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Messages - Royal Winter

#1
[These letters are written on a cheap paper but written in a steady hand, it smells strongly of grease, copper, and ash, though it looks clean and unblemished]

Honored Legates,
I, Mark Miller, write to you and hope my reputation for my skills is a good one.  I hope my status as a Voiceless, at time of writing, will not prevent your attention from being given to this letter.  If I had a Voice I would have attempted to bring this information to your attention during Assembly but instead I write to you on a matter I know about, rather than shouting in ignorance before all the government like others did this week.

Further, I understand your time is restrained in normal circumstance, but more so given how last Assembly went.  With that in mind I write you rather than seeking you out in person so you may engage with this material on your own time.



To get to the matter of my writing you, I offer my technical and lived experience with labor, machinery, and being a refugee myself regarding the offer of establishing a Mechanical Loom industry within the Well.  To give you my credentials I was raised to be a smith by my father, a man of Ticker Square, who was raised in the craft by his father, also a Ticker man, and his father, so on.  My father also trained me in the art of mechanical work, often called engineering or tinkering.  Beyond this I've worked as a general laborer in construction, mining, and general busy work for as long as I have been physical able to.

I write in full support of this plan and will detail to you why that is so while also addressing common concerns raised at Assembly.



1) The worry that a factory will take up too much space in a refugee district.
If you run out of space to spread out you can just build up.  A factory can be made and (assuming it is not something like a metal refinery or other building that emits smoke, ash, or otherwise pollutes the air) have housing built atop it.  So long as the walls and foundation are secure this can be done with care paid to structural integrity.

2) The worry of economically displacing tailors in the Souk.
A loom produces fabric, a material for work, not the finished product of clothing and carpets.  A skilled tailor is still needed to take a synthetic material like cloth and turn it into a produced good, like clothes.  Mechanical looms will reduce the amount of labor and time spent on a common product, clothing, allowing specialists to focus on producing goods.

3) The worry that the mechanical loom will be economically exploitative.
This might be the strongest and most legitimate concern, however if the government acts with wisdom this can be avoided.  Standardized wages as well as rents for tenants in living nearby can foster economic fairness.  Establishing or expanding a Guild of weavers can help organize laborers.  Safety and labor standards can help prevent physical danger to workers.  Those that come offering us the technology and industry have already stated they will abide by any government laws.

4) The worry that this will, if not physically, politically get in the way of the refugee expansion.
This is the weakest of the concerns by far.  Refugees will need work, labor, wage, income, and investment to be anything other than desperate people living in a slum.  I am a firm believer in the value of labor as a means to an end, but also as an end itself.  If anything I would support more industry being established in the planned quarter.

5) The worry there is not enough raw material for the mechanical looms.
This is also a weak concern.  We already have the material available both from local supply and from import, we just need to utilize what is already there more efficiently.

Now I will present my own concern, one that was not raised in Assembly, at least not that I heard.

6) The worry that the workers will be exploited physically if not economically.
I've had good bosses, no bosses, and bad bosses and even when the pay is good a bad boss will always make the work not worth it.  If and when you approve the establishment of a mechanical loom factory please stipulate strict health and safety standards for the working class.  Given the proximity of machinery, dry cloth material, and the general heat of the desert, fire safety and fire escape is the most important safety standards in this sort of work place.  Ensure that workers can safely clean the machinery and escape the factory in event of a fire and this reduces the primary safety concern.  Also be concerned with workers being given shifts too long and too controlling, as a worker taxed to the brink by labor is unable to contribute in other ways to community and government.



I offer my expertise in matters of construction, labor, machinery, and metal work if and when you need it on this matter.  I heavily implore you to move forward on this proposal, though I'm sure you will hear many headache inducing whinges upon the bellows for going forward with it.  It is possible this mechanical loom is an unknown nightmare waiting to be unleashed as the critics say but I would say it is better to try and fail than do nothing at all while complaining.  This loom will not only provide paying labor to refugees once it is complete but the construction of its factory will provide paid labor in and of itself.

