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Messages - cicafritz

#1
Bug Reports /
August 26, 2015, 06:00:18 PM
Are you, uh, trying to make someone with a 63 black skin tone?
#2
Suggestions /
December 16, 2013, 02:14:29 AM
Dunwarren Native (any class)
The native of Sanctuary, perhaps a citizen born, perhaps simply a longtime resident, newly joining the ranks of the adventuring class.

L1: Locale Bonus: The Native receives +2 to all social skills while within Sanctuary. -2 to social skills in the wilds, and -3 in lower. The actions of the Upper Denizen are unmistakeable.

L5: Heart of the Machine: the Native receives +4 to engineering checks, and a bonus to damage and AB vs constructs. -4 to wilderness survival checks. The native is not made for survival beyond the shield.

L8: Blood of the Shield: While within Sanctuary, the native receives +1 saves, a spot bonus, and a modest damage reduction.
#3
Bug Reports /
December 15, 2013, 12:01:31 AM
Still happening. Checked with another bard using the same songs, no such weirdness.
#4
General Discussion /
December 14, 2013, 03:36:16 AM
You guys are alright for the most part, but really, from a 'new blood' perspective: Everything Merrick4 and hedsik have said pretty accurately reflects my feelings about the server and the general atmosphere. It really didn't help to see the sort of ooc attitudes this post brought up elsewhere, and I can't help but wonder just how at fault this new dude is comparitively, with that in mind.

I can easily see why he wouldn't want to log in following the combination of ic and ooc attitudes. I really haven't either. And it's not a 'humbledump actions have consequences' problem because yes no one is ten and every server does that, it really does seem like an ooc atmosphere problem that I guess veterans have adjusted to. It just seems disingenuous and discouraging, to me.
#5
Suggestions /
December 11, 2013, 01:55:29 AM
Some for monks, hope these haven't been done. Each comes in two parts, an activated style and passive bonuses. Durations augmented by wis mod, maybe.

Way of the Flaming Fist
Monks following this path fight with a strange, flickering motion, like a candle struggling to stay lit. Eventually, their devotion opens a road to elemental fire, which augments their attacks.

L1: Passive: The monks movements flit about in combat, striking whoever dares approach. Gain Circle Kick, +1 AB.
The Monk gains a player tool command: Fighting Style. Activating this style causes the monk's successful strikes to combust the enemy for (monk level augmented damage) x rounds.

L5: Passive: The monk gains 5/- damage resistance to fire. 1d4 fire damage on gloves.

L8: Passive: 10/- damage resistance to fire.
Fighting Style: The monk's fighting style increases glove damage to 1d8 for duration, add wisdom score as fire immunity.

More of these when I think of more.
#6
Suggestions /
December 10, 2013, 03:03:29 AM
Dirty Fighter
Not quite a thug, the dirty fighter's purpose is survival, plain and simple. Willing to do anything to get through a fight, the dirty fighter is a terror in single combat.

Level 1: Dirty Fighting: The fighter gains the dirty fighting feat, which does acid damage instead of physical.

Level 5: +3 to Parry and Taunt

Level 8: The fighter recieves a special whetstone, with 2 uses per day. The stone applies a random on-hit effect (blindness, daze, etc) to the fighter's weapon or ammo.

Hexblade
Like the spellsword before him, the hexblade wades into battle wielding sword and spell. However, instead of enchanted blades, they sheathe themselves and their enemies in crippling magic.

Level 1: Hexblade's Curse: A player tool useable on an enemy. They make a save vs a curse, or lose AB, damage, etc equal to half the hexblades level.

Level 5: Mettle: The Hexblade gains a  +1 to saves and attack bonus.

Level 8: Aura of Unluck: Once per day, the Hexblade creates a field in which enemy attacks fail and his allies prevail. Allies within his aura gain 30% concealment and +2 AB and damage.
#7
Bug Reports /
November 21, 2013, 04:21:11 AM
Having  this problem trying to make new characters.  Can't choose perks,  summon themes,  deities,  or clothing appearance.
#8
Bug Reports / Laergulion, Bard Songs
December 13, 2013, 04:28:41 AM
Occasionally, using both the default bard song, bard song 16, and bard song 15 (I can grab their names if needed), my bard will do 1d4 (divine, positive, piercing) damage vs giants, as a temporary effect on his rapier. It doesn't happen every time, but I'd guess every third or fourth?