Pure Class Perks, Paladin
Paladin
Paladins find there faith only as a pillar to support there fight against evil. not all paladins however fight in the exact same way. every Paladin is taught differently whether they are taught by another night who fights evil or is the chosen one from there god to even fight in the name of a fallen deity.
I give you these class perk ideas in hopes to give you some flavor and reason to stay pure Paladin.
((note at any point one cross classes out of paladin they lose all abilities from these perks.))
Perk Name: Ancestral worshipper
Explanation: This warrior comes from distant and far lands. He fallows the path that his family has laid out for him. he asks for help from those who have done this before him. his only true prayer is in hopes not to meet the same end as they do.
special requirement: must be a faithless
Level 1: access to divine spells
Level 5: Gain Divine shield
Level 8: Gain Divine Might
Perk Name: Holy Archer
Explanation: focused on taking out there god's enemy with range. many look at you and think you a fool or afraid, but you know this is the path your god wants you on. A path of ranged exaltation against your enemy.
Level 1: Weapon Focus Longbow
Level 5: spawn 10 Arrows that deal Holy Damage
Level 8: +2 Dexterity
Perk Name: the crusader
Explanation: You lead the charge, you preach the name of your god as you run in on those who would speak ill of your god. the Crusader is a fighter in the name of his god, going where he is told and inspiring those who wish to fallow.
Level 1: +2 Discipline
Level 5: +3 Taunt
Level 8: Righteous Call 1/day
Righteous call Provides bonuses to companions around you.
+charisma mod AB, +charisma mod AC, +charisma mod will, +charisma mod concentration.
Lasts Charisma mod rounds.
Perk Name: the inquisition
Explanation: you are the one they fear, the lairs and corrupted. you are the one who shines light on those who wish to lie and say they are upholding the dogma. your ability to be where they don't want you makes you, The Inquisition!
Level 1: +3 Persuade
Level 5: 1/day Invisibility Purge
Level 8: Excommunication (( removes a person from there god so long as they share the same god in the beginning))
Perk Name: Vanguard
Explanation: there are those who fight the good fight and then there are those who shine bright in the darkness. you show them all to shame as you dive head first against evil and wickedness, if it's evil and it's breathing on this plane then it's your problem.
Level 1: attacks +2 vs Evil
Level 5: +1d4 divine damage vs evil
Level 8: Banishing the Wicked
Banishing the Wicked:
If target isn't good / Target takes 1d6/level Divine damage, Make will save for half
if the target is also an outsider / double damage
Perk Name: exorcist
Explanation: the dead don't always stay dead and you know that better than anyone. unlike the undead that most clerics usually rebuke, you are called on for the more troubling undead. your knack for putting up a fight against those should stay dead is what makes you a Paladin Exorcist.
Level 1: 1/day can have his weapon hit incorporeal creatures for 1 min/ caster level
Level 5: gain Favoured enemy undead
Level 8: Exorcism / once per day an exorcism can gain a +10 to his turn undead for 10 seconds
Perk Name: Avenger
Explanation: your god, dead, the followers becoming faithless. more and more you see the people turn from your church as the clerics no longer granted power. you on the other hand stand strong, but not in defiance of your gods death. You swear an oath that you will avenge your god and uphold his Dogma at all cost.
Required: Must Fallow a dead god
Level 1: Avenger's Might: gain Strength mod to all saves.
Level 5: dieing faith Defender: gain charisma mod to ac as a deflective bonus
Level 8: upholding the Dogma: Gains access to his lay on hands.
Perk Name:Righteous Guardian
Explanation: you are the Guard to your faith. you protect those around you as you dish out the pain to those who would defy your god.
Level 1: gains feat expertise mode
Level 5: +2 Divine Damage on all attacks
Level 8: +4 Divine bonus to AC
Perk Name: Virtue fighter
Explanation: you never put your faith in an all knowing deity. you have decided to put your faith into a Virtue and you swear to uphold it. many look at you and think you are a fraud or that your faith is misplace, but you let them think what they want because you are a warrior of Virtue.
Requirement: must be faithless
Level 1: acts as if he has a valid Deity
Level 5: cast protection from evil 1/day
Level 8: +2 Wisdom
Perk Name: Arcanist
Explanation: your god is a master of the mystical arts, and even if he may have left you, he left behind his magic. you are his warrior, his knight, and you will use that power in his name to further his dogma.
Level 1: 3/day Magic Missile
Level 5: 3/day Melf's Acid Arrow
Level 8: 3/day Isaac's Lesser Missile Storm
Special note (arcane spell failure still applies to these spells)
Perk Name:The legalist
Explanation: focused more on the lawful than the good in most things, the legalist is the one that changes the evil laws in the office position.
Level 1: +4 persuade
Level 5: 1/day Charm Person
Level 8: Detect Alignment full (instead of just detect evil, he sees the true agenda of those around him)
Perk Name: Faithful Tank
Explanation: there is a position in faith for all men and the Faithful Tank is no exception. the Crusader may inspire his men but it's your job to take he front lines and brace for all the hits. you have honed your body and faith to take everything.
