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Messages - Heavyfog

#1
Bug Reports /
October 02, 2016, 04:43:15 PM
Thank you for the clarifications.  This version of Bounty Hunting seems different and less intuitive than its previous iterations in EFU.  I will try all the above suggestions above and report back. It is possible the other PC I was with did not properly do #1 and that PC also was the one to initiate the conversation with the Criminal Bounty, while my PC killed him. Also, thank you for not judging my undying love for wordlessly decapitating people, most just don't understand. ;)
#2
Bug Reports / Bounty Hunting System Broken
October 02, 2016, 09:01:41 AM
It seems the bounty hunting system is broken.  There seems to be no way to "Open the quest". The Watcher PC by the Bounty Boards gives no options to accept a quest and when a "bounty" NPC is defeated it doesn't drop the head item to collect the bounty.
#3
GSID: Heavyfog

PC name: Nikolai Borolok

Issue: My PC purchased some custom studded leather armor at the Leather (Hide) Worker in Lower and had it enchanted by the Teifling Enchantress that works at that shop.  The enchantments are +1 Hide and +1 Move Silently. These bonuses appear in the armor description, yet do not appear to be applied to my PC when looking at the skills on my character sheet. The skill points remain unchanged on my PC whether he is wearing the armor or not. I think this is a bug as all other scripted loot that my PC wears affects the related skill points. This armor was expensive, any help on the matter would be greatly appreciated!
Thanks!
#4
Off-topic Discussion /
May 12, 2015, 03:56:58 AM
Well, getting married IRL in just over a month so I'll be pretty scarce IG.  Later for now EFU! :)
#5
Introductions and Group Management /
May 04, 2015, 06:27:40 PM
POSSIBLE CONCEPTS
[Thanks to RwG for these]


Fighters
:  
 
Body Guard: A fairly straightforward Fighter Perk. A PC with the  Bodyguard Perk could easily find themselves place as an armed escort to  our "Prospector" style PC of which we already have a few. Escorting  laborers to sites of ore and similar

Bounty Hunter: There is no shortage of monsters in the dark and a  righteous haven of Dwarven hold will have no shortage of threats. A  Bounty Hunter in a more goodly setting would be charged with the hunting  of monsters and criminals instead of more of an assassin style

Brawler: Dwarves love their drink and even Dwarves of the most noble  sort have themselves taverns and brawls. A fight-night style bruiser  could have themselves a great bit of fun spending time around the Lair  or challenging Sanctuarians to come visit and do some pugilistic  competitions

Cutthroat: Survival is hard, even for Dwarves. Not every dwarf is of a  noble or pleasant birth and in the apocalypse you have to do what you  can to survive. A non-goodly Dwarven survivor and rugged survivalist  could easily satisfy the Cut-throat perk.

Desert Warrior: Probably not the most applicable. Though it wouldn't be  hard to say you had been a caravan style nomad around Calshite territory  and after being there so long adapted culture and style

Drill Sergeant: Dwarven Armies need training too. In the harsh and  brutal Underdark death is common and a high level Drill Sergeant  utilizing the perks' tools could easily help some level 2 or 3 dwarf out  of the harder parts of the server through escort, boot camp, and more.

Duelist: Honor is a large deal to Dwarven individuals. Duels are not  uncommon and a Dwarven Duelist would not be something extreme to  consider. It would be in a similar vein of the Brawler

Lay Sword: To the Dwarven People the Pantheon is sizable. In my opinion  the Dwarves of FR are some of the most true to a pan-thiestic world  view. I attribute them more to like the Greeks than modern day faith so  any Dwarven Settlement would have lay-swords of any faith to defend and  protect the faith's interests

Man-at-arms: Dwarven regulars, from fighting Goblins to Gnolls to Trolls  to GIANTS, a man at arms finds themselves place and purpose in any  dwarven enterprise as regulars in an army or one who has crawled up the  ranks to prominence

Marksman: WIth the new changes to Crossbows taking the magic weapon  spell, this is a concept that shows sizable promise. Plus Dwarves with  Crossbows just look awesome.

Pit Fighter: In a similar vein of Brawler or Duelist a Dwarven Gladiator  could seek to challenge the greatest monsters and warriors of the land  in brutal one-on-one pit combat

Rebel: Though a rebel would have difficulty finding place in most  civilized societies one who is suitably good hearted and his actions  against a true cause could potentially find refuge behind thick dwarven  walls. A rebel fighting the cruelties of Upper or otherwise could suit.

Self-taught: The world has ended and not everyone had the best teacher  of arms training. You could be a laborer who was separated from his home  and took up his hammer to smash skulls instead of rocks. Not the best  trained but you know how to get the job done.

Sellsword: Life's hard. Get paid

Sharpshooter: Bows less likely than Crossbows but a Dwarf who was raised  in a more human style settlement seeking to get back to his roots could  easily find place.

