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Messages - JackOfBlades

#1
Suggestions /
March 09, 2017, 09:15:57 PM
I don't agree with this for every situation. Just leave it for the DMs to decide whether someone is permanently dead or not.
#2
Suggestions /
March 08, 2017, 01:01:39 AM
Double barbarian damage immunity while raging and extend the duration by charisma modifier.
#3
General Discussion /
February 09, 2017, 10:00:29 AM
Looking at your stats I see a completely normal figther build that many PCs have used in the past, nothing wrong with it.
Chugging potions is good advice as it's usually the main thing that wins you the fight. That and dispels and the timing of your engagements are important.

Two-handed weapons are for flanking and dealing alot of damage quickly, and sweet crits. Shields will win most long engagements.

Get some allies, watch out for those scummy bandits. You can't win them all.

 
#4
Bug Reports / Glyph of Warding
January 13, 2017, 03:51:17 PM
Glyph of Warding does not appear to be working, I've cast it on both an NPC and on the ground but the spell never does anything outside of it's initial casting animation.

My PC is Skorgrim  Dourhammer a cleric relic guardian, I'm casting the spell as 2nd circle using the Dwarf domain.
#5
Suggestions /
April 26, 2016, 11:42:50 PM
It's supposed to be random what you get, sometimes it's good other times it's not.

Fine as it is imo.
#6
Suggestions /
December 30, 2015, 03:43:13 PM
Quote from: Talir;n651592Just to clear up the discussion so it does not go astray with alternative suggestions:

There is one setting when it comes to hit points gained on level up:
  • Either NWN random, which is between half hit dice and max. Never below half hit dice.
  • Or max hit points always.
Default is random and that is what we like here.

If alternatives won't be considered I think it's clear which option the community would pick.
#7
Suggestions /
December 30, 2015, 01:16:37 AM
I'm all for this change. I've always found random HP rolls to just be frustrating.