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Messages - Danse Macabre

#1
Suggestions /
November 30, 2017, 02:05:49 AM
Thanks to Tala's scripting, the sorcerer should be able to get Divine Might and Divine Shield as normal feats if they have Turn Undead as a bonus feat on their roster. Note how in my second mock-up, I imagined giving it to them at level 1.

The Protection from Alignment +AB bonus would apply to everyone so buffed, including others, and stack with itself or other AB bonuses like Bless, Divine Favor, or Aid would. This has significant, subtle power, and is competitive with the +2 AB that a Spellsword has. Being able to give special flame weapon effects to others, like the positivist does, is also a powerful asset. Do not underestimate what +1d6 divine damage can do.
#2
Suggestions /
November 29, 2017, 05:53:18 AM
If it needs to be more powerful, then:

Zealous Faith - Those who come to the realization that their magic is a god given gift find that their devotion does not go unrewarded. Often, this manifests itself depending on what deity a person will serve, becoming more and more obvious in the magics they call forth. Whatever the origin, their spellcraft becomes empowered to smite the foes of their patron.

Level 1: +2 Divine Save, "Protection from Alignment" provides +1 extra AB against the chosen alignment. Turn Undead
Level 5: +2 Fear Save, "Shield" offers an additional +2 AC, and 50% Damage Immunity to negative energy damage for neutral & good, 50% Damage Immunity to divine damage for evil, Hammer of the Gods (7) 1/day
Level 8: +2 Will Save, "Flame Weapon" is replaced with divine damage and glow for neutral & good, negative energy damage and glow for evil, Divine Power (7) 1/day
#3
Suggestions / Improved Zealous Faith
November 28, 2017, 06:33:38 PM
[INDENT]Zealous Faith - Those who come to the realization that their magic is a god given gift find that their devotion does not go unrewarded. Often, this manifests itself depending on what deity a person will serve, becoming more and more obvious in the magics they call forth. Whatever the origin, their spellcraft becomes empowered to smite the foes of their patron.

Level 1: +2 Divine Save, "Protection from Alignment" provides +1 extra AB against the chosen alignment. Divine Favor (5) 3/day
Level 5: +2 Fear Save, "Shield" offers an additional +2 AC, and 50% Damage Immunity to negative energy damage for neutral & good, 50% Damage Immunity to divine damage for evil
Level 8: +2 Will Save, "Flame Weapon" is replaced with divine damage and glow for neutral & good, negative energy damage and glow for evil, Hammer of the Gods (7) 1/day

(...as opposed to...)

Quote from: Sorcerer PerksLevel 1: +2 Divine Save, When cast on oneself, "Magic Weapon" induces an additional +1 divine damage for neutral & good, +1 negative energy damage for evil, Bless (2) 3/day
Level 5: +2 Fear Save, When cast on oneself, "Shield" offers an additional +2 AC, and 50% Damage Immunity to negative energy damage for neutral & good, 50% Damage Immunity to divine damage for evil
Level 8: +2 Will Save, When cast on oneself, the damage of "Flame Weapon" is replaced with divine damage and glow for neutral & good, negative energy damage and glow for evil
[/INDENT]