Slaver: Instead of enslaving humanas you could easily play up the  Monsterous/Labor angle. Hunting goblins for slave labor, playing  "Beastmaster" seeking to tame the harsh beasts of the Underdark, and so  forth

Squire: A Dwarven King must have his dutiful squire, 'nuff said

Vagabond: The apocalypse is full of vagabonds and those who scrap and  salvage to survive. Dwarves are hardy and tough to kill even in the most  mundane of armors.

Vigilante: Similar to rebel but instead of battling the tyranny of upper  you could engage in putting the hurt on the mad cults, evil brigands,  and those who would dare bring harm upon the dwarven people in the wide  roads of the underdark

Watchman: A Dwarven keep has need of Dwarven protectors. Guards,  soldiers, dutiful defenders standing watch to protect the innocent and  those who have sought refuge.  
 


 Sorcerers (A few omitted due to evil presence):


 
 Arcane Mimic: Dwarves are not traditionally magical folk and in the wake  of Mystryl's rebirth there is no telling what effects such would have  on Dwarven blood. Dwarven Mimics have existed on EFU in the past and  could play an interesting spin on an old classic

Contriver: Dwarves are widely known for their love of armor and  defensive positions. A Contriver could easily fit into a dwarven army of  regulars as a strange hybrid of war-wizard and walking artillery

Cultists: Given the nature of Dwarves it would not be hard to see an  Earth Cultist or a Fire Cultist or even a beast-cultists Dwarf playing  up an aspect of this unique summoning perk. Even the Lawful or Goodly  Celestial themes could be pursued for IG flavor to a dwarf of any style.

Hematologist: Physical form and magic are an odd thing but to the  Dwarven they are at times intertwined. There's many unique concepts that  could play up this angle of tapping into true dwarven potential and so  on.

Mesmerizing: The world is a harsh place and a soft word and calm  demeanor is something dwarven male and female alike are known for.  Spinning that notion into a Mesmerizer could make for a very interesting  diplomatic presence or simply someone using their powers to survive in  the depths.

Planar Bound: Goodly ties can come from any of the Dwarven Gods save for abathor and the Duergar faiths.

Spellsword: There have been many notable Dwarven Spellswords who have  thrived in pursuit of learning how to mix their unique dwarven strengths  with raw martial fury and magics. You could add your PC to this list  easily.

Stalker: Survival in the harsh dark breeds all manner of evolutionary  tendencies. A Dwarven Stalker would be a strange step away from the  traditional Stalker of EFU and allow for everything from espionage and  worship of the Hidden Silence that is Dumathoin for treasure hunting to  simply a mysterious dwarven presence.

Zealous Faith: Dwarven faiths are supremely good an in all forms promote  all manner of zealous actions. A sorceror with Zealous Faith would fit  in well with the diverse dwarven pantheon.  
 
 
Bards
:

 
 With the new bard perks it adds a new spin on an old classic.

Blade: A Blade would be an interesting take upon the classic "Dwarven War Axe" existing as an item, just throwing it out there!

Cantor (Good only): SPread the blessed Gospel of the Dwarven Faiths as we struggle to endure and keep hope in these dark times.

Dwarven Barreller (Dwarf only): Obviously works from default! :grin:                                                          You enjoy the finer things in life. A hearty laugh, a goblin to  clobber, and a barrel of dwarven ale. The most whimsical of dwarves, you  are still stout and dependable and your brothers are always glad to  have you along to brighten the dark tunnels of the mines.                      
     
 
Gypsy: Struggling to survive without place the need for protection  could lead you to stop your nomadic ways to struggle to find new place  amongst a steadfast hold.

Jack of All Trades: A dwarven survivor well and true, you could have  many EFUSS skills for various labors and undertakings to fill any need  to prove your use.

Jester: A dancer, an acter, a King's fool. Dance for your Dwarven King!

Loremaster: Dwarven Scholars are widely known for their thick beards and  love of history. An older sort of figure could easily fill this role of  preserving past that was destroyed and recording present for future  generations

Minstrel: DRUMS....DRUMS IN THE DEEP

Orator: An ambassador type PC I could see rocking as a Dwarven Bard.  Contacting various parties, working out treaties and negotiations,  ensuring the best for the Dwarven people while ensuring we have friends  in all the right places could be heaps of fun.

Skald: March and March and March and Fight. A Dwarven Skald would have  both tales and martial fury marching forward against all odds to survive  in the Underdark.

Spellsinger: ~~~Magic. Frankly this one can fit almost any dwarven  concept, probably though I would advise an interest in the deity of  Brightmantle given his magical presence in the Dwarven Pantheon

Troubadour: Swoon the dwarven ladies and help your bachelor King find the perfect Dwarven Queen  
 

OTHER CLASSES


Instead of a wide  list for Rogues I'll simply say there is a huge  variety of roguish  "Themes" that can be played up in a goodly setting  even if it is one  that is somewhat more lawful. Merchants, Diplomats,  Spies, Scholars,  Medics, Scavenging Prospectors and more you can all  conjure up through a  variety of the Roguish traits.

Similarly for Barbarians there is the fabled "DWARVEN BEZERKER" that   could fit any variety of concepts based upon which perk you chose and   the harsh setting we dwell in. No two dwarven barbarians are the same   and the perk chosen can hugely change your concept's play.

Rangers as well are supreme for the Dwarven and for survivability given  our harsh environment. With no shortage of enemies and hunters aplenty a  Ranger can easily find place away from the larger portions of EFU for  the isolated presence of a survivalistic holdfast.

We also cannot forget the rich Dwarven Faiths many of which can produce a wide variety of awesome clerics (Except for Abathor and Duergar faiths).

Then there's always Monks, Wizard, and countless other concepts that can  be arranged from a VAST style of dwarven lore, culture, and so on.




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#6
General Discussion /
May 01, 2015, 04:46:18 PM
Welcome to EFU.  Happy to have a new loot pinata...errr player...wandering the 'dark!  Hope you enjoy your stay!  Feel free to hit me up IG with any questions you might have and I'll do my best to answer them.  Oh btw, roll up a dwarf and we'll have some fun!
#7
Screen Shots & Obituaries /
April 21, 2015, 08:11:55 PM
GAH!  Noooooo! The dwarves of Beardhammer Hold mourn her passing.  I had so many many plans!  So sorry to see her go.  Great PC, I liked what she was trying to accomplish IG.  Good luck on the next!
#8
Screen Shots & Obituaries /
April 21, 2015, 06:12:21 PM
Bodoc was a great PC that really seemed to show off the friendly nature of the halfling people.  He was a great asset to the Dawnrise Brigade and his labors of builing up the Hold are sorely missed.  I had a great time IG with Bodoc any time we interacted; from brawling in the grotto, to joining the Dawnrise, and finally his foul end in the Mushroom grove!  It was a great ride!
#9
Screen Shots & Obituaries /
April 21, 2015, 06:07:00 PM
I miss Falgrim, the Hold misses Falgrim, heck most of the server probably misses Falgrim!  Amazing PC!  He really portrayed a level, dwarven leader and I thoroughly enjoyed my time interacting with him, plotting and building up the Dawrise Brigade and the dorf hold under his leadership!  Good luck on your next PC!
#10
Screen Shots & Obituaries /
April 21, 2015, 06:03:38 PM
Excellent character!  Happy you were able to achieve so much in such a short span!  Sorta sad I've been away from EFU over this past weekend as Madoc would have liked to be more involved in hunting Greymaw. Good luck on your next PC!
#11
Off-topic Discussion /
April 13, 2015, 02:18:12 PM
I have a busy week preparing for a trip this coming weekend. With work and several other commitments expect to see Madoc IG less than I have been the past few weeks. I won't be around at all next weekend (4/17-4/19). My schedule should be more normal in one week from today.
#12
Introductions and Group Management /
April 08, 2015, 08:04:28 PM
Dwarf Bard.  Got a seat waiting for you at the Dorf Fortress. Place needs some tunes.

Solo concept:  Gnomish pimp of Lower: Enslave all the female PCs for the money!
#13
General Discussion /
April 05, 2015, 04:49:09 PM
My PC also lost weeks/months of hard earned supplies on the  aforementioned raid, so I feel your pain...BUT: Look what was  accomplished!  All the PCs that left on the quest returned (a MIRACLE we  did not all die TBH), the battle at the gate was pretty darn epic imo,  WE ACCOMPLISHED OUR GOAL as we set out to do and REAPED THE REWARDS  (although the reward doesn't fit in your PC's pack).  There has been so  much work and build up to the Raid event I am personally overjoyed to  have seen it though AND survived.  I think one must look at the bigger  picture to truly appreciate what was accomplished last night as if we  had failed (which looked VERY VERY likely at a certain point) ALL the  work of MANY MANY players would have been LOST and the Dawnrise Brigade  would be no more.  The ENGINE that fuels the goals, quests, RP and plots  would have fell by the wayside should we have met with the level of  failure that seemed unavoidable and our story would have ended. I  personally will sacrifice anything my PC has to be part of something so  grand, rather than grind the same quests and collect the lootz.  I hope  the OP can see what the reward was for this event and look past the loss  of supply.  Epic goals require epic danger and epic sacrifice.  Thanks  to the DM(s?) involved in the event last night, I was pretty sure all  was lost at some points.  I personally had a blast! :)
#14
General Discussion /
April 01, 2015, 08:25:53 PM
Hmmm... It seems my PC's have no Lameness Score, Instead I have Awesomeness: 98...sweet! :D

Perhaps I should put this in the Bug Reports thread...
#15
Bug Reports /
April 01, 2015, 03:03:56 AM
PRELIMINARY UPDATE: Dwarf Hold

Name of Hold on OOC: Lair Guidlines placeable went from: " : Dwarf Fortress : " to " Monster Lair " and any Dwarven theme it may have had has gone to a generic theme.  No NPCs at all.  Mushrooms growing everywhere.  Also lost all Lair Points. Previously at Tier 2 or 3 [need help on this number from faction members] we had 13500+ points [need better number, likely higher (15000+?)].