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Messages - Sankis

#1
Quote from: Eraamion on March 13, 2020, 08:19:47 PM
I recall the original COR design was supposed to cater to three different playerbases and there is a reason why Ticker is designed as the safest place. I do not see how being able to safely make sendings all day adversely affects the game balance. After all, if you want to assassinate or kidnap a PC, you can also do it in Ticker square. I myself saw  Ikodo kidnapping Marcille once, in broad daylight, at the merchant stalls at the square.

If you attack someone making sendings in Ticker Square you will get hit by NPCs.
#2
Currently, it is too easy and safe for someone to sit in the square making sendings all day.

Peerage folk need to walk across a no man's land.
Pondfolk need to leave 98 and go to the commons.
Even PCs basedin the sewers need to walk a bit to make a whisper.
Tickers only need to go the very back of their hub to make sendings.

My suggestion is this: The ticker square doorkeeper goes down for repair or something. Tickers need to now leave the Open Door and use a sending machine just inside the Commons.

This removes any perception of safety for Ticker residents making sendings while also evening things out a bit.
#3
Maybe some exist that I am unaware of in which case make them more prominent maybe.

Ticker Square is one of the more interesting places on the server but as far as I am aware there's only one point of egress, the path through the open door.

Look at the Peerage: if one were to get into trouble there are a number of places to escape by. You can dive off the side into the canal, you can escape through the catacombs, etc. With ticker, you only have the one option. If that is blocked or otherwise unavailable you are shit out of luck. It's also incredibly difficult to enter without being noticed, unless you have very high stealth and/or invisibility. Add sewers or other kind of paths that connect Ticker Square to the rest of the ring.

Bonus suggestion: Underground tunnels akin to those in Seattle.

#4
I'm unsure if this is intended or not, but another character and mine just recently ran the Astrolaborius quest in the Crosscurrents seam. There were only two of us and the quest seemed the same as when I ran it with 4 or 5 people.  That first large room encounter had what felt like two dozen imps or more.

The AI of the imps also felt a bit strange in a way that felt new. At times imps would beeline us from a room away which I don't recall happening before. The combat routine of the final boss also felt like it was not as dangerous or elaborate as before.

#5
holy shit that bow
#6
Screen Shots & Obituaries / Re: A Meme and a Dream
September 04, 2019, 05:53:49 AM
rahim was rad. good work rwg
#7
General Discussion / Re: Movin’ on
June 11, 2019, 03:08:11 PM
You were an awesome DM and you shall certainly be missed. Thanks for all the times you helped me indulge in my dumb ideas. Take care of yourself and I'll hopefully see you around.
#8
You need to include links to the converted files that your character is using not just the image!
#9
General Discussion / Re: How do I delete my characters?
January 26, 2019, 07:19:46 PM
Log into that character, open the radial menu and go to the crafting menu (the anvil). There will be an option to delete the character. If you're sure you want to delete them then just follow the prompts given.
#10
General Discussion / Re: V5 Feedback Thread
January 26, 2019, 12:57:53 AM
The quests in efu5 so far are amazing and, in my opinion, far better than most quests in efu4.

So many of these quests feel unique and inventive. Even those that are a bit more straight forward tend to have great writing, interesting puzzles or fun twists.

I'd write more but it's difficult to without going into specifics. I just really love those that I've seen so far.
#11
Off-topic Discussion /
April 14, 2016, 12:53:15 AM
Server isn't my kind of place right now. I'll be back when things are a bit different.
#12
I assume this is unintended since most of them have been murdered and I haven't seen them spawn elsewhere but it looks like that the wilderness Ordinants are still set to spawn in the Dunwarren - The Old Canal area.
#13
Suggestions / Add Red Smile Fungus as a Harvestable
March 19, 2016, 08:50:47 PM
One of the half dozen or so drugs in EFU is "Red Smile Fungus". Unfortunately, it seems the only way to actually acquire it is to kill random humanoids in the wild or in quests. Due to that, it'd be nice if there was another way to acquire it that didn't depend on loot tables. I was thinking of having it spawn randomly similar to Amarite or the Ore would be useful, or perhaps even allowing players to plant and harvest their own.
#14
Screen Shots & Obituaries /
March 11, 2016, 07:43:20 PM
Only dealt with him briefly for the investigation and trial but it was a super fun time! Good work.
#15
Screen Shots & Obituaries /
February 19, 2016, 02:04:46 AM
This is finally finished.