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Messages - TwoOClock

#1
Extending the leave indefinitely. May poof completely for a very long time or drop in every now and then, depending on time and fancy. Toodles!
#2
Taking a few days off while recovering. Cheers!
#3
Bug Reports / First Class Whiskey
May 28, 2019, 09:31:12 PM
First class whiskey stacks with whirlpool whiskey. This means you can make as much first class whiskey as you want, from one bottle. Name stays yellow, too!
#4
Screen Shots & Obituaries / Re: Harlow Crane
May 22, 2019, 02:30:25 PM
"Sylyn had Crane's attention early on--first as a possible target to spring into prominence in House Orza, then as a kind of strange romantic sparring partner to pursue."

I won't lie. Both would have worked remarkably well. Pumpkin-hearted-Eggplants, both.

What a fantastic PC. I remember seeing Crane's ominous diary before even meeting him, hearing he was going into Orza and thinking "this is how I die". Those first impressions were actually silently and giddily built up with the expectation it'd have been a "nemesis mine" encounter with an absolute, black hand of Bane-y badass.

Crane was great. One of my biggest regrets was not having a solid reason to spend more time investigating him, there were layers upon layers of depth wrapped up in a bundle of deceptively straightforward soldier. No matter what you'll play next, I want in!

#5
Screen Shots & Obituaries / Re: The Oddest Ian
May 20, 2019, 09:13:00 AM
This... is the best AND worst death of CoR so far. That bad luck. Daaaaamn.
#6
Going to semi-disappear for a few days, hopefully leading up to disappearing for yet a few more days and getting some health related matters sorted.
I'll post again right before poofing.
#7
Scholarly pursuits doesn't grant the correct (level x2) lore boost anymore. It still grants a bonus, but it's just 1-2 points. This has been the case for one or two days.
#8
Scumlord Blacks was one of the characters that turned Ticker Square from a peaceful (?) trading hub to Mafia Town. And I loved every moment of it. Big player in resurrecting the Butcher faction, which is all kinds of amazing.

>:(


#9
General Discussion / Re: The MMOization of EFU
May 03, 2019, 11:43:40 AM
To be honest, I find 5 way less grind intensive than 4. The quests are plentiful, especially seams, and if your intention is to rock ring 99 I do not think I have ever had an easier time finding gold, xp, and people to hunt with. Completely random people will join you if you just make a call.

Ring-running is a different business, but with the notable exception of ring 92 (which is indeed very boring to break, and for all the wrong reasons- the dreaded RNG and meeting people at the right time, often requiring to be up at ungodly hours of the night) I don't think there's anything spoiler-y in telling that deeper rings are more about working out how to beat that ring's challenge at a time of your choosing, and less/not at all about tedious grinding.

I'll counter-argument Moonlighter by saying my early days of ring-running with the Five (Milos Andelko, Daniel Brandybuck, Argus Haffurd, Lori Underbough) were actually some of THE most fun I have ever had on EFU, while V4 was sometimes less appealing in terms of high adventure. V5, with a group that's more about role-playing and group dynamics than super optimized choo choo crush train, is actually very enjoyable.

- Are the rings more about diving with a small (up to 8 people) party? Yes.

- Could the server benefit from having something that's a good alternative to Ring-Running? Probably. The seams are there, but there isn't a lot to do in terms of open exploration. Still interesting to prospect though.

- Is it a probably bad idea to apply the average shelf life of V4 characters to V5? Hell yes.

V5 seems built for longer term characters, so recklessly FDing ringrunners not only means ending their PC, but dooming the player to run the rings AGAIN. Which is why I frown so much at dishing out FD lightly in this chapter. It's nice and dandy when there is clear and mutual conflict, less fun when a random opponent murders someone "for the evulz". V4 was more forgiving, in the sense you could, indeed, roll something new and go anywhere.

