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Messages - XS3

#1
Suggestions /
January 15, 2013, 09:14:49 PM
We are discussing things without actually knowing what we are discussing.

As it's been said, using it can be considered an hostile action, and in a place with NPCs requires the presence of a DM.

You also assume that it tells someone is a cultist in big flashy letters. I haven't had the chance to find a cultist so far, but I believe this assumption is wrong.

If you are a cultist, you could contact me, so we may test how the censer actually works.
#2
Suggestions /
January 15, 2013, 08:53:39 PM
The censers are a wonderful RP tool. They just need to be used with consideration and wisdom.
#3
General Discussion /
January 15, 2013, 12:39:13 PM
The issue I have with invis ganking, and the reason I consider it unfair and unsportsmanlike, is that there is always, and let me stress always, a more enjoyable, creative, fair, imaginative alternative.

NWN is based on shared storytelling. We all add a piece of a story we all contribute to create. Invis ganking, on the other hand, has little interest in what the other player is experiencing. I have been told RP and story developments can come from invis ganking, but I do not agree. I cannot imagine a single instance where such RP and story developments couldn't be obtain through more enjoyable means, that ends up adding even more to the rivalry being told. The biggest mistake a NWN player can do is to figure out the story he wants to tell and believe that it will happen as he has imagined it. What makes NWN spectacular is that the outcome is the result of all of us influencing each other's story. But anyone performing an invis gank is not interested in letting the other player have his own tale entwined with his. Invis gank is the most efficient way to obtain the story development one desires, without caring of what the opposing part can offer to the table. You give up roleplay, and the chance to further tell your rivalry (because the moment of the confrontation is the peak of a rivalry), in order to aim for "the win". Yes you will roleplay after that, yes you will develop the story after that, but at your own conditions, from a position of strength that you have used invis ganking to obtain. You are not sharing storytelling anymore. You are forcing your storytelling on someone else. That is why not killing someone after an invis gank doesn't make it any more right. The idea behind the invis gank is wrong, because it is a shortcut to an outcome we desire, no matter what our fellow players add to the table. What this outcome eventually is, doesn't in any way excuse what we have done.

The fact our fellow players may not show us the same kind of consideration we are reserving them is also no solid ground to justify an invis ganking. Only by setting the bar high, can one improve. The bandit one is again a good example. There are hundreds of ways to handle a mugging or an ambush, that can be enormously more enjoyable. I'll write one, because it involves that kind of thinking outside the box, past the mechanic nwn offers us, that I find makes our game epic.
Imagine, instead of just jumping on a group from invisibility, to follow said group unseen. Imagine to listen to their conversations, understand the relationships between them. If you really want to make it more than just a mugging, if you want to enjoy it and let your targets enjoy it too, you could follow these guys for a while, or pay someone to gather data for you. Until you eventually understand the people in the group, until you find out who is the weakest link, that element the others greatly care about. And again, instead if jumping on them fully buffed and wtfpwn them, you sneak up to your chosen target, appear, and put a knife at his/her throat.

Two things can happen:
1) Your fellow players understand to look past the game mechanics, and portray the fantasy world in their minds, and that means they play along. You threaten them, hinting at private informations that you should not be privy to. You make them understand you know how important the person under your dagger is. You tell them of that time one of them almost sacrificed his life to save your target. You have doubt sneak into their minds, you toy with them, and the life in your hands, that they so much care about. And then you ask for money. But really, you probably won't, because I'm sure at this stage there will be something much more interesting you want from them. This does tell a rivalry (instead of an invis ganking that adds nothing), because every single character can react to this event. How will this influence the personality and goals of your target? Will he be afraid of you, avoid any confrontation with you at any cost, show signs of paranoia, afraid that someone else may threaten his life in the same way? Or will he come at you with all his might, afraid but willing to take his revenge, struggling to remain strong and not willing to let such experience influence his life? And how will those around him react? How will they advice him? And how will they react themselves? Will they understand that someone has been gathering data on them? But who? How can they find him out? A trap? Or finding someone to spy whoever may be spying on you? How many awesome sessions of roleplay can come from such a simple encounter? How much depth can characters display when faced with these experiences?

2) Your fellow players know that you cannot really harm anyone, so they decide to buff up, not acknowledge the situation they are in (past the mechanic of nwn) and kick the hell out of you. GG.
But should this happen, who is really to blame? Who should reconsider his gamestyle?


Or you could invis gank them, and miss out on point 1) wonderful opportunities. You probably would have more chances to win. But in truth, you would have lost.

(Before anyone says it, this goes both way. We all must be able to imagine this world with our creativity and show fairness to our fellow players. So, in my example, you should realistically choose your target with wisdom and consideration)
#4
Bug Reports /
January 14, 2013, 04:13:51 PM
Thanks for the answers.

Could a DM confirm this, just to make sure?

(Btw, it's lasting 3 rounds/lvl for me. I also tested see invisibility, the lvl 2 domain spell from plot, and gsf divination is working as intended with it)
#5
Bug Reports / Clairvoyance and GSF Divination
January 14, 2013, 01:27:09 PM
My character is Balasar Irri (account XS3) and I'm currently a lvl 5 cleric with the protection and plot domain (the last one being what gives me access to this spell) and with greater spell focus divination.

I asked a DM and I was told that even if I am not a wizard I am supposed to receive this bonus:
QuoteIf the caster has GSF: Divination and targets themselves, then they will also receive a glowy eye effect and 10/+1 damage reduction to represent a sort of minor form of premonition (consolation for missing out on ghostly visage).
But I am not. Not the glowy eye effect, nor the damage reduction.

Moreover the duration of the spell is of one minute and a half, so exactly 15 rounds while from what is written here:
QuoteClairvoyance/Clairaudience [...] 2rounds/level.
QuoteDouble duration for SF: Divination.
QuoteDouble again for GSF: Divination.
the duration should be 8 rounds/lvl, so 4 minutes.
#6
Bug Reports / Lvl 1 Planar Bound Sorcerer Perk
November 30, 2012, 03:08:20 PM
The item that grants summon creature I has 3 uses a day, instead of 1 as stated Here.