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Messages - Maximum Xas

#1
General Discussion /
December 29, 2014, 12:49:44 PM
I think the FR term for terrorist group is usually "cult of [insert god of strife here]". Depending on who you ask, "Harper" qualifies as well.

It's not necessarily something I'd have picked up on myself, really, simply because it's not an issue around here, and I probably will use it IG, because in the thick of things, I'll simply forget one particular word in a foreign language is "bad", but please be assured this is not with intent to offend anyone.
#2
Off-topic Discussion /
December 29, 2014, 06:57:43 AM
Orite, I forgot to say I was gone. Welp, now I ain't no more!
#3
General Discussion /
December 22, 2014, 08:12:00 PM
Quote# 3 conflict on EFU is largely (exclusively?) handled through pvp, be it  direct or indirect, soon or late. I have been on extremely harsh and  unforgiving servers where death was handed like candy without a need for  overseeing DMs. You could poison your enemies, and a puny, unequipped  lvl 4 could trick a lvl 8 badass loaded with gear, stab his back through  emoting and summary rolls when his guard was down and circumstances  allowed it and steal all his stuff. I was somehow disappointed to  apprehend that you can't poison targets on EFU and kill them that way.

The chain works this way: conflict is seen as the most important element  of the story, but it makes little sense in this setting to promote  inter-character conflict as every character with at least 10 int would  eventually wonder whether it's smart to kill what little is left of  humanity and then die to the dread.

Both points are pretty big. If you look closely, the Spellguard are basically the Zhentarim under Manshoon to a T, but without a viable IC reason to oppose them that cannot be countered by "You're insane, you're going to kill us all", because they have a monopoly on the safety MacGuffin. So while you have only one monopoly on not dying to the Dread Empire, you're basically forced on a very narrow path. How to fix it is by, somehow, breaking that monopoly.

So I'm just going to toss this out there, since I'm new and have no clue if it's a viable thing or not:

Is it possible to re-engineer or steal the Shield technology and create your own?
#4
General Discussion /
December 22, 2014, 05:17:08 AM
"Play your sheet" goes in several directions. A character with CHA 8 or INT 8 can learn to function properly in fields they do not have an aptitude for. This is represented by skill ranks.

 CHA 8 is an especially hard case to judge there, because it is only a -1 modifier on diplomacy tests. The utterly uncouth and horrid depictions of social outcasts that people sometimes seem to expect fit more with a CHA score of 4-6, which is reminiscent of a goblin or kobold, and only if they have zero ranks in social skills to compensate. For example, if one watches the character of, say, Richard Woolsey in Stargate, one has a decent depiction of CHA 8, who got fairly far in his respective organisation. Not because he was naturally gifted and personable, but because of hard work and training in the skillsets necessary to do his job. The same is true for any other stat. It's basically nature vs. nurture.

As for the dungeon train, I avoid it. It seems a bit hard to get into RP by doing so, because folks tend to walk away before I'm done typing an emote, but my characters who aren't evil aligned don't murderhobo without a reason or a plan and I don't feel like bending that. Some dungeons they will do over and over again. It makes sense, for example, to pick up healing herbs periodically, when they bloom, or delve into the worm tunnels to gather food for the poor. Why would they -not- do that? Other stuff, like a spider-infested mine,t hough? Eh, no real reason, tbh. Doesn't mean other characters don't have a sound reason, though. Dwarves, perhaps, wish to keep "their mines" safe.