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Messages - WildPirate13

#1
Screen Shots & Obituaries /
January 28, 2012, 06:40:06 PM
Made my teeth grit in my IC interactions with him. Well played from what I have seen but IC love to hate him.
#2
Suggestions /
January 14, 2012, 03:23:49 AM
Sorcs are highly over rated with nerfs in place.
#3
Screen Shots & Obituaries /
January 13, 2012, 04:54:41 PM
Jack was fun and his character was pretty interesting. Good work.
#4
Off-topic Discussion /
January 13, 2012, 04:34:53 AM
Amia A and B not bad relaxed server.

Blackstone Keep. Grind server.


NWN 2

Baldurs gate tales of the sword cost I am impressed with that one.

Blackstone Keep. Grind server.

I have played on about 20 but those are the active ones I am currently enjoying.

That other place of the mists. Some really great players but some real douche bag DM's and community council. I recommend against playing there unless you want to be some one's toady for years and years.

Overall EFU is the place to be for RP right now.
#5
Off-topic Discussion /
January 06, 2012, 10:40:55 PM
Quote from: Optimistic;266025[19:55]
I see a new player, someone go greet him

[19:55]
How do you know they're new?

[19:55]
talking to all the npcs

[19:55]
and trying locked doors

[19:55]
lol

[19:55]
gank him

[19:56]
Best way to show him what EFU is all about.

[19:56]
Subdue him then wave your dick in his face. Then slowly whisper in his ear. "Welcome to EFU."

LMAO! but.. umm dont lol!
#6
General Discussion /
January 05, 2012, 06:45:45 PM
Quote from: OrneryBadger;269555When I first arrived I felt heavy Ravenloft vibes too but I assure you this place is far superior to POTM. Player freedom, for one.

Amen!
#7
General Discussion /
January 05, 2012, 04:53:33 PM
In my first post I stated I havent run into that here and dont feel it will be an issue. Its just a shame how so many "Virtual Worlds" have dropped.

This one is more like classic PnP than any other I have come across except maybe two.

The first one is now defunct. The second was great until the above mentioned problem happened in my first post. Open cheating by dms and bad treatment of players will take it down in time, unless the staff has a eureka moment.

Loving the vibe. I hope in time perhaps maybe lol the staff here cross connects Ravenloft. The island has a better feel than for that atmosphere than any other out there.
#8
Suggestions /
January 05, 2012, 12:16:54 AM
10 is almost impossible in my view unless you are getting uber dm awards. The current exp gain rate is very tough on noobs.

Seven is still somewhat tough believe it or not depending on what time zones a player plays in and how much time they have.
#9
Screen Shots & Obituaries /
January 05, 2012, 12:14:44 AM
The lifeless body that hung from the bridge of mistlocke the half man warrior. It no longer hangs, only the remnants of a cut rope remain.
#10
Suggestions /
January 02, 2012, 05:57:43 PM
Its not a bad idea. I have seen it work on other servers. Helps the factions out some and it is a choice by the player to notify the faction.
#11
Suggestions /
January 02, 2012, 02:16:49 AM
Quote from: FlowerEatingElf;231217I, for one, welcome the new wave of week-old, level 11 wizards/sorcerers.

Umm no... Hells no! LOL!

Time invested should count. If someone plays 4 hours it should not equal time spent for 12 hours in a day. The time is relevant. That person that plays 12 hours a day should be rewarded much more than one who doesnt spend that much time in the virtual world.

Servers often have a disjoint between things like..

Time zones. Server number drop during some players time zones as well making getting DM exp harder to achieve and harder to find people to do quests with.

Pacific time zone seems to have heavy activity where I find the time zone I play in Atlantic for the most part.. low server numbers.


Example some people can get to level no problem level 8 with my uber buds helping me get there within a week..

Well if you dont have uber buds that wont grind you up to level 8.. its frickin tough.

Some areas can lead to death just by lag through no fault of a player as well.

Its a balancing act.. for sure.

