I was feeling bored and my mind drifted to this old topic for some reason. I guess it's related to the fact that I've been doing a lot of statistics work in Excel lately.
Though I don't really play on EFU anymore, I decided to incorporate the respawn bonus added a couple of months ago into my calculations and came up with the following graph:

Note that calculations are made on the basis that the respawn bonus is fully regained. Obviously, when you're on a dying streak, the total respawn penalty will still be higher than this (and, therefore, on average, probably still is).
As you can see, the point chosen for statistical reference in the initial argument is not much closer to the high range of level 8.
For the sake of argument, would you say that implementation of the respawn bonus has influenced the average character level, and, more specifically, where would you judge the average character level to be both now and before the implementation of the respawn bonus?
Though I don't really play on EFU anymore, I decided to incorporate the respawn bonus added a couple of months ago into my calculations and came up with the following graph:

Note that calculations are made on the basis that the respawn bonus is fully regained. Obviously, when you're on a dying streak, the total respawn penalty will still be higher than this (and, therefore, on average, probably still is).
As you can see, the point chosen for statistical reference in the initial argument is not much closer to the high range of level 8.
For the sake of argument, would you say that implementation of the respawn bonus has influenced the average character level, and, more specifically, where would you judge the average character level to be both now and before the implementation of the respawn bonus?