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Messages - Scrap

#1
General Discussion /
November 20, 2017, 10:03:02 AM
Seems I have the same issue. Thought it was  Nvidia..., bastards.
#2
Bug Reports /
November 11, 2017, 06:14:21 PM
Well he lost the +1 magical damage and the +2 will from his character sheet. And whilst I haven't checked the +2 will the +1 magical damage wasn't working
#3
Bug Reports / Druid Spells and Rogue Perks
November 11, 2017, 04:51:41 PM
One of the druid spells removes a rogues perks, namely Arcane Trickster (including saves/abilities etc.) I think he maybe Vine Mine but this is perhaps worth a look.
#4
Suggestions /
October 31, 2017, 10:25:26 AM
Agreed that it’s best raised and initiated IG.

It’s worth recognising though, that some DM crafting would be required to implement something along the lines of the things that have been raised.

So a positive or at least not a negative response, could open the way for such IG proclamations.....
#5
The Issue: I have been involved in a bunch of PVP events over the past weeks where people have been captured by the Watch and then it has got somewhat awkward as reasonable OOC considerations of not wanting to cut short PC's, has come up against IG demands to see criminals/rebels etc. executed.

​EFu:R now has a threat so overwhelming and terrible that surely we would not be executing powerful rebels/rivals/evil doers but instead aiming them at this great overwhelming enemy?

​So I would like to suggest a way for the Watch to IG address this.

Potential Solution: Much like in GoT where people are "sent to the wall", EFu:R could have its equivalent of being "sent to the surface". What the "surface" could be is a mega hard / perma death set of events / quests where the guilty would be set some challenge to attack the Dread, or defend some outpost. Essentially a bit like the hardest of the surface portal quests.

​In trying to outline how this could work I have come up with the following, there maybe way better ways of implementing the idea but these may help to outline my thought process:

- The PC would have their spawn point set to this new location.

​- This punishment could be issued by an officer level PC/Councillor.

​- On "completing" a defence quest they would get an "OOC token". Collect enough of these and they "win" their freedom home. difficulty wise it would be on a par with distant shore/Temple of Vera i.e a high chance of death. But in this instance no/little loot. Just the IG rep of being a total badass at having done it (think hard as nails Watcher on the Wall)

​- It could be done alone, or a group could be sent or the allies of the guilty could volunteer to go as well.

​- They could only do one of these "quests"  every reset, so some "time" would have pass to get back (if they ever do)

- They will have done a tremendous service to Sanctuary if they survive, but would still be exiled if they ever make it back. There would be only basic supplies there so there is definitely a "penalty" in that they will use lots, for minimal reward.

​- You would have to be "worthy" IG of this (min lvl 7 perhaps) else you would just be got rid of.

​This could make a super cool ending to a PC and give the Watchers another option rather than "set them free or FD them", which rarely gives a "nice result".

Thoughts welcome!
 
#6
Off-topic Discussion /
April 19, 2017, 07:22:47 AM
Out until the weekend
#7
General Discussion /
April 07, 2017, 09:28:26 PM
Really good