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Messages - Brave Heart

#1
Bug Reports /
July 15, 2014, 07:16:55 PM
Sadly not.
#2
Bug Reports /
July 15, 2014, 04:18:32 PM
It has reset twice since, I've rested twice, and relogged at least 5 times.  I took off all gear too.  I took the EFUSS skill at L4 and added 10 all at once.

Also I do indeed have 10 in secondary intimidate.
#3
Bug Reports /
July 15, 2014, 02:56:07 PM
Having the same issue.  I tried all the things, relog/sleep/zone/reset and still nothing.
#4
Suggestions /
July 13, 2014, 08:31:39 PM
All themes are NOT equal or made to be equal in any way.  Some are insanely more powerful than others.  I believe that if your summon theme is 'weak' but you use them well or play an interesting character, often a player is rewarded with ways to have +1 or +2 ranks to their summons.  I know that I've seen this in the past.

They are effective and have been for the many players who've used them in the past.
#5
Suggestions /
July 02, 2014, 04:19:28 PM
So this is a rant mostly without a single suggestion on how to fix a 'perceived' problem?  I personally don't find them overpowered.  They get VERY low skill points for the number of skills you really want to take.

If anything I would somehow increase the penalty for wearing heavy armor as well as medium, perhaps exception of chain shirt, by disabling more ranger bonuses.  Other than that I think they are a very good class much more balanced then they have been in the past.
#6
Suggestions / Bleeding and Stabilization
June 30, 2014, 09:52:43 PM
When you get hit to negative hit points and begin to bleed out you have to pass a fairly high dice check.  If you succeed the bleeding stops and you begin to recover, the dice check lowers a bit.  The problem here is that you wont die or begin bleeding if you fail the saves later on and this leads to some long downtimes of laying around.

Here is my suggestion.  After you recover so much like in sets of three, negative 9/6/3/0 etc., change the dice check to a lower figure.  Shouldn't one have a great and easier chance to recover as their body gains in strength.  Maybe add a chance to begin bleeding again with two failed dice checks in a row.  

I've spent some long times laying around.  I'm not even sure if something like this could be scripted though.