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Messages - Rincewind1

#1
Off-topic Discussion /
January 15, 2013, 08:06:37 AM
Edit: Actually still busy for a while. Will return as soon as possible!
#2
Off-topic Discussion /
January 10, 2013, 07:35:52 AM
Play times shall be erratic until Tuesday.
#3
Off-topic Discussion /
January 04, 2013, 05:08:29 PM
Dredd 3d best film 2012, to be honest. So action packed...
#4
General Discussion /
January 02, 2013, 12:51:38 AM
I'd approve of a suggestion for level 7 to be the new level 6, so to speak.
#5
Bug Reports /
January 01, 2013, 10:37:46 PM
Quote from: Jagged;319654The golden coins are encrusted with gems. Don't think you should be getting one every reset.

Tombac and glass.
#6
Screen Shots & Obituaries /
December 27, 2012, 04:58:54 PM
http://www.youtube.com/watch?v=jb3CvNa4_-Y

Shame to see him go so soon after getting to know Vind a little more.
#7
Off-topic Discussion /
December 25, 2012, 08:58:41 PM
May your years be long and prosperous.
#8
Off-topic Discussion /
June 23, 2012, 05:51:22 PM
I'll repost what I said in other thread, as it is, I think, on the subject as well.

Obviously there is less exploration nowadays. The areas are much more dangerous, with monsters mutated by radiation - I mean, changed by Withering, everywhere.

Which is why I think the exploration should be a bit more rewarding. Perhaps by use of those "rubble" placeables, with random search DCs, and untied to the level/quest, like the ones in Gnolls' quest? That'd also help drive the point of us being basically in a post - apocalyptic setting, foraging into the lands formerly claimed by a civilisation much more powerful than ours.
#9
Suggestions /
June 23, 2012, 05:02:22 PM
Obviously there is less exploration nowadays. The areas are much more dangerous, with monsters mutated by radiation - I mean, changed by Withering, everywhere.

Which is why I think the exploration should be a bit more rewarding. Perhaps by use of those "rubble" placeables, with random search DCs, and untied to the level/quest, like the ones in Gnolls' quest? That'd also help drive the point of us being basically in a post - apocalyptic setting, foraging into the lands formerly claimed by a civilisation much more powerful than ours.
#10
General Discussion /
June 22, 2012, 04:11:09 PM
Most of us just hide our secrets well.
#11
Suggestions /
June 22, 2012, 12:04:44 AM
Wait a second we're discussing realism of a badger in a game where you can survive multiple strikes with a sword*?


*HPs do not actually represent entirely the life itself. They also represent the skill and luck of the typical adventurer.
#12
General Discussion /
June 03, 2012, 07:44:03 PM
The problem is, that we can't really argue much for moral relativity in FR, because it's a DnD setting - which means it features actual personifications of moral absolutes, and in fact, those moral absolutes - gods, demons, devils, celestials, etc. etc. - are the driving power of the (multi)universe. Slavery may not be at all times despicably evil - let's face it - Roman slaves, outside the sentenced prisoners, had much better lives usually, and chances to free themselves, than feudal serfs - and feudal contract is something widely accepted in FR.

While slavery may -not- be evil, it is certainly not good - and a paladin should, in my opinion, not partake in the acts, if he does not condemn it. In fact, I'd say that the fact that Mulhorand (sp?) is supposedly LG, while a nation with completely legal slavery, is an omission and a mistake on part of the FR's design. A culture openly partaking in evil/neutral acts, should be evil/neutral.
#13
General Discussion /
May 29, 2012, 11:49:33 AM
DoctorDragon? More like CobraCommander, amirite?
#14
Suggestions /
May 26, 2012, 04:52:49 AM
I think Summoned Mountain Cat has this - or very, very good hearing skills. Attacked me when invisible and far away from it.
#15
Bug Reports /
May 21, 2012, 04:43:46 AM
Was fixed, thanks!