You FD someone in V5, an entire ringrunning crew falls apart. So many ringrunners choose to be completely outside of conflict, "neutral" and whatnot because if your ring 86 buddy dies, good luck having to redo all previous trials just for the sake of recruiting someone new.

- On one hand, ring 99 could probably use a little expansion. On the other, being tightly packed together means you run into everyone, everywhere, all the time. Gone are the days of logging in into an empty Freedom Square, or being exiled and roaming the wilds endlessly, meeting literally no one for days. I distinctly remember retiring a wildling just because how dull it was to roam around alone with nothing to do. This will probably never happen in V5.

- Is EE part of the problem? YES.
Crashing and dying randomly is no bueno. This definitely encourages people to travel in packs, unless you're a stealther. Quests aren't horribly hard once you know what to expect, and it's absolutely possible to avoid dying altogether by just learning quest "counters" or, much like in V4, which quests are horribly dangerous and unrewarding and are in most cases not worth taking.

Possible suggestions:

- Make shallow rings (99-92) a little larger/multi areas. We already saw this happen with the inclusion of Water Gardens. Mongrel-woods were a non-permanent QA, but extremely cool.

- Tap the potential of ring 101 and beyond. Add a few rings that can be breached solo/do not count as true ring running with interesting thingies in it that do not require a ring-running party to be explored. A single vast wilderness ring?

- Make ring 92 not RNG reliant. Or make the path to the [spoilers] open-able at will through item collection, much like ring 95. Right now it just forces people to camp the ring across resets, and it is not very entertaining.

- Make Keymasters OFFICIALLY a thing. IG especially. Allow a single keyrich keymaster to open the door for their crew, even if the rest of their crew does not have the keystones and keys. This would still require the keymaster to go through all trials, but would be slightly less punishing in terms of who you can and cannot bring with you.

- Remove/reduce the Bulwark Toll. Make it count how many people are close and make the toll 20 gp per head, or make it work more like the old V4 Troll Toll. It really really forces you to pick one side of the Rings, and makes an otherwise very cool, RP-intensive place (93) ridiculously expensive to reach. Right now if you're interested in being part of the Warrens you better grind that gold, only meet after a reset, live alone in Warrens until your colleagues log in and/or be prepared to run for your life and EE crash in 95 while running back.

- Bandaid EE deaths in some way. The trouble here is that there's no way to distinguish EE crashes from genuine deaths. And EEing and EFU, like heavy lag and EFU, do not mix well. Not sure how to fix this.

- Oh yeah. Reset rush is a thing. Especially for explorables. So is "slow days" where no seams spawned, and everyone is just sitting around with nothing to do. Making sure a few seams will always spawn in the Rifts/raising the ratio of random spawn seams might help. But the latter is quite fine. I've seen unstable seams aplenty.
#10
Bug Reports / Magic Eaters in Reliquiaries
April 30, 2019, 10:05:56 AM
Magic eaters spawn in reliquiary (cleric only) quests, even though these appear in the city!
#11
Didn't know!

Thanks for the hard work then, looking forward to it  ;D
#12
Suggestions / External (EFUSL?) insta-boot command
April 29, 2019, 01:28:34 PM
Right now EEing is the bane of solo explorers . Since the crashes are rather unpredictable, cannot be prevented, and often happen before packs of spawns, death is pretty much guaranteed unless you are traveling in large groups.

Would it be possible to add an external insta-boot option to EFUSL, or similar command for the character to log off immediately? It wouldn't completely fix the issue, but might ramp up the chances of surviving an EE crash.
#13
At the moment the tabard chests are available, but not their robe counterpart. The top half, without the bottom, looks rather awkward, and including a full tabard option might be useful for color coding ring-running teams or similar.

#14
Goodspeed, Syl's surrogate little sister/daughter, wibble-wobbling chubby maggot.

I'd add. Big encore. New player, first PC, I was constantly baffled at how well you rolled with the punches. Don't ever leave.