Please write a reply to me at the Krak when time and wisdom permits.
#2
Busy hands make many wonders, for a fee these wonders can be provided for you the people of the Citadel.  If interested find me in person or write to me at the Guild of Alchemists.  - Peter Bloomfield

ARCANE MAGIC
1st Circle Spells:
General Potions, 40 each.
General Scrolls, 60 each.
Shield Scroll, 60 each.
Identify Potion, 80 each.

2nd Circle Spells:
General Potions, 80 each.
General Scrolls, 120 each.
Death Armor Potion, 120 each.

3rd Circle Spells:
General Potions, 180 each.
General Scrolls, 275 each.
Clarity Potions, 100 each.

Undervalued Spells:
Potion of Death Armor, make them regret hurting you.
Potion of Identify, a lore master that fits in your pocket.
Potion of Clairvoyance, drink and observe and you will see all.
Potion of Clarity, be immune to mind magic for a time.
Potion of Ironguts, shrug off the many diseases and poisons of the wastes.
Scroll of Knock, unlock doors and chests nearby all at once.

INVENTIONS OF ENGINEERING
(Supplies May Vary)
Vanishing Smoke, 100 each.
Featherweight Bedroll, 200 each.
Featherweight Fishing Pole, 100 each.
Rope and Grapple, 40 each.

CONSULTATIONS
For a small service fee I can offer you consultation and advice on the following crafts:  Smithing, Engineering/Tinkering, Alchemy, Transmutation Wizardry.
#3
What is transmutation?  I suspect every wizard might say this about their chosen school of magic but none the less I stand by my thoughts, which is to say Transmutation is holy.  Transmutation is Life.  To be living is to change, transform, grow stronger, and weaken.  All things that are or once were became, all things have or will die.  Transmutation is the art of grabbing the levers of the universe and tuning them to your own aims.  Of course I also know fully that not all magicians treat their magic with the holy audacity and respect it deserves, but for me Transmutation is Life and is a sacred art.

What is Life?  I should ask the priestesses of Kula what they believe and teach, I suspect their answers will change my own in time (which is a good thing) but for now Life is anything that can create and that transforms itself, knowingly or unknowingly.  This is why changing my answer is a good thing, because the very definition I use is all about change.  Life comes in seasons, or cycles, or aeons.  It comes in something as small as a seed or as great as a whale.  Life is making choices for dinner, Life is the Wheel of the gods.  It's good to get these words out on paper; almost impossible to get them out with my own voice.

I tell people that Transmutation makes sense to me because it lets me work with my hands.  It is like making alloys or shaping steel or alchemy and all those things.  This is true but ultimately the magic is about Life for me.  What I can work with, what I cannot, and what I use it for.  I suspect again that not all magicians share this value but the purpose of magic, to me anyway, is to embolden or uplift Life and to protect and cherish it when possible.  This doesn't need to be a dour sacred duty, Life is full of humor and absurdity after all, but always with caution and respect I should treat it.  Magic is the tools of the gods by which they made, and make, the world and a magician is anyone who places their hands upon these tools with training or proper confidence.

Hungry now, write more later.
#4

[A brown leather notebook with a worn and rough exterior, but clean and meticulously kept pages on the inside, the outside leather binding bears the image of a Tree of Life.  The Tree is in the process of transforming from left to right starting with barren branches, into blooming flowers, into fully grown leaves.  The roots are part of the engraved leather image and reach down to the bottom of the binding while the branches reach out and above.]



[The first page of many entries is written in with a fine and controlled hand with precise but practical writing; there are no flourishes to be found in this book.]

While I find having a dedicated spellbook, alchemy notebook, and engineering notebook all useful in their own right I think I need a dedicated space for just personal thoughts, memory, magical theory, non-magical theory.  So on.  It helps to write this out.  There's a lot to write but I'll start simple and personal I think.  At least for now, revisit more arcane and mystical stuff in later entries.

