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Messages - TheTurboNerd

#1
Suggestions /
October 10, 2014, 03:16:04 AM
Not sure if these are already in game since there are a wide variety of ammunition types, but:

QuoteFowling Arrow/Bolt

These simple arrows and bolts have a dense, rounded bulb on the end instead of a point, and are primarily used for hunting game without ruining the pelts or meat.

Bonus Damage Type: Bludgeoning

QuoteFrog Crotch Arrow/Bolt

This unusual arrow has a V-shaped arrowhead, the two prongs of which form the points of the arrow. The inside edge of the V is sharpened, making this arrowhead well-suited to severing rope or cord
-
Bonus Damage Type: Slashing


QuoteHumming Bulb Arrows/Bolts

The bulbous tips of this arrow is carved and hollow, producing a loud, high-pitched whistle when fired that can be heard up to a mile away in good weather conditions, making it a useful signalling device. Hummingbulb arrows break with any firm impact, making them one-use items.
=
-1 Piercing Dmg
On hit: Signal Horn (like the old horn item we used to have/still have?)
+1 Sonic Damage

QuotePitch Arrows/Bolts

Flaming Arrow: These arrows typically feature a hollow wooden or cloth head, filled with fabric that has been soaked in oil or pitch, making it extremely flammable, easy to light, and difficult to extinguish. They are used to ignite flammable targets, but also make useful signal flares in dark conditions. Needless to say, flaming arrows are one-use items, as they tend to burn themselves.
=
-2 Piercing dmg
On hit: Alchemist Fire

QuoteDueling Cloak

This large, heavy, often elaborate cloak is weighted along the bottom edge with numerous small lead beads sewn into the seam. It is often used to parry with, wound around a character's off-hand to act as a buckler
=
+1 ac, +5% arcane spell failure, +3 parry
#2
Off-topic Discussion /
August 03, 2014, 02:08:29 AM
[22:06] actually the reason i dont like paladins is the sheer amount of OOC judgement that comes along with the class that is inherent to literally no other class.
[22:06] no one goes
[22:06] 'oh man that guy is SUCH A SHITTY WIZARD'
[22:06] I do
[22:06] i do
[22:06] I do sometimes
[22:06] <_<
[22:06] I coudl make the shittiest wizard
[22:06] fighter would be a better example
[22:06] i judge mercilessly
[22:06] No flame weapon? Shit wizard get out
#3
Introductions and Group Management /
July 29, 2014, 12:19:17 AM
Humans a shit.

There's your reason
#4
Off-topic Discussion /
July 27, 2014, 02:09:40 AM
#5
Off-topic Discussion /
July 26, 2014, 05:39:54 AM
I see you're using The Long War mod. It's pretty gangsta, though unfair sometimes.
#6
Suggestions /
July 23, 2014, 06:14:32 PM
Paladins getting a holy dog or something would be sweet.
#7
Suggestions /
June 14, 2014, 08:57:44 AM
It would also be nice if we could change some of the existent animals shapes, like parrot, into something more appropriate. Like bats and rockworms.
#8
Suggestions /
June 14, 2014, 08:56:51 AM
It really is a neat idea, and I hate to poopoo over neat suggestions. But like Paha says, sounds like way too much effort when update resets take, like, at max 10 minutes.
#9
Suggestions /
May 29, 2014, 01:59:24 AM
Huge AB bonuses? Seriously? "Strongest class"? Monk is strong but by no means 'one of the strongest'. I'm not sure where your concept of balance is, their AB is low, their HP is low, they rely on 3-4 different stats. They can be VERY strong with buffs - but as EFU has cut back on consumables to a large degree, that's not as big of an issue.

Nothing here is handing out 'big ab bonuses' and to a large degree, is intended to make more than just 'unarmed or kama monk' viable.
#10
Suggestions /
May 28, 2014, 07:52:24 AM
Time to, once again, attempt to create Monk perks that will be found acceptable and balanced.

---
Level 1: At level 1, a Monk will select a VOW that exemplifies their path

Vow of Poverty: The Monk eschews all worldly comforts and goods to become closer to the sublime philosophy. Grants ability to rest in wilderness area's without campfire

Vow of Temperance: The Monk rejects worldly pleasures, understanding the transience of flesh and substance. Grants +2 saves vs mind affecting and +1 vs poison

Vow of Ferocity: The Monk learns to embrace their own inner turmoil and the clangor of the battlefield. They are quick to leap into the fray. Grants Bonus Feat: Thug

Vow of Charity: The Monk embraces a life of giving, and lending aide to their fellow man. Grants Bonus Feat: Skill Focus Heal

Vow of Silence: The Monk embraces a life of silent contemplation, eschewing words and communication except when it is truly important. +1 Hide/MS. Gain Spell Like Ability - Silence (lvl 2), 1x Day.

---
Level 5: At level 5, the Monk develops a unique fighting style based on their weapon of choice.

Quarterstaff: Grants bonus feats Ambidexterity and Two Weapon Fighting only when wielding quarterstaff.

Crossbow: Grants Point Blank Shot and Zen Archery feat, only when wielding a light or heavy crossbow.

Shuriken/Sling: Grants the Point Blank Shot and Rapid Fire feats, only when wielding Shurikens or a Sling

Handaxe/Club/Dagger: Weapon gains an automatic +1 on equip, only works with Handaxes, Clubs, and Daggers.

Kama: +2 Parry, Disarm Feat only when wielding Kama

Empty Hand: Grants Weapon Focus: Unarmed Strike
#11
Bug Reports /
May 27, 2014, 07:56:44 AM
There is now a quarterstaff which for some reason comes with both the TWF and Ambidextry feat in Dort's store.

It costs 24482 gold.

Edit: The Zurkhworker too

PPS:

QuoteYou can buy a Mundane Quarterstaff (WITHOUT TWF AND AMBIDEX) from the Zhurkwood worker on the lower floor of the Tradehall

Is this emphasis supposed to suggest that Q-Staves should come with these feats by base? Because that doesn't sound right to me.
#12
Off-topic Discussion /
May 25, 2014, 03:30:16 AM
[23:29] just fd
[23:29] all day long
#13
General Discussion /
May 22, 2014, 08:04:51 PM
Hating on paladins

Heretic scum detected
#14
Suggestions /
May 19, 2014, 06:15:27 AM
Sorc Background

Child of Light

Good Only

Whether born from a shard of the shattered sun, the dying embers of a divinity, or the wept tears of a celestial your powers have become closely attuned with what dying light is left in creation. Purity and hope burns through your spells.

level 1: Celestial Summon theme. Flare does 1d4+1 fire damage (in line with other 0 cantrips) in addition to it's blinding effect. Missle (magic missle, lesser and greater missle storms) do positive energy damage instead of magic damage.

level 5: 5/- Positive energy resistance. Beams of Light are drawn to the sorcerer (level 1 celestial summon) - Player toggle tool. Searing Light (2) 3/day.

Level 8: Sorcerer begins to permanently glow (Light, Bright/White). More Beams of Light flock to the Sorcerer. On death, Aid is cast on all non-hostile creatures in a large area.
#15
Bug Reports /
March 07, 2014, 02:58:58 AM
Blind fight further reduces your miss percentile by half (effectively, by allowing you to reroll every failure). So with Blind Fight, you'll miss 25% of the time.