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Messages - Aefar

#1
General Discussion / Otrygg
December 13, 2014, 02:03:54 PM
Otrygg

Otrygg's portrait:
#2
Screen Shots & Obituaries /
June 15, 2014, 05:57:32 PM
Very well... I remembher him from drows across my first Kuldjargh Thorfinn, and I can sign the previous post.
#3
Screen Shots & Obituaries /
April 23, 2014, 05:43:03 PM
I liked her. I think that the Maiden of Woe concept is not easy to be played. Your way was in my opinion very good one.
#4
Suggestions /
April 23, 2014, 07:10:56 AM
Totem animal warrior

Uthgardt, guardian of druidic circle, tribal warrior - the binding to the primal spirits is great, supported by the ages of rituals of tribal shamans. Elite warriors of tribes allow the animal spirits incarnation.

Level 1: 10% damage immunity, animals don't attack you
Level 5: 15% damage immunity, totem animal shape change 1/day*
Level 8: 20% damage immunity, totem animal shape change 2/day
*

QuoteOriginally Posted by Rage                                      
                 +2 STR, +2 CON, +2 DEX
Duration: 7 rounds + CON mod.

Special: Magic fang (only in shaped form) +1 magic damage, +1 attack, 1/+1 damage reduction

Charisma modifiers add to STR/CON/DEX, Magic fang

Level 1 rage is capped at +2 STR/+2 CON/ +2 DEX, +1 magic damage /+1 attack / 1/+1 damage reduction
Level 4 rage is capped at +3 STR/+3 CON/ +3 DEX, +2 magic damage /+2 attack / 2/+2 damage reduction
Level 8 rage is capped at +4 STR/+4 CON/ +4 DEX, +3 magic damage /+3 attack / 3/+3 damage reduction

*Totem tribe should be chosen when taking the perk. Lasts 5 hours (or 1 hour/lvl).
#5
General Discussion /
April 16, 2014, 10:22:33 AM
One of the best punishment I have ever seen was "X years duty in army".
Perfect punishment for good RPing players.

In EFU I can imagine punishment like servant of watchers/society/auxulliarity - with no competencies, but only duties. I think there can be duty or expulsion for those, who are not dangerous for the society.

If the character is dangerous for the society (direct danger for Sanctuary), I understand when death comes - but I think that not every necromancer (who doesn't practice his arts within Sanctuary) is dangerous for Sanctuary.
#6
Suggestions /
April 16, 2014, 07:22:07 AM
Quote from: efuincarnate;382579KULDJARGH (Dwarven Only)

The crazed style of combat that dwarven berserkers engage in results in  dwarves who are immensely strong and durable and, unfortunately,  mentally unstable. Dwarven berserkers usually focus only on what they  need to fight and survive, and their personal hygiene tends to suffer as  a result.

Level 1: 5% Damage Immunity, Bonus Feat: Exotic Wep  Bonus Feat: Wep focus Dwarven Waraxe
Level 5: Bonus Feat:Amb Dex  Bonus Feat: 2 wep fighting
Level 8: 10% Damage Immunity  Bonus Feat:Wep Spec Dwarven Waraxe


Charisma modifiers to STR/CON while rageing
Level 1 rage capped at 6/3
Level 5 rage capped at 8/6
Level 8 rage capped at 10/8

*spell confusion kicks in 1 round into rage, for 1 round, alternating thru rage.  Confusion or other appropriate spell to simulate pure bloodlust when raging..detrimental to anyone within reach!

I have kuldjargh perk in my head too, but I have another idea:

Level 1: 10 temporary HP after each reset, power attack
Level 5: 20 temporary HP after each reset, cleave
Level 8: 30 temporary HP after each reset, great cleave


Charisma modifiers to STR/CON while rageing, 20 temporary HP, AC -4
Level 1 rage capped at 2/6
Level 5 rage capped at 3/8
Level 8 rage capped at 4/10
#7
Suggestions /
April 16, 2014, 06:58:47 AM
Perhaps some experience can help when considering this suggestion:

I played quite a very long time guardian with pure fighter playing most time alone in all wilderness areas around (including lower underdark), spawning in wilderness areas... Survival was really as easy as for any druid or ranger. I think, that the "nature oriented fighter" (who came from civilization to the wilderness) is something like barbarian with one difference - barbarian is warrior borned in wilderness.

I think that for wilderness survival (real, not only skill) is needed:
  • knowledge of the terrain (there are several places where to comfortably rest without fire and there are some much more safe ways than the other)
  • knowledge of usual inhabitants and its behavior, weaknesses and strengths (especially their range of view, reactions, speed and climbing ability)
  • to have a good strategy for escaping, avoiding enemy (climb around, go further but less dangerous way, run past, sidetrack them with the help of summons etc.) or slaying enemy
  • to be carefull all the time (you do not need run into the bear, you can most times see it sooner, but you have to move carefully)
I enjoyed it. It was quite challenging, but after several weeks my character was almost undefeatable in her new homelands.

And in my opinion, beter equip can help... but it can remove some challenging flavour.
#8
General Discussion /
April 13, 2014, 10:31:45 AM
After two interludes my new long time project comes. Here is portrait of my new character:

[tface=salt]Battlemaster Bjorn Forgehammer[/tface]




#9
Screen Shots & Obituaries /
April 08, 2014, 12:34:06 PM
I really enjoyed our relations with both of you and Elspeth. I was always nervous what do you know and what not. And if you really know that Elspeth is a guardian.

And when there was a trial with Zsigmond, I wanted to get Zsigmond to the Stewards if he was exilled (but others rejected).

And your creation of association is really awesome. Your character showed us, that it is possible.


And one more thing to Charlene:

I remember the drow conversation.

"But unlike our priestess, she has real power. She controls whole reconnaissance force." (I do not remember it exactly, but the point is hopefully clear.)
#10
General Discussion /
April 07, 2014, 07:12:11 PM
Friday, Satruday... on Sunday it is too late if it would be like yesterday.
#11
General Discussion /
April 04, 2014, 11:07:37 PM
I think technically. If there is condition to play game like "have haks, CEP, music etc." I will do it. I am not oriented to be "especially conversative" about news. And I think, anybody, who wants to be conversative, he or she shoudn't install even the 1.69 patch.

Haks are  a technicall way how to improve the module. If the improvement is good, it doesn't matter, what was used. If haks or imagination or new perk or script or new setting or new scripted quest or new items or new DM or new starting area or new... shoud I continue? ;)
#12
Screen Shots & Obituaries /
March 28, 2014, 09:05:43 PM
Memories remain ;)
#13
General Discussion /
March 27, 2014, 07:31:44 AM
Hyeronimus has no childern, he is an old bachelor, all others could be alright :)
#14
General Discussion /
March 26, 2014, 02:00:05 PM
Hyeronimus McGlitt

Older, rude and grumpy "black sheep" of the family. He lived half of his life out of the village (but not too far) in his small hut, hunting and working with leathers.
As a young man he quarreled with the head of the family and so he started his insulted life of half hermit, even though he attended reguralry village markets to barter his leather products for other stuff.
Children usually "strayed" near his hut (especially because it was forbidden among the members of McGlitt family), because they were very curious, but they often returned with bitten butts from the dog called Arhus which was as grumpy as his master. Of course, their parents afterwards usually enriched their butts with other bruises.

He is usually titled as "That old fool".

Class: ranger
Age: 53

#15
Screen Shots & Obituaries /
March 24, 2014, 07:52:30 PM
COOL!