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Messages - newoptimum

#1
Off-topic Discussion /
January 28, 2011, 08:46:17 PM
There's been a serious medical emergency in my family and I'm probably not going to be around for a while.  Sorry to be a downer.
#2
General Discussion /
January 23, 2011, 04:34:09 AM
Quote from: MrGrendelCould the consecrate skill somehow be used to add a line to item descriptions along the lines of "This item has been consecrated to [Deity]" along with a minor gold cost?

This would be rather nice.  The trouble is that the status of items isn't always clear - I had an amulet once that was described as a "bronze disc" (or something nondescript like that) that was "often used" by followers of a particular deity.  Now, did that mean that it was a holy symbol, or that it was blessed by that particular deity, or simply that it was a magic item that just happened to be "often used" by a particular group?  The description suggested the latter but it was named "Amulet of [God]" so it was hard to say for sure.
#3
Bug Reports /
January 10, 2011, 12:13:21 AM
Just timed my Expeditious Retreat (5) item.  It was 30 seconds, as it should be.
#4
Bug Reports /
January 08, 2011, 08:13:21 PM
The item I have that casts it is also at level 5, and it now lasts exactly as long as it did before the spell update.
#5
Bug Reports /
January 08, 2011, 07:37:57 PM
It was functioning fine yesterday, actually.  Thank you.
#6
Screen Shots & Obituaries /
December 19, 2010, 01:29:29 AM
Posted without comment.

#7
Off-topic Discussion /
December 16, 2010, 09:02:39 PM
Jeneil Elf-eyes' action theme.  Because there's really only one piece of music suitable for a crossbow[wo]man.

http://www.youtube.com/watch?v=xoHECVnQC7A
#8
Screen Shots & Obituaries /
December 15, 2010, 08:16:03 PM
A problem is discussed, and a plan...



The Duke's cure for seasickness



One last gamble?



The Last Gate



The road into Traensyr



Somewhat inefficient architecture



Nothing ventured...



*gasp...*



I had to leave early, before it turned into a slave auction.  Unfortunately that left me in a bit of a pickle when I logged in later.



Thanks to Howland and all the other players for a night of great ups and downs!
#9
Screen Shots & Obituaries /
December 11, 2010, 11:13:07 AM
Well, darn.  I'll miss him!
#10
Suggestions /
November 06, 2010, 07:29:31 PM
Quote from: Nightshadow;208194At the moment, archery is weak, that's why you have to fire 800 arrows to get through something.

That's simply not true.  As someone playing an archer PC right now, I assure you that melee fighters make just as many attacks (if not more, considering AoOs) as I do over the course of a quest.  The difference is simply that I need ammunition while they don't.  The amount of arrows spent is not an indication of how weak or strong archery is, it's just an indication of the length of the quest.

Ghost is absolutely right; archer characters often don't have a ton of strength anyway, and I've topped out at using nearly 900 bolts on a long, DM-spiced quest before.  At .1 pounds per, and considering the gear I was already carrying, I would have been reduced to ineffectiveness long before the quest was even halfway over.

Maybe having a thousand arrows on you is "immersion breaking" - I don't know, it's certainly never bothered me.  But I'd rather sacrifice a little bit of realism than be crippled on anything but the most cursory adventure.  "Weightless arrows" is a concession made to the fact that this is a computer game, and - again, as Ghost said - PCs face far, far more enemies in a NWN quest than you would in PnP.
#11
Screen Shots & Obituaries /
October 25, 2010, 04:03:35 AM
Not only a very interesting take on a Waukeenar, but also Jen's personal bogeyman (and muse).  I never had an uninteresting discussion with Walter Hodgeton.

The only screenshot of the execution I got...

#12
Suggestions /
October 20, 2010, 05:11:06 PM
Just seconding this.  I'd very much like to see an Ilmateri donation bowl, and I'd use it IG.
#13
General Discussion /
October 20, 2010, 05:00:01 AM
Quote from: Drakill Tannan;205548Heorin ftw

Well, sure, but my PC apparently just became an alcoholic after drinking a single beer.  If that's intentional, it's a bit silly.

I don't think the drug system should be applied to alcohol.  Ale/beer/wine/spirits are ubiquitous and frequently a part of social RP where nobody's even getting drunk, let alone becoming an alcoholic.  If a player wants to RP an alcoholic, fine, but that should be their choice and part of their concept - I don't have any interest in doing so because I failed a will save on one glass of beer.
#14
Bug Reports / Expeditious Retreat
January 07, 2011, 10:37:22 AM
This spell seems to be broken as of the new spell changes.  I have an item that casts it; there is no effect.  Relogging didn't help, and letting somebody else try using the same item themselves also didn't do anything.  In addition, I asked another character to cast the actual spell and they told me it also had no effect.
#15
Suggestions / Tanglefoot Bags and Spellcraft
December 08, 2010, 12:35:36 AM
I have recently observed that Spellcraft is apparently taken into account when making reflex saves against tanglefoot bags.  This seems a bit odd considering that tanglefoot bags are not only not a spell, but not even a magic item (at least in PnP) - they are bags of mundane alchemical goo.  There's no reason apparent to me as to why a character who knows a lot about spells should more ably dodge a blob of quick-hardening glue.

Making a change to this may not be possible - perhaps the engine just treats all such effects as "spells" for purposes of Spellcraft save bonuses.  I thought I'd bring it up, however, as a potential change to make if it is indeed possible (and plausible) to do.