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Messages - oni_misho

#1
Suggestions / Pure Class Perks, Paladin
June 18, 2014, 08:06:34 PM
Pure Class Perks, Paladin

Paladin
 Paladins find there faith only as a pillar to support there fight against evil. not all paladins however fight in the exact same way. every Paladin is taught differently whether they are taught by another night who fights evil or is the chosen one from there god to even fight in the name of a fallen deity.
I give you these class perk ideas in hopes to give you some flavor and reason to stay pure Paladin.

((note at any point one cross classes out of paladin they lose all abilities from these perks.))



Perk Name: Ancestral worshipper

Explanation: This warrior comes from distant and far lands. He fallows the path that his family has laid out for him. he asks for help from those who have done this before him. his only true prayer is in hopes not to meet the same end as they do.

special requirement: must be a faithless
Level 1: access to divine spells
Level 5: Gain Divine shield
Level 8: Gain Divine Might



Perk Name: Holy Archer
Explanation: focused on taking out there god's enemy with range. many look at you and think you a fool or afraid, but you know this is the path your god wants you on. A path of ranged exaltation against your enemy.

Level 1: Weapon Focus Longbow
Level 5: spawn 10 Arrows that deal Holy Damage
Level 8: +2 Dexterity



Perk Name: the crusader
Explanation: You lead the charge, you preach the name of your god as you run in on those who would speak ill of your god. the Crusader is a fighter in the name of his god, going where he is told and inspiring those who wish to fallow.

Level 1: +2 Discipline
Level 5: +3 Taunt
Level 8: Righteous Call 1/day

Righteous call Provides bonuses to companions around you.
+charisma mod AB, +charisma mod AC, +charisma mod will, +charisma mod concentration.
Lasts Charisma mod rounds.




Perk Name: the inquisition
Explanation: you are the one they fear, the lairs and corrupted. you are the one who shines light on those who wish to lie and say they are upholding the dogma. your ability to be where they don't want you makes you, The Inquisition!

Level 1: +3 Persuade
Level 5: 1/day Invisibility Purge
Level 8: Excommunication (( removes a person from there god so long as they share the same god in the beginning))



Perk Name: Vanguard

Explanation: there are those who fight the good fight and then there are those who shine bright in the darkness. you show them all to shame as you dive head first against evil and wickedness, if it's evil and it's breathing on this plane then it's your problem.

Level 1: attacks +2 vs Evil
Level 5: +1d4 divine damage vs evil
Level 8: Banishing the Wicked

Banishing the Wicked:
 If target isn't good / Target takes 1d6/level Divine damage, Make will save for half
 if the target is also an outsider / double damage




Perk Name: exorcist
Explanation: the dead don't always stay dead and you know that better than anyone. unlike the undead that most clerics usually rebuke, you are called on for the more troubling undead. your knack for putting up a fight against those should stay dead is what makes you a Paladin Exorcist.

Level 1: 1/day can have his weapon hit incorporeal creatures for 1 min/ caster level
Level 5: gain Favoured enemy undead
Level 8: Exorcism / once per day an exorcism can gain a +10 to his turn undead for 10 seconds



Perk Name: Avenger

Explanation: your god, dead, the followers becoming faithless. more and more you see the people turn from your church as the clerics no longer granted power. you on the other hand stand strong, but not in defiance of your gods death. You swear an oath that you will avenge your god and uphold his Dogma at all cost.

Required: Must Fallow a dead god

Level 1: Avenger's Might: gain Strength mod to all saves.
Level 5: dieing faith Defender: gain charisma mod to ac as a deflective bonus
Level 8: upholding the Dogma: Gains access to his lay on hands.



Perk Name:Righteous Guardian
Explanation: you are the Guard to your faith. you protect those around you as you dish out the pain to those who would defy your god.

Level 1: gains feat expertise mode
Level 5: +2 Divine Damage on all attacks
Level 8: +4 Divine bonus to AC



Perk Name: Virtue fighter
Explanation: you never put your faith in an all knowing deity. you have decided to put your faith into a Virtue and you swear to uphold it. many look at you and think you are a fraud or that your faith is misplace, but you let them think what they want because you are a warrior of Virtue.

Requirement: must be faithless

Level 1: acts as if he has a valid Deity
Level 5: cast protection from evil 1/day
Level 8: +2 Wisdom



Perk Name: Arcanist

Explanation: your god is a master of the mystical arts, and even if he may have left you, he left behind his magic. you are his warrior, his knight, and you will use that power in his name to further his dogma.

