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Messages - OrneryBadger

#1
Off-topic Discussion /
February 24, 2012, 01:46:30 AM
my playtimes are and shall countinue to be erratic and unexplained as my whim and schedule deciede. Haven't been on the last two days, might not for the next five. Or maybe i'll be on tomarrow!
 
Basically what i'm saying is, i'll be on if I feel like it.
#2
General Discussion /
February 20, 2012, 04:17:19 PM
One Word.
 
Tempus! Tempus! Tempus!
#3
General Discussion /
February 19, 2012, 09:42:42 PM
Order. that is all
#4
Suggestions /
February 17, 2012, 01:13:39 AM
That was because it gave away quest info, iirc.
#5
Suggestions /
February 15, 2012, 02:24:17 AM
Quote from: Bearic;274780I think the open amount of skills for rogues makes up for the amount of perks a fighter gets, but more perks are always neat.

True, the 903848237112 skillpoints you get is kind of a rogues lvl 1 perk. Plus sneak attack. At low lvls rogue owns, perks were introduced because there was no benefit to remaining pure at higher levels.
#6
Suggestions /
February 15, 2012, 02:14:39 AM
I think what he's suggesting is not the addition of new perks, but that the current bonuses which don't kick in until lvl 8 be more evenly divided. I'm not so sure about that - the lvl 1-5 perks are for ALL rogues, even multiclassed, whereas the lvl 8 perks are purely to incentivise pureclassing rogues.
 
I would be supportive (though not really vehement) of making the lvl 5 rogue perks accessable at lvl 1, but disabling them if you have less than 5 lvls of rogue, or multiclass outside of rogue at all, effectivly making all rogue perks only effective if you remain pure (this being in line with the other two perklines which require class purity or you lose all bonuses)
#7
Off-topic Discussion /
February 13, 2012, 06:31:45 AM
Still really involved with school, just had a week with a test every other day, got another on tuesday.
 
So yeah, still out...
#8
Suggestions /
February 11, 2012, 01:25:20 AM
Campaign to ressurect Murdane, heard it here first.
#9
Suggestions /
February 09, 2012, 06:24:25 PM
Afer that nonsense locking seems immineint, thanks for hating on each other guys :\
#10
Suggestions /
February 07, 2012, 09:04:50 PM
Am I reading Cowering rage right in that YOU get feared? Because thats awesome/hilarious
#11
Off-topic Discussion /
February 06, 2012, 07:20:25 PM
THREAD NECROMANCY!
 
https://playhawken.com/?ref=hkzj4mul
 
Beta has started, here's the referral link to sign up
#12
Screen Shots & Obituaries /
February 06, 2012, 03:32:38 AM
Quote from: alphabits;273537Secret King of the Isle, RIP.

When Ymphs hour of greatest need comes, Micheal Tommas will return to us.
#13
Suggestions /
February 05, 2012, 08:01:34 AM
there's an override somewhere that turns the pothelmet model into a hood model, IIRC.
#14
Suggestions /
February 05, 2012, 12:03:31 AM
with the removal of -all- general perks though it's a bit unfair...mmm. Could always repurpose some old gen perks as wiz perks (elemental bond, that perk o potion price cutting, etc)
#15
Suggestions /
February 04, 2012, 10:04:40 PM
I'd like to see something with bonuses to hide/ms, and animals won't attack you >_>
 
MY SUGGESTIONS:
 
Tenacious: When you set your mind to someting, nothing gets in your way. Calling on deep reserves of will, you brush aside distractions and will not accept failure.
 
lvl 1: +2 vs fear, +1 vs Mind Effecting
lvl 5: Bullheaded feat (OR +1 will, +2 vs taunt)
lvl 8: Die Hard -You stabilize on a 75 instead of 90 when bleeding (ala old Survivor perk)
 
Uthgardt: The blood of the ancient conqueror runs in your veins, and you follow the totem of your tribe with zeal. The ancient ways are yours, and you will not willingly cut down a living tree.
 
lvl 1: +2 vs fear, +2 intimidate
lvl 5: 10% bonus MS in wilderness (ala old Pathfinder perk)
lvl 8: +1 Fort and Will in wilderness (ala old Totem Warrior perk)
 
Sea-Raider: Wether a terrible costal raider, a noble corsair, or simply a cutthroat pirate, you live your life at sea and are at home on the rocking surface of a boat. Your experiance leaves you hale and sure footed.
 
lvl 1: +5 Efuss Sailing, +2 vs disease, +2 poisen
lvl 5: +1 fortitude, +2 disc, +2 tumble, +2 Intimidate
Lvl 8: +1 reflex, +2 initiative, Ironlungs Perk
 
Jungle Warrior: Wether from the lush forests of ymph, or the dense thick jungles of Chult and Maztica, you come from a verdant land where civilization is all but unknown and survival depends on ones ability to make use of nature's assets.
 
lvl 1: +2 vs Disease, +2 vs Poisen +5 Efuss Wilderness Survival
lvl 5: Use poisen, gain a random poisen each rest
lvl 8: Woodland Stride (Or the immunities associated with, web grease and entangle)
 
Dervish: Holding a weapon in each hand or an exotic double weapon, you have embraced the ultimate wisdom of combat: one axe good, two axe better! You like nothing more than to wade into combat like a whirlwind of steel.
 
Lvl 1: -2 wisdom, -2 disc, -1 initiative, +2 Intimidate, Ambidextry
Lvl 5: Exotic Weapon Proficiency
Lvl 8: Whirlwind Attack