Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - MrCrafty

#1
Player Compendium / Miscellaneous
February 18, 2012, 05:14:51 PM
Miscellaneous

Although a placeholder has been put up, I figured I'll just start this for the moment and add as something comes to my attention. The subheadings are in alphabetical order for simplicity.

Courtesy:

The placeable transition can be found often on the server. Some normal transitions and others Exploration areas. Yet another is a placeable that has been specially placed by a DM that is or is planning to run an event of some sort. They are fairly easy to tell and when the latter type is found you should always send a tell to the DM channel and wait for response before proceeding for any reason.

Gloves:

Gloves can now be enchanted. Magic Weapon, Greater Magic Weapon, Bless Weapon, and Keen Weapon all work on gloves. This makes the use of unarmed combat much more viable and on par with PCs that use normal weaponry. That covers most of your weapon enchanting spell but not all work on gloves, the most readily example being Deafening Clang.

Item Additions:

Climbing Claw - Item that can be purchased that allows the scaling of certain cliffs and elevation changes. Different terrain and elevation can have an effect on DC. If you are having trouble with using it you may need to better position yourself and where you target. Additionally, some places are purposely marked to not allowing climbing for one reason or another. The message will usually state something along the line of it being too dangerous. As Mort once mentioned, climbing with the claw is more of a dextrous act so take that into consideration.

Rope - Now has functional use where a member can tie it off to climb  down or to allow your party members to more easily traverse certain  areas. As Mort once mentioned, rope climbing takes strength so take that into consideration.

Shovel - Certain terrain can be utilized to either hide something or uncover something hidden with the use of this item.

Life or Death:

Around the server there are certain spots that are designated "Deer Jump" and other similarly descriptive names. They are only mentioned because they can often look like placeable transitions and while I am not aware of anyone making that mistake, better to just cover it. There are clearly high risks that come with using them but they could also be the desperate escape that saves your life.

Shape Changing:


Polymorph spell has additional forms that are custom to EFU. Casters can access this menu via the crafting menu to organize their presets. As a simple heads up, Umberhulk form gives +10 spot instead of True Seeing. All other abilities are better found out by trying the forms out.

Druid wild shapes also have custom forms for EFU. Upon reaching level 5 you will have access to them via the crafting menu. There are two other "groups" of wild shapes that are available. The first is achieved simply by reaching level 8*. Once again they will be found in the crafting menu. Finally there are special forms which you can apply for should you feel it suits your character. In addition, some druid wild shapes have special abilities. Be sure to check for possible feat additions granted while in the form only and your spell list in the radial menu.

*Note that recent changes may alter the access of level 8 forms.
#2
Off-topic Discussion /
February 05, 2012, 06:59:19 PM
Great stuff. Thank you. Time for some learning.