I have played a few monks, the following helped me to develop them.
1. Philosophy: Create a philosophy for your monk based upon your deity / order, the more interesting you make this the more fun you have. Spend a day or two on it, trust me it helps. Make sure this philosophy gives something to work towards and is outward focused to some extent (something to work for on the server). For example, lets use a monk of Ilmater.
- Philosophy 1 (Inward): The body is damaged by the world around us, what damages our bodies damages our souls. The duty of the faithful is to suffer as little damage as possible to free our souls.
- Philosophy 2 (Outward): The soul is the center, but the body is the vessel of the soul. We live in a hostile world that seeks to damage the body and by extension the soul. This damage chains the soul, preventing it from reaching it's full power. The duty of the faithful is to heal themselves and those around them, lessen the damage done to the body and by extension aid to free the soul within.
Slight difference between the two on the surface, but RP wise the second gives a -ton- more things to do.
2. Profession: Determine what the profession of your monk is, in other words what is his path. This will determine how he pursues that philosophy. To continue our example, two possible ways to go.
- Profession 1 (Warrior): A warrior monk of Ilmater who will seek out those that harm other's needlessly. He will use his training to end their ability to harm while causing as little pain as possible to himself or the others around him.
- Profession 2 (Researcher): A studious monk of Ilmater who will seek out new ways to heal the wounded or sick. He is not very skilled at actually applying those methods, but will hire herbal doctors and the like to do so.
Behind the philosophy, I find the profession the second biggest area of focus. You dont want to get silly, but the more effort you put into finding an interesting way to pursue your philosophy the better. In our two examples, plenty of people have seen warrior monks before but the researcher is a bit more of a twist.
3. Background: How did your monk get his training and his start? Why did he choose to take up this path? Frankly, in this I find the more "normal" you make your background the better. Remember your monk is -only- level 2, he didnt slay any dragons before he arrived on the isle. In fact a level 2 monk is weaker than almost any other level 2 character out there with the possible exception of a mage. I am not even convinced of that. Second, the more exotic the background the harder you have to work to make him shine now. "You destroyed the Temple of Doom on the mainland but you got knocked out by a -kobold- here?" I find stories along the lines of "acolyte of a small chapter of brotherhood x" work well.
4. Goals: Ok you have your philosophy, the profession you use to apply that philosophy, and your background. Now, how are you going to use that to rock the server? My advice, aim as high as possible. First, it ensures you never lack anything to do no matter how many levels you get or how long your character is around. Second, it means the same thing for any allies you pick up along the way. Finally, make these goals something you can pursue at any level (kill all the mist ogres is probably not a good one). To stick with our example from above. (Outward Philosophy / Researcher / Trained in a Small Chapter House in the capital of Damara)
- Main Goal 1: To catalogue and find a cure for every known disease / poison / curse on the isle of Yhpm. Once these cures are found, stockpile a supply of the cures and train people in their application.
Main Goal 2: Establish a hospice that trains people to apply the cures for everything form minor sword cuts to the most deadly curse. Have the hospice divided into wings, one focused on applying the cures and the second on researching them.
Main Goal 3: Change the legal structure of the Dominion and the Docks to outlaw the needless harming of anyone on the isle.
As you can see, with just a few minutes of thought you can easily come up with major goals that will take a long / long / long time to complete. But will be -major- fun along the way for not just yourself but others as well.
4. Mechanics: Study up OOC on what potions / items / feats do what and learn them. Monks can be a bit hard to play, at least know OOC what does what. My recommendation is to download one of the character builder modules online and test out your builds. Dont let a great rp concept go up in flames because it is to hard mechanics wise.
5. Class: Playing a base class well is extremely hard and rewarding in my view. You dont need a exotic background or killer backstory to shine. Work on doing something simple / relatively normal very very well!
1. Philosophy: Create a philosophy for your monk based upon your deity / order, the more interesting you make this the more fun you have. Spend a day or two on it, trust me it helps. Make sure this philosophy gives something to work towards and is outward focused to some extent (something to work for on the server). For example, lets use a monk of Ilmater.
- Philosophy 1 (Inward): The body is damaged by the world around us, what damages our bodies damages our souls. The duty of the faithful is to suffer as little damage as possible to free our souls.
- Philosophy 2 (Outward): The soul is the center, but the body is the vessel of the soul. We live in a hostile world that seeks to damage the body and by extension the soul. This damage chains the soul, preventing it from reaching it's full power. The duty of the faithful is to heal themselves and those around them, lessen the damage done to the body and by extension aid to free the soul within.
Slight difference between the two on the surface, but RP wise the second gives a -ton- more things to do.
2. Profession: Determine what the profession of your monk is, in other words what is his path. This will determine how he pursues that philosophy. To continue our example, two possible ways to go.
- Profession 1 (Warrior): A warrior monk of Ilmater who will seek out those that harm other's needlessly. He will use his training to end their ability to harm while causing as little pain as possible to himself or the others around him.
- Profession 2 (Researcher): A studious monk of Ilmater who will seek out new ways to heal the wounded or sick. He is not very skilled at actually applying those methods, but will hire herbal doctors and the like to do so.
Behind the philosophy, I find the profession the second biggest area of focus. You dont want to get silly, but the more effort you put into finding an interesting way to pursue your philosophy the better. In our two examples, plenty of people have seen warrior monks before but the researcher is a bit more of a twist.
3. Background: How did your monk get his training and his start? Why did he choose to take up this path? Frankly, in this I find the more "normal" you make your background the better. Remember your monk is -only- level 2, he didnt slay any dragons before he arrived on the isle. In fact a level 2 monk is weaker than almost any other level 2 character out there with the possible exception of a mage. I am not even convinced of that. Second, the more exotic the background the harder you have to work to make him shine now. "You destroyed the Temple of Doom on the mainland but you got knocked out by a -kobold- here?" I find stories along the lines of "acolyte of a small chapter of brotherhood x" work well.
4. Goals: Ok you have your philosophy, the profession you use to apply that philosophy, and your background. Now, how are you going to use that to rock the server? My advice, aim as high as possible. First, it ensures you never lack anything to do no matter how many levels you get or how long your character is around. Second, it means the same thing for any allies you pick up along the way. Finally, make these goals something you can pursue at any level (kill all the mist ogres is probably not a good one). To stick with our example from above. (Outward Philosophy / Researcher / Trained in a Small Chapter House in the capital of Damara)
- Main Goal 1: To catalogue and find a cure for every known disease / poison / curse on the isle of Yhpm. Once these cures are found, stockpile a supply of the cures and train people in their application.
Main Goal 2: Establish a hospice that trains people to apply the cures for everything form minor sword cuts to the most deadly curse. Have the hospice divided into wings, one focused on applying the cures and the second on researching them.
Main Goal 3: Change the legal structure of the Dominion and the Docks to outlaw the needless harming of anyone on the isle.
As you can see, with just a few minutes of thought you can easily come up with major goals that will take a long / long / long time to complete. But will be -major- fun along the way for not just yourself but others as well.
4. Mechanics: Study up OOC on what potions / items / feats do what and learn them. Monks can be a bit hard to play, at least know OOC what does what. My recommendation is to download one of the character builder modules online and test out your builds. Dont let a great rp concept go up in flames because it is to hard mechanics wise.
5. Class: Playing a base class well is extremely hard and rewarding in my view. You dont need a exotic background or killer backstory to shine. Work on doing something simple / relatively normal very very well!