I feel like the perk could use a boost. With the improvements to MW/Shield/Flame Weapon facilitating melee combat, there's a sense of redundancy about there being no other bonuses that indicate at the perk being oriented thus.
The addition of the Martial Weapon feat could assist in making melee combat more accessible to users of the perk - as well as, perhaps, a small AB bonus.
Another option would be for the feat to be reworked in its entirety. The spell augmentations could be scrapped in favour of other thematically-aligned bonuses: some direct-damage spells could have a portion of their damage converted to the divine/negative types, or a bonus could be added to the sorcerer's saves depending on their charisma score (a la Divine Grace - albeit as a watered down version.)
The addition of the Martial Weapon feat could assist in making melee combat more accessible to users of the perk - as well as, perhaps, a small AB bonus.
Another option would be for the feat to be reworked in its entirety. The spell augmentations could be scrapped in favour of other thematically-aligned bonuses: some direct-damage spells could have a portion of their damage converted to the divine/negative types, or a bonus could be added to the sorcerer's saves depending on their charisma score (a la Divine Grace - albeit as a watered down version.)