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Messages - MelindaNoticeMe

#1
Suggestions /
March 12, 2017, 11:27:37 AM
A lot of great suggestions here, in addition to some of the above I'd very much like to see barbarian rage become a free action. Meaning rage applies immediately without a hand waving animation and can be done mid swing or while running without interruption.
#2
Bug Reports /
November 10, 2016, 07:15:19 PM
Natalia Mason had a similar issue with her on hit fireball cloak. Seems like on:hit only works if applied to body armor/weapon and never triggers otherwise.
#3
Suggestions /
November 09, 2016, 05:14:21 AM
I believe they were given endurance in 3.5 and didn't have it for some reason in 3.0 which nwn is based on, but I'm not really sure. I think this would be good. Druids already suffer loads from their lack of spellslots vs all other casters with the exception of bards. I'd honestly like to see druids get web, the various cloud spells, protection from alignment and magic weapon too. Not sure how doable it is though.
#4
Suggestions /
November 04, 2016, 09:46:49 AM
Quote from: zDark Shadowz;n668950Sorcerers get perks, the majority of them far more potent than a single feat. Wizards don't, and the wizard has to play for quite a while (or grind like crazy) until they have the flexibility of spell choice required to play properly.

Sorcerers are very viable and quite often trump wizards, even without early undead animation, spell resistance ability, empowered magical weaponry and free armor proficiencies, once that greater spell capacity opens up from lvl 7 onwards its amazing what a well-equipped sorcerer can do.

Taking a human (or gnome) off the street to become a sorcerer and by level 6 he can extend & empower spells along with a greater spell focus in whatever he wants. That's pretty good considering the low level nature of the server.

I mean, maybe if you want to suggest a 'Studied Sorcerer' kind of perk so they aren't acquiring a bonus feat alongside very OP perks, that may be okay, but personally I feel the perks are far greater than the '1 feat' advantage you feel wizards get.

I feel like this is some kind of masterful trolling attempt and I'm being baited fully into responding. Perks are just a "here's some fun way to diversify your class since you picked the sub-par version of arcane caster with less feats, spells and slower spell progression, enjoy."

Human wizards also get this same free feat. Not only that, wizards get an additional free feat at level 5, but also one at level 10 and access to game breaking level 5 spells at level 9. Wizards also get the scribe scroll feat for free, which is actually one of their most useful tools(commonly underutilized), spend your time/gold stocking up on powerful scrolls and even when you get caught off guard you can defend convincingly. Did I mention wizards get +1 bonus spell slot in EVERY level (Thats right level 5 and 6 spells too!) for selecting a school? Lets not forget that int also gives skill points granting them huge flexibility in how they want to represent their characters skills.

A skilled wizard will obliterate a skilled sorcerer every time, unless they prepare the wrong spells or are vastly lower level than them.

---

In spite of all of I've said above and the fact that I play a very successful sorcerer who would LOVE to have an extra feat. I don't know that its needed. Sorcerers are very much able to do well in efu right now. Utilizing their very limits feat and spell selection to great effect is part of the challenge of playing one.
#5
I really like the mood it sets for the in-between and upper. Quite dark and sinister. Please make this a permanent fixture, perhaps adding some locations with very bright lights.
#6
Bug Reports / Script Error: Divide by Zero
October 27, 2016, 09:16:43 PM
[TABLE="class: msg-table"]
           [TR="class: msg"]
          [TD="class: msg-user"] [/TD]
          [TD="class: msg-data"]script ai_scboss, OID:80038ef4, Tag: WM_tchorak, ERROR: DIVIDE BY ZERO
         
         No idea what caused this. Seemed to be a server wide thing. Posting here anyway as requested
          [/TD]
       [/TR]
     [/TABLE]
#7
Suggestions / Allow shovel to dig up growing plants
October 08, 2016, 07:19:44 PM
Mostly self serving. Finding tons of growing rot fungus in the machine. It's completely invulnerable until it grows. Would be nice to be able to nip this stuff in the bud before it changes the spawn set of the area.