I do like the hardcore no respawn idea as an option.

Luckily I am a noob! I have no experience in the this game so I can say silly things and "tongue in cheek" be dismissed :)

Good posts and cool topic.
#12
Suggestions /
December 31, 2011, 04:23:54 PM
Quote from: Spiffy Has;268959Change the damage for briefly stepping off the path to a much more survivable 1d6 instead of the 1d20. Remove the save and increase the damage output gradually the further you move from the path to instant death if you move far enough away.  (See later suggestion)

Reduce the number of times the script can fire when it comes to damaging. Sometimes the lag adds up and hits you three times simultaneously. Make it fire once every 2-3 rounds if possible.

Remove the mist monster spawns and replace with 'mist apparitions' that cast scare and/or fear, true neutral. These spawns will have extremely low hp and ac and be regarded as a deadly nuisance. (Something you can pluck off with arrows) and make them spawn in small groups of 2-3.

Expand the 'safe zone' of the path to five meters in either direction of said path, this way individuals are no longer bumped off the path to their subsequent death.

Place random, lootable corpses off the path for the few brave souls willing to venture off the path for a potentially grandiose, to miniscule, reward. Perhaps adding mist paths off the beaten trail that go to secret areas and or places. Reaching these paths will be a deadly venture.

Grant certain, unique individuals the power to ignore the damage of the path and travel at will through the forest to the woe of all or to the salvation of many...

These are just a few ideas I had to make the path less of a death trap and still a place to be feared and respected as a grandiose wonder of the mist.

Agreed. Many players have been hosed not due to lack of skill but due to lag. Expand the path, lower the damage and lower the fire rates. Not all of us have no lag and 50+ hit points. I find it funny how huge hp and resistances make players feel like they are invulnerable..



Even damage of 1-3 points a round should be more than enough to make any sentient creature back away from the damage..

Very similar to touching a hot burner on stove... it wont kill you but it will hurt alot!

Most normal humans have a hp 4. Yup... farmer bob may have 5.. he works in the fields alot.

1-2 is a punch in the face damage.
1-4 is a stick in the gut with a dagger
1-10 could take your head off from a great sword
6-36 looooong fall from a very high height... splat

I toke 36 points in one round being very careful not to walk off the path. Instant kill...

Its broken.
#13
General Discussion /
December 31, 2011, 04:19:51 AM
Ty for the responses. Blur, stoneskin in my eyes IN conjunction immunity to ID... is to powerful. Sort of a licence to douche.. just kidding.
#14
Bug Reports /
December 31, 2011, 04:14:24 AM
Quote from: One_With_Nature;268956This area is very laggy and its hard to walk through safely in big groups purely because of the lag, Lag deaths are not fun! :(

When you have to fight in this area it just becomes ridiculus so i wouldn't say this is a bug but should be put in the suggestion thread under change area ^^

Yip. The area due to lag is very uber unfriendly... perhaps a review and my exp back would be warranted :)

LOVE the server BTW!
#15
Suggestions /
December 29, 2011, 05:53:21 PM
Thank you for that wicked source :) They are for the most part very well defined. Mistlocke seems to also lend itself to the undead MPC's very well. If played effectively of course. I have been playing since 1983 perhaps earlier PnP all the way up to the current incarnations.

I highly encourage the investigation of the 2nd edition Van Richtens guides.  I found it on line free through.. *coughs* unnamed sources.

The other servers I have played on have been from Blackstone to Prisoners of the mist which was at one time a great server now is run by some poncy.. "remains diplomatic"

There is a great deal to learn here and I love the feeling it reminds me very much of a Ravenloft Campaign. The ravenloft campaign setting was introduced back during second edition. I think Mistlocke captures the horror/fear/adventure feeling very well so far. Better than others I have found on line.

The Vampire would be a neat Prestige class to investigate. I have noticed you do have lycanthropes.

No I do not intend on applying for a vampire just was wondering if they existed and what playable templates have been developed.