Level 1: 3/day Magic Missile
Level 5: 3/day Melf's Acid Arrow
Level 8: 3/day Isaac's Lesser Missile Storm
Special note (arcane spell failure still applies to these spells)



Perk Name:The legalist
Explanation: focused more on the lawful than the good in most things, the legalist is the one that changes the evil laws in the office position.

Level 1: +4 persuade
Level 5: 1/day Charm Person
Level 8: Detect Alignment full (instead of just detect evil, he sees the true agenda of those around him)



Perk Name: Faithful Tank
Explanation: there is a position in faith for all men and the Faithful Tank is no exception. the Crusader may inspire his men but it's your job to take he front lines and brace for all the hits. you have honed your body and faith to take everything.

Level 1: half level in DR/-
Level 5: Feats great Fortitude
Level 8: half level +10 in Spell Resistance
#2
Suggestions /
June 17, 2014, 09:09:18 PM
I would like to sugest the idea of pure class paladin perks. I have discussed with other players, it is never an advantage to stay pure paladin. if you wish I would be willing to give you 12 paladin ideas where you can tweek from there. there is also talk of making some of them godless or idealist where the paladin is actually willing to sacrifice is prayers just to uphold a dead gods dogma.
#3
Suggestions /
June 13, 2014, 11:50:31 PM
you bring up a fair point. I understand now and will post something in perks suggestion on this. I am thinking of making 12 different perks for a paladin and I will use the fighter perks as a reference for what I suggest.

thank you all for feedback, I look forward to talking with DMs about posibility of Paladin based Perks.
#4
Suggestions /
June 13, 2014, 10:18:36 PM
as a paladin stands, it is better as a class to level a paladin to level 4 and then take the rest of the levels you earn as fighter. a fighter will get more feats, your level in paladin will open up most or all of the paladin base feats and you become much stronger as a martial fighter.
the point isn't to have a calestial summon be a tank, it could be that level one spell summon beam of light that the toy dove summons. it's about after level 4, there is no point in staying paladin.
#5
Suggestions /
June 13, 2014, 09:43:02 PM
the idea behind this was that the Paladin mount that he gets from leveling to level five was removed but never replaced. I though it would be kind of cool if the DMs would give the power seeing as they have taken something in the first place.
I do see the point of getting a gods attention and all that but that is why I am a paladin right? that's why I have lay on hands, remove desise, and smite evil. I was just wondering why my mount was taken and I receaved nothing in retern, is it that a Paladin is harder to play? or was this an oversight?
#6
Suggestions /
June 06, 2014, 01:57:00 AM
I have an Idea for the spell, as written in description as the caster is Grabbing at the targets heart. so why not let the spell reflect just that.
have it so the caster has to make a concentration check to keep the spell going. at the same time have the target of the spell make a fortitude check that if he succeeds the check by 10 then it doesn't stop him that round, if he succeeds just under 10 he is only stunned but if he fails he needs to make a death saving through or die.
both the concentration check and fort save is increased every round until one fails the check or save.

on a side note you should have a way to allow the caster to stop the spell if he so wishes.
#7
General Discussion /
May 21, 2014, 04:44:26 PM
Hi, I am a new player to EFU. I have a friend who plays here and another who is just joinging as well.
I plan on playing a character named Vega,
he is an upstart barbarian who just loves to roll over people and smash things. slow on the intake and not verry dexterates but has that child like charm to make up for it.
#8
General Discussion /
May 21, 2014, 04:40:29 PM
so I found out, my issue was, if I was doing it via wine then I needed all the windows critical rebuild and windows efu launcher
thanks for the support guys.
#9
General Discussion /
May 21, 2014, 02:23:14 AM
client and sever versions do not match..... what did I do wrong?
#10
General Discussion /
May 20, 2014, 11:50:09 PM
thank you for your assistance thus far, I am now at the step of downloading the launcher. I pray that everything goes well
#11
General Discussion /
May 20, 2014, 04:16:21 AM
ok, we downloaded it but how do I put it in wine?
#12
General Discussion /
May 20, 2014, 01:31:50 AM
how do I do that?
#13
General Discussion /
May 20, 2014, 01:03:07 AM
that is exactly it
#14
General Discussion /
May 19, 2014, 10:19:41 AM
that's great that you are telling me all this but I don't understand. I don't know what a bootcamp partition is or how to make something run though a partition. I would be running on windows if I had a copy but I dont. I don't understand Linux or how to run or install anything on here and I need a guide to Guide me through it even if that means I have to call someone like people do for tech support.
I Have no clue what I am doing
#15
General Discussion / not quite what I wanted.
May 19, 2014, 04:09:56 AM
not quite what I wanted.

I don't understand some of the things they want me to do on the web page. If I could get someone on skype or something then I could have them walk me through what to do.