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Messages - tantrum

#1
Suggestions /
December 13, 2017, 07:29:32 PM
I actually think Evards isn't strong enough. IMO, it should have paralyze again- but maybe only for those with GSF Conj.

I think Evards is solely a threat to Wizards, and that's a great thing. Wizards are OP, and there needs to be something out there that ruins their day-- IF they are unprepared. Monsters/ PCs who can cast Evards can be that.

But, I'm biased, as well. Death to all wizards.
#2
Screen Shots & Obituaries /
December 11, 2017, 06:04:29 AM
I really enjoyed SQUIRE Z, man.  Sad to see him go.  Was way before his time.  But, I'm excited to see what you come up with next.  You've been a breath of fresh air since you've started playing here.
#3
Off-topic Discussion /
December 02, 2017, 01:06:41 AM
I am also heading into a cram with work before the holidays hit.  I'll be around, but not as active as before.
#4
Screen Shots & Obituaries /
November 22, 2017, 02:56:03 AM
Stud
#5
Suggestions /
November 20, 2017, 10:06:33 PM
I think everyone still fears beholders.  It's funny watching a crowd scatter when one approaches; even in the quest.

If I had to give my two cents on how to make terrifying cave more terrifying, I'd:
  • Give the Beholders the "fly-in" animation and script that triggers after a PC crosses a certain point. I think that'd prevent darkness being casted on them before they have a chance to attack, and therefore making the quest much more challenging. Not sure how practical of an implementation that is, though.
  • Give Beholders permanent Ultravision while within their lair.
  • Make the final boss a Monstrous beholder instead of a Beholder Mage.
  • If you keep the Beholder Mage, give it the Seers boss AI.
  • Continue to spice Beholders. Anytime some basic tactics/ logic is applied to the quest by a DM, the quest becomes much more difficult.
  • Casually remind players to not make dumb sendings.
I will say this: high fort does not equal auto victory in the beholders quest.

I think we're over estimating the number of people who have the fortitude, AC, and AB who can effectively solo a bunch of ogres while getting dispelled, hit with magic damage, and subjected to a no-save stun. What, truly, makes Beholders an "easy" quest is darkness. Fix that, and I think this will become much more difficult.
#6
Off-topic Discussion /
November 11, 2017, 07:27:07 PM
Things are lightening up a bit.  I'll be around more.
#7
Off-topic Discussion /
November 02, 2017, 07:43:39 PM
Work is really going to keep me busy through Thanksgiving.  I'll be around, but not as often as usual.
#8
Off-topic Discussion /
October 27, 2017, 05:45:45 PM
Congrats dude!