Made my teeth grit in my IC interactions with him. Well played from what I have seen but IC love to hate him.
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Show posts MenuQuote from: Optimistic;266025[19:55]I see a new player, someone go greet him
[19:55]How do you know they're new?
[19:55]talking to all the npcs
[19:55]and trying locked doors
[19:55]lol
[19:55]gank him
[19:56]Best way to show him what EFU is all about.
[19:56]Subdue him then wave your dick in his face. Then slowly whisper in his ear. "Welcome to EFU."
Quote from: OrneryBadger;269555When I first arrived I felt heavy Ravenloft vibes too but I assure you this place is far superior to POTM. Player freedom, for one.
Quote from: FlowerEatingElf;231217I, for one, welcome the new wave of week-old, level 11 wizards/sorcerers.
Quote from: Spiffy Has;268959Change the damage for briefly stepping off the path to a much more survivable 1d6 instead of the 1d20. Remove the save and increase the damage output gradually the further you move from the path to instant death if you move far enough away. (See later suggestion)
Reduce the number of times the script can fire when it comes to damaging. Sometimes the lag adds up and hits you three times simultaneously. Make it fire once every 2-3 rounds if possible.
Remove the mist monster spawns and replace with 'mist apparitions' that cast scare and/or fear, true neutral. These spawns will have extremely low hp and ac and be regarded as a deadly nuisance. (Something you can pluck off with arrows) and make them spawn in small groups of 2-3.
Expand the 'safe zone' of the path to five meters in either direction of said path, this way individuals are no longer bumped off the path to their subsequent death.
Place random, lootable corpses off the path for the few brave souls willing to venture off the path for a potentially grandiose, to miniscule, reward. Perhaps adding mist paths off the beaten trail that go to secret areas and or places. Reaching these paths will be a deadly venture.
Grant certain, unique individuals the power to ignore the damage of the path and travel at will through the forest to the woe of all or to the salvation of many...
These are just a few ideas I had to make the path less of a death trap and still a place to be feared and respected as a grandiose wonder of the mist.
Quote from: One_With_Nature;268956This area is very laggy and its hard to walk through safely in big groups purely because of the lag, Lag deaths are not fun! :(
When you have to fight in this area it just becomes ridiculus so i wouldn't say this is a bug but should be put in the suggestion thread under change area ^^