My first day was pretty interesting.
We got a nice welcome when we got to the city, and had some great great rp. That was the first thing that I noticed - people seem to know their roles and characters in an in depth manner that lets them present themselves as part of the world and make it really quite interesting, which I adore as a fan of social/political RP. We were pretty quickly given a show around, handed advice from various sources, and generally given a great impression.
I've found a few systems a bit awkward, but mostly because I'm simply used to different ones, and it hasn't been frustrating, so that's awesome as well.
My first experience with a DM quest was also very nice, and far more immersive than I am used to. I really appreciated the content and attention to environmental detail (and the dms patience as I kept screwing up with the /c roll system and the boat transition blunder!).
All in all, I'd say my first day was exceptionally positive, and though there's a few things I miss, I'm looking forward to more.
That said, in the interest of constructive criticism:
What I did struggle with was adventures. Adventure proved fast, go go go, and didn't seem to involve a lot of RP. It felt kinda like a racy grind. I also noticed that if adventures got mentioned people would almost always ditch the rp to go adventure, with a few exceptions to which I'm extremely grateful. I should say, I do enjoy adventure, but I like to be able to emote, talk, and stop now and then without being left behind - I think dungeon environments can offer a lot of great RP opportunities!
Though it wasn't my -first day- my worst instance was, having been told to loot, I did so, and when finished I turned around to find that I had been left there alone. That was really difficult on me. (I do have to note that I have had positive adventures with RP, it just hasn't been the majority.)
We got a nice welcome when we got to the city, and had some great great rp. That was the first thing that I noticed - people seem to know their roles and characters in an in depth manner that lets them present themselves as part of the world and make it really quite interesting, which I adore as a fan of social/political RP. We were pretty quickly given a show around, handed advice from various sources, and generally given a great impression.
I've found a few systems a bit awkward, but mostly because I'm simply used to different ones, and it hasn't been frustrating, so that's awesome as well.
My first experience with a DM quest was also very nice, and far more immersive than I am used to. I really appreciated the content and attention to environmental detail (and the dms patience as I kept screwing up with the /c roll system and the boat transition blunder!).
All in all, I'd say my first day was exceptionally positive, and though there's a few things I miss, I'm looking forward to more.
That said, in the interest of constructive criticism:
What I did struggle with was adventures. Adventure proved fast, go go go, and didn't seem to involve a lot of RP. It felt kinda like a racy grind. I also noticed that if adventures got mentioned people would almost always ditch the rp to go adventure, with a few exceptions to which I'm extremely grateful. I should say, I do enjoy adventure, but I like to be able to emote, talk, and stop now and then without being left behind - I think dungeon environments can offer a lot of great RP opportunities!
Though it wasn't my -first day- my worst instance was, having been told to loot, I did so, and when finished I turned around to find that I had been left there alone. That was really difficult on me. (I do have to note that I have had positive adventures with RP, it just hasn't been the majority.)