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Messages - MaidensCall_

#1
Off-topic Discussion /
June 09, 2011, 11:50:02 AM
I'll be back when the Lag is gone
#2
Bug Reports /
June 03, 2011, 02:27:25 PM
Yeah i was wondering about that
#3
Bug Reports /
May 28, 2011, 01:55:09 AM
Account Name: Maidens_Call
Character Name: Cheveyo

The same thing is happening with my familiar. Is this a bug?
#4
Off-topic Discussion /
May 26, 2011, 01:44:31 PM
Back
#5
Suggestions /
May 24, 2011, 01:30:47 AM
I can't be can't be arsed about coming up with bloodline names and descriptions but if something is introduced also i think it should be 'purely' a magical bonus. For example.. Based on a sorcerers level one of the following:

Level 2 -
1a. Spell resistance (10)
1b. +1 dc to all spells
1c. +1 caster level to all spells
1d. +1 turn/round duration (depending on what the spell is based on)
1e. 5% immunity to element of choice +/1 resistance

Level 4 -
2a. Spell resistance (12)
2b. +2 dc to all spells
2c. +2 caster levels to all spells
2d. +2 turn/rounds duration
2e. 10% immunity to element of choice +/3 resistance

Level 6 -
3a. Spell resistance (14)
3b. +3 dc to all spells
3c. +3 caster levels to all spells
3d. +3 turns/rounds duration
3e. 15% immunity to element of choice +/5 resistance

Level 8 -
4a. Spell resistance (15) +2 spellcraft
4b. +3 dc to all spells, eagles splendor 1/day
4c. +3 caster levels to all spells, Brew cheaper potions
4d. +4 turns/rounds duration
4e. 15% immunity to element of choice +/5 resistance, breath weapon (4d6?) chosen element.

Level 10 -
5a. Spell resistance (16) + 3 spellcraft.
5b. +3 dc to all spells, eagles splendor 1/day, ion stone 1/day (the charisma one)
5c. +3 caster levels to all spells, brew cheaper potions, +1 sorcerer slots 0/1/2/3/4
5d. 5 turns/rounds duration
5e. 15% immunity to element of choice +/5 resistance, breath weapon (4d6?) eyes glow chosen element colour. (white,blue,red,green)

*for elemental i would also suggest 5% vunrability to the opposing element per 2 levels of sorcerer 5% at 2 upto 25% at 10.

A progression system like this would be cool and give sorcerers that extra boost (i feel they need) making them a little more interesting to play. Obviously these could all fit under various bloodlines and more could be included.
#6
Off-topic Discussion /
May 23, 2011, 02:04:15 PM
Back in a few days - Cheveyo
#7
Suggestions /
May 22, 2011, 07:09:03 PM
And saying sorcerers have bloodmage isn't really saying much because very few people will get such a prestegious class approved + achieved and its not exactly the goal of every sorcerer.

Sorcerers have a few limited selecetion of spells, i don't think increasing the number of spells you get will make much difference but perhaps spell power boost in some way.
#8
Suggestions /
May 22, 2011, 07:04:48 PM
Having played many sorcers i can say that what they need really is a mechnical boost, but something that will give them something unique that distinguishes them from the learned Arcane casters (Wizard).

The problem with sorcerers is that they require an extra level to have access to the same level spells as wizards. one level is alot on efu!
#9
Introductions and Group Management /
May 22, 2011, 07:00:22 PM
We're really struggling atm for questing without some stargazer warriors, but we have alot of nice stuff going on if anyones interested!
#10
General Discussion /
May 16, 2011, 04:18:16 PM
Quote from: Snoteye;237727What I take away from this post is that Howland approves of goblin pr0n.

^
#11
Suggestions / Stargazer Herbalism/Alchemy love
June 08, 2011, 09:39:23 PM
Quite simply, after trying out a Stargazer that has invested heavily in Alchemy and Herbalism i have found that none of the nature PC merchants (3 of which i have access too) sell some quite basic reagents that can be purchased in thbe city and i don't really see why they would have none of these.

So basically i think it would be cool if nature merchants could stock a few more of these basic reagents. e.g. Quartz Crystals, Fish Scales...

On a similar note, might be cool if some merchant could sell plant seeds so you can plant your own gardens otherwise you find you plant one and everyone poaches it and some plants seem to go extinct on the isle.

((Only because we can't enter the City :/))
#12
Suggestions / Herbalism for Sorcerers
June 01, 2011, 12:52:40 AM
Basically i think sorcerers should have their class level added to herbalism like rangers and druids. I see no reason why sorcerers would be better at or choose alchemy over herbalism.

A good example would be the sorcerer quest giver that asks you to collect various herbs for her. Plus sorcerers need some cool stuff to make them more desireable to play.