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Messages - Mad Wizard

#1
Suggestions /
June 07, 2011, 08:11:52 PM
Obviously, I dont really know what I am talking about, so I beg for your forgiveness in advance...
All arguments in this tread seem sound and valid. I can only add my feelings, gained after a week of lurking this ere forum.
-practical level-cap around 10/permadeath -> tough, needs get used to
-very practical approach to ethics in the starting city and beyond -> consider camping
-wilderness fatal for newcomers -> errrgh, arrange with the locals
-> While this is a morbidly fascinating setting for a newcomer, a veteran who has solved most scripted quests and has lost established PCs, might get fatalistic and just try to stir things up. This sure can be fun the first time or so but would make a week plot if unchecked or possibly a grumpy DM if checked too often.
-> A real newcomer possibly faces strong forces urging him to join a group without even knowing about their morals, ethics or true intentions. This can be strong drama but also could be alienating.

=> I can imagine a neutral Weaponmaster growing old in peace because he is willing to teach all houses, effectively strengthening the city.
=> But I also see new deportees treated particularly nice, to enhance the chance of willing cooperation.

Trying to integrate all this, I only come up with a reputation-like feat. Hierarchical and branching. For example:
                                               ...............................................Rookie
                                                    ...................................................|
Hermit....--.....Explorer       ....--....          Neutral....--....       Apprentice....--....Activist
                        ...........................|.......................|..................... |
                       ......................Hunter..............Mediator..........Politician

Sorry for the WoT :confused: