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Messages - TheKingByngAffair

#1
General Discussion /
January 18, 2011, 01:18:53 AM
Very cool.
#2
Screen Shots & Obituaries /
January 14, 2011, 09:06:02 PM
I love that portrait.
#3
Suggestions /
January 05, 2011, 02:44:45 PM
Having played a Rogue on another server, I can attest that this is a good idea, though I have found one way to circumvent the problem in regard to coordinating ambushes if whistling or something else cannot be implemented and if tells/party chat are a faux pas. Namely, dropping a stone/item/whatever on the ground (via the NWN engine) makes that item visible to everyone, including other stealthed rogues and also the victim.

The victim may not know what it means to drop, say, a bottle of wine on the ground, but if "wine" is your signal to "go ahead and gank," then you and your friends have a "code" to attack.
#4
General Discussion /
January 05, 2011, 02:32:18 PM
Great players and the prospect of permadeath keep things exciting here.

Along with...

- A non-inflated economy (from what I can see)
- Balance between the classes (levels 1-10 will do that)
- Healthy factionalism
- Very welcoming for new players, given the abundance of low level veterans (thanks to permadeath)
- A big incentive for people to work together (again, prospect of permadeath)

... It just feels like the right way to mix classic DND with a NWN PW.
#5
Suggestions /
January 04, 2011, 02:10:51 AM
A DM's anonymity is precious for the DM's own sanity. Too many tells, I wager, as a few above this post have already noted.
 
Also, to take that away from a DM  is to take away from the player base of a certain spark of mystery, isn't it?
#6
Off-topic Discussion /
January 03, 2011, 09:15:41 PM
Back.
#7
Off-topic Discussion /
December 26, 2010, 08:36:53 AM
Will be gone to Florida for like a week.
Not logging on until after January 3rd.
#8
Off-topic Discussion /
December 24, 2010, 06:13:22 PM
Merry christmas!