traps with real dehabilitating consequences would be neat to see, as well. IE: People getting level drained rather than poisoned, or hit with supernatural (non-dispellable) effects like AC penalties, reduced attacks per round, lower movementspeed, and so on that will persist until their next rest would also help with bricktanks laughing through traps.
but yeah, trap locations do get meta'd pretty hard and it can be kind of annoying to see people randomly veer off in directions that make no sense, especially as a player coming back that hasn't done a lot of the quests. Doing one I've never done before and seeing people do wierd shit for no apparent reason (Like "EVERYBODY GRAB A TORCH" before doing a certain, despite none of them ever using torches in the very dark UNDERDARK and no indication outside the QA that a torch would be needed) lol
but yeah, trap locations do get meta'd pretty hard and it can be kind of annoying to see people randomly veer off in directions that make no sense, especially as a player coming back that hasn't done a lot of the quests. Doing one I've never done before and seeing people do wierd shit for no apparent reason (Like "EVERYBODY GRAB A TORCH" before doing a certain, despite none of them ever using torches in the very dark UNDERDARK and no indication outside the QA that a torch would be needed) lol