But right now I just need to really process everything I've been through.  Well not everything, but a lot.  I have a Master now, that's something.  A real wizard classically trained (I think?  I never asked but he seems sufficiently educated and arrogant at times to be a traditionally trained wizard) to teach me the ins and outs of magic.  He's really good at it and so am I.  I don't think he's a transmuter like me though, because he is able to cast summoning spells.  I have my suspicion based on the spells he doesn't ever cast but this is only a suspicion and nothing to really write home about.  If I could write home.

What is my approach to magic anyway?  No knowledge is forbidden.  Morally I mean, I'm pretty crap on the Conjuration stuff.  But no knowledge is forbidden; certain applications of that knowledge can be.  Master Gers seems to agree and he treats me like a person and not a fixture or annoyance.  He shows me off a lot too.  I've never had a teacher or employer treat me that way before.  A breath of fresh air to what came before.

I use to work with my hands a lot more.  I love transmutation magic because it still does exactly that but with the fundamentals of the cosmos at your finger tips on top of that so bonus.  But I miss smithing and more controlled forms of engineering and machinery.  Granted I don't miss the context in which I learned it, some errand boy, someone disposable, arrogant and controlling men taking advantage of a refugee wandering from place to place learning far faster than they ever guessed.  I hated it.  I dislike being someone's whipping boy, I dislike being just "hey you", "boy", "punk", or "who are you?" to people all the time, before I came to the Citadel.  Here people respect me when they notice me.  When they notice me.  Write that twice to remind myself.  But I can turn that to my advantage at times.  When you're invisible socially you hardly ever need to be so literally.  Though the literal stuff is still nice to have just in case.

Learning magic from scraps and observations and putting things together here and there was hard but it's paid off finally.  Literally!  Customers lining up some days, though not always, for the brews I can make from my transmutations.  Just need one or two more spells in my book to really nail down every kind of spell a customer could ask for.  The adventuring work also really helps.  It doesn't just pay the bills but it gives me a lot of experience to see magical theory turn into magical practice.  Alchemy and Tinkering aren't really giving me anything spectacular yet but I'm holding out for both to turn out good sooner or later.  Once a proper forge opens up I can access and use I'll be really set.

The people here at the Citadel are not unpleasant to me.  They often look the other way but so far things are neutral to positive.  Being a wizard, brewer, alchemist, apprentice to a Voiced master, these all do me favors.  Which is good, I couldn't talk my way out of a paper bag in a social context.  We'll see.

This journal practice is a great idea, think I'll keep it up, I feel better already.  Note to self, more tinkering tonight.  Try new formula for spring loaded element.
#5
Correspondence / A Letter to Kali Qingwyn
February 28, 2023, 03:49:02 AM
Archeologist

I read your notice about seeking those who might aid you in your quest for knowledge, specifically towards the goal of archeological digs.  I am not formally trained in the work of archeology, though I'm no uneducated barbarian, however I am an experienced and capable miner.  Your goals are admirable and I find myself denied typical mining work so far; thus I offer aid.  If you find yourself in need of someone capable of the grunt work of literal digging, or in the very least coordinating dig teams if you need more than one man for the job, please write to me at the Krak.  I will attempt to find you in person as well but this method might be the more reliable way to reach you, we shall see.

Live and Drink,
Paris Operarius Forros
#6
I hope her shoes worked out for her though!
#7
Screen Shots & Obituaries / Re: Corby
April 01, 2022, 02:08:48 AM
Corby was one of the best characters around and very long lived.  I hate seeing her go but I'm happy to have gotten to role play with her.
#8
Given recent events with the founder, Caleb Davis, the Guild concept has slight changes but not radically so.  Most of the above is still true however, House Velstra has become the Patron of the Guild and the Guild will focus, at this time, on metal working of any and all kinds.  Smithing, jewelry, smelting, mining, engineering, and tinkering are all prioritized and welcome.
#9
The heart and strength of Ticker Square was always the craftsmen and workmen, not the merchants who piddled away the dream on bribes and greed.  Though we seek to gain coin through the selling of the product of our labor the money is the means, not the ends.  Little Ticker remains a slum of the destitute and deranged because it lacks the one thing that truly makes it what it should be: Craft.  Thus starting first with those who work steel and other metals we will build up a Guild of Industry to be the beating heart of craftsmen.  Perhaps if and when we grow we will expand our purview to other trades.