Level 1: half level in DR/-
Level 5: Feats great Fortitude
Level 8: half level +10 in Spell Resistance
Paladin
Paladins find there faith only as a pillar to support there fight against evil. not all paladins however fight in the exact same way. every Paladin is taught differently whether they are taught by another night who fights evil or is the chosen one from there god to even fight in the name of a fallen deity.
I give you these class perk ideas in hopes to give you some flavor and reason to stay pure Paladin.
((note at any point one cross classes out of paladin they lose all abilities from these perks.))
Perk Name: Ancestral worshipper
Explanation: This warrior comes from distant and far lands. He fallows the path that his family has laid out for him. he asks for help from those who have done this before him. his only true prayer is in hopes not to meet the same end as they do.
special requirement: must be a faithless
Level 1: access to divine spells
Level 5: Gain Divine shield
Level 8: Gain Divine Might
Perk Name: Holy Archer
Explanation: focused on taking out there god's enemy with range. many look at you and think you a fool or afraid, but you know this is the path your god wants you on. A path of ranged exaltation against your enemy.
Level 1: Weapon Focus Longbow
Level 5: spawn 10 Arrows that deal Holy Damage
Level 8: +2 Dexterity
Perk Name: the crusader
Explanation: You lead the charge, you preach the name of your god as you run in on those who would speak ill of your god. the Crusader is a fighter in the name of his god, going where he is told and inspiring those who wish to fallow.
Level 1: +2 Discipline
Level 5: +3 Taunt
Level 8: Righteous Call 1/day
Righteous call Provides bonuses to companions around you.
+charisma mod AB, +charisma mod AC, +charisma mod will, +charisma mod concentration.
Lasts Charisma mod rounds.
Perk Name: the inquisition
Explanation: you are the one they fear, the lairs and corrupted. you are the one who shines light on those who wish to lie and say they are upholding the dogma. your ability to be where they don't want you makes you, The Inquisition!
Level 1: +3 Persuade
Level 5: 1/day Invisibility Purge
Level 8: Excommunication (( removes a person from there god so long as they share the same god in the beginning))
Perk Name: Vanguard
Explanation: there are those who fight the good fight and then there are those who shine bright in the darkness. you show them all to shame as you dive head first against evil and wickedness, if it's evil and it's breathing on this plane then it's your problem.
Level 1: attacks +2 vs Evil
Level 5: +1d4 divine damage vs evil
Level 8: Banishing the Wicked
Banishing the Wicked:
If target isn't good / Target takes 1d6/level Divine damage, Make will save for half
if the target is also an outsider / double damage
Perk Name: exorcist
Explanation: the dead don't always stay dead and you know that better than anyone. unlike the undead that most clerics usually rebuke, you are called on for the more troubling undead. your knack for putting up a fight against those should stay dead is what makes you a Paladin Exorcist.
Level 1: 1/day can have his weapon hit incorporeal creatures for 1 min/ caster level
Level 5: gain Favoured enemy undead
Level 8: Exorcism / once per day an exorcism can gain a +10 to his turn undead for 10 seconds
Perk Name: Avenger
Explanation: your god, dead, the followers becoming faithless. more and more you see the people turn from your church as the clerics no longer granted power. you on the other hand stand strong, but not in defiance of your gods death. You swear an oath that you will avenge your god and uphold his Dogma at all cost.
Required: Must Fallow a dead god
Level 1: Avenger's Might: gain Strength mod to all saves.
Level 5: dieing faith Defender: gain charisma mod to ac as a deflective bonus
Level 8: upholding the Dogma: Gains access to his lay on hands.
Perk Name:Righteous Guardian
Explanation: you are the Guard to your faith. you protect those around you as you dish out the pain to those who would defy your god.
Level 1: gains feat expertise mode
Level 5: +2 Divine Damage on all attacks
Level 8: +4 Divine bonus to AC
Perk Name: Virtue fighter
Explanation: you never put your faith in an all knowing deity. you have decided to put your faith into a Virtue and you swear to uphold it. many look at you and think you are a fraud or that your faith is misplace, but you let them think what they want because you are a warrior of Virtue.
Requirement: must be faithless
Level 1: acts as if he has a valid Deity
Level 5: cast protection from evil 1/day
Level 8: +2 Wisdom
Perk Name: Arcanist
Explanation: your god is a master of the mystical arts, and even if he may have left you, he left behind his magic. you are his warrior, his knight, and you will use that power in his name to further his dogma.
Level 1: 3/day Magic Missile
Level 5: 3/day Melf's Acid Arrow
Level 8: 3/day Isaac's Lesser Missile Storm
Special note (arcane spell failure still applies to these spells)
Perk Name:The legalist
Explanation: focused more on the lawful than the good in most things, the legalist is the one that changes the evil laws in the office position.
Level 1: +4 persuade
Level 5: 1/day Charm Person
Level 8: Detect Alignment full (instead of just detect evil, he sees the true agenda of those around him)
Perk Name: Faithful Tank
Explanation: there is a position in faith for all men and the Faithful Tank is no exception. the Crusader may inspire his men but it's your job to take he front lines and brace for all the hits. you have honed your body and faith to take everything.
Level 1: half level in DR/-
Level 5: Feats great Fortitude
Level 8: half level +10 in Spell Resistance