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Messages - The Machinist

#1
Suggestions /
July 12, 2014, 06:25:18 AM
Given the quest is exactly the sort of thing the Auxiliary would do, as well as patrolling the In-Between being a core activity of the Auxiliary, this seems suitable and fitting to me.
#2
Screen Shots & Obituaries /
July 09, 2014, 06:36:59 AM
Hunted Shiff a lot. Your ambush of Sudoc and their fight was cool. Think we chalk that one up as a draw :)
#3
Off-topic Discussion /
July 06, 2014, 07:46:25 AM
About the same size as the Ordinants one please.
#4
Off-topic Discussion /
July 04, 2014, 06:41:16 PM
Hi Arc

The Spellguard ones look great. A couple tweaks if possible:

Can we have them smaller (aim was to have the on the bottom of IG letters as "seals" like the Ordinant ones).

Secondly the back cogs on the first two don't show up very clearly on the forums black background, can they be stylized red like the last one please?

Thanks!
#5
Off-topic Discussion /
July 01, 2014, 05:53:18 PM
Character/Faction:
[COLOR="DarkRed"]Spellguard / Spellguard Auxiliary School of War / Spellguard Auxiliary School of Engineering[/COLOR]

Description of Graphic, In detail:
[COLOR="DarkRed"]A logo/seal of inter-connecting cogs, with notes of the Spellguard colours of Black, White and Red
[/COLOR]
General style of Graphic, and a linked image of similar style (Western, Steampunk, Elegant, whatever):
[COLOR="DarkRed"]Steampunk, elegant, with "magical" swirling etc. if possible[/COLOR]

Content of image:

[COLOR="DarkRed"]A set of interlinking cogs as the basis for all three logo/badges[/COLOR].

[COLOR="DarkRed"]School of War perhaps with a martial symbol (sword/hammer etc.).

School of Engineering perhaps with some "tools", stylised spanner etc.
[/COLOR]
Extra Notes:
[COLOR="DarkRed"]By way of style or ideas this is the sort of thing you could base it on.[/COLOR]
#6
Introductions and Group Management /
June 29, 2014, 10:20:35 PM
Unsure quite what you mean.... normal Auxiliary can pretty much do all the things the Consul can.

The Consul role just gives an opportunity for a Mage PC to prove themselves loyal / helpful etc. for gaining entry to the Spellguard.
#7
Off-topic Discussion /
June 28, 2014, 01:59:24 PM
How goes the Spellguard ones?
#8
Introductions and Group Management /
June 28, 2014, 10:03:54 AM
As if by magic... a new "rank" has been released, which gives a chance for Aspirant mages to show their worth and perhaps earn their rank of Agent.

[SIZE="6"]Auxiliary Consul[/SIZE]

QuoteThe position of rank is beneath Specialist and Engineer but above Technician and Infantryman

To facilitate affairs, the Auxiliary Consul will have access to the barracks of both schools and command over the lowers rank in absence of Agent or a ranking Specialist or Engineer.

The Auxiliary-Consul is charged with handling orchestration of Auxiliary Recruitment so the School of War and Engineering may focus on their workings.

Auxiliary may make recommendations to him if an individual is worthy of service. The final say however remains in the hands of the Reformed Order of the Spellguard and its Agents

There is already one at present (not sure if we can have more than one at a time) but if people have future ideas for Agents, there is a chance to weave this stepping stone into a concept.
#9
Screen Shots & Obituaries /
June 27, 2014, 04:23:32 PM
My PC really wanted to get him convicted.

Good stuff.
#10
Screen Shots & Obituaries /
June 26, 2014, 06:38:37 PM
Glad my PC let him live.
#11
Introductions and Group Management /
June 23, 2014, 10:33:23 PM
Regarding your question... helping out with Auxiliary matters as a Mage who is an "Aspirant" is in my experience an excellent place to start showing your are serious about joining the Spellguard.
#12
Introductions and Group Management /
June 23, 2014, 10:32:10 PM
Been a bit of an update RWG:

[SIZE="6"]School of War[/SIZE]

QuoteInfantryman - You start as this, this covers everything from raw recruits to veterans

QuoteSpecialists - The most loyal and "best" of the Infantrymen get promoted to Specialist. FOIG what "perks" you get. This requires an application.

QuoteCaptain - The very best of the Specialists get promoted to Captain. This is extremely tough to get now. Would have to have delivered amazing boons to the Spellguard over a long period. This requires an application.

[SIZE="6"]School of Engineering[/SIZE]

QuoteTechnician - This covers raw recruits to those fairly experienced

QuoteEngineer - Shown some real talent, built some seriously cool stuff, discovered some deep dark secrets of the Machine. Application required.

QuoteChief Engineer - Best of the best Engineers make it to this. Knowledge of the Machine would be vast and detailed. Same as Captain, extremely challenging to attain. This requires an application.

More details can be found IG if you join up!
#13
Introductions and Group Management /
June 23, 2014, 09:25:58 AM
I'd suggest anyone that wants to know more about the Machine and Sanctuary join this group.
 
There are some nice perks, best found out about IG and you will get straight into the middle of the action.
 
Whole range of concepts will work from peaceable engineers, to honorable soldiers to assassins and bounty hunters and loads more.
 
Entry is by recommendation IG, but not difficult.
#14
Screen Shots & Obituaries /
June 20, 2014, 11:19:25 AM
Liked Radma. Got close to finding her a couple of times. Good times.
#15
Suggestions /
June 18, 2014, 11:28:06 PM
Remove Fear perhaps?

I think this has potential and would be an excellent "perk" for the Ordinants and make them really stand out (presuming they would have some way to combat the "Insanity" effects) from the random adventurers.

Certain areas (that are natural and peaceful) could be made to slowly reverse the effects, perhaps the Hidden Pond.