The Guild of Industry will rebuild Ticker in spirit and in form by bringing to the poor the one thing they truly need, steady and fair employment.  But rather than aiming for radical or revolutionary dreams of independence we seek a symbiotic relationship with the Great Houses of the Ward, to offer them steel, gear, expertise, and resources so that they might better defend us and in turn we might build a better Ward.  We are a faction that builds bridges, not burns them.

The Guild seeks not to play favorites or entangle itself in the plots of Houses or the far seeing dreams of new settlements and hubs, rather the aim is to restore and build up what is already here before us, to give us solid footing before gambling what little we have on citadels, tribes, harbors, and ponds.

Structurally the Guild will be internally egalitarian and focused on cooperation and sharing.  This is not, however, a utopian dream of peace and harmony but rather a practical means to an ends.  We focus on what suits the crafts and trades bests which is, in theory, cooperation.  What you use your crafts for is less our concern than that your master it and have a place to explore it.

QuoteRecommended Races:  Any tolerated in the Ward, however Humans and Dwarfs are the most likely to fit in.
Recommended Classes: Fighters, Rogues, and Clerics will have the easiest time but any (Ward legal and tolerated) Class is welcome.
Recommended Alignment:  Lawful is recommended, but not required, for the fair minded and honest intent of the Guild.
Special Requirement:  What you are is less important than what you can do; you must posses at least some points in one of the crafting secondary skills, practical or "flavor" skills both work.
#10
She will be missed!
#11
Off-topic Discussion / Sid Meier's EFU
June 12, 2014, 05:39:54 AM
Humanity on the edge of extinction?  Check.
Last ditch effort to save the human race in an alien landscape?  Check.
Native life forms that use psychic attacks to subdue human life?  Check.
Ancient technology left behind by previous race that we're trying to understand?  Check.
Competing factions with conflicting and even hostile ideologies who should instead be working together considering what's at risk?  Check.

I just noticed that EFU is a lot like Alpha Centuari, not that I'm saying it's a bad thing.

...

"We Must Dissent"
#12
Introductions and Group Management / Church of Bane
June 08, 2014, 02:15:06 AM
In a world of literal darkness the people call out for salvation.  Bane has answered that call.


 
  This is for all players that would like to make a character that joins up with a new and upcoming Banite faction.  Specifically we will be focusing our efforts on Lower Sanctuary as our leader believes that Lower needs some good old fashioned law and order.  We do not wish to change Lower too dramatically, it will still be a haven of scum and villainy but now instead it will have a little more political stability as brought about through military and religious superiority.
 
  The short term goals are to establish a shrine to Bane in lower and bring law to the people of Lower.  The long term goals are establishing a government in Lower, reestablish strong faith in the gods (especially Bane), and making Lower as lively a place for players as Upper is.
 
  Our leader is pleasant and reasonable but still completely willing to do anything (and we do mean anything) to protect the people of Lower and make an example of how badass Bane is.  Followers do not have to be as courteous or pleasant as our high priest, though we recommend a respect for the leader’s rules because we are Banites and if there’s one thing we do right it’s a proper and efficient hierarchy.
 
  In TV Tropes terms we are going for Affably Evil, with Dark Messiahs and Noble Demons.  After all, we're here to save the world not destroy it.
 
  Who/What we are looking for:
  Class: Fighters and clerics are ideal but any class other than paladin would most likely work.
  Faith: Bane Worshipers, but heathens would still be welcome to join up as allies and slowly be converted to our glory (PRAISE BANE).
  Alignments: We are looking for Lawful Evil, Lawful Neutral, Neutral Evil, and True Neutral.  Some people could deviate from this but keep in mind this is a faction that emphasizes lawfulness and order as much as we favor tyranny and evil worship.