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Messages - LoaLimbo

#1
Suggestions /
May 09, 2010, 11:25:28 PM
After making a character that can avoid confrontation by the means of magic, I have found exploring the wilds as they are a tremendously rewarding experience. While I know most DMs do not care much about doing so on one's own, I have found that both alone and in company, the wilderness has many fascinating things, NPCs, things, monsters and random encounters, not to mention some extremely attractive areas to offer that are there for the exploring.

I find the exploration XP that is given out once per character for certain areas quite sufficient when it comes to a mechanical rewards as it can indeed be quite high, depending on where you en up. The random encounters further help mixing things up and providing material incentive.

All that said- I definitely like the idea of rare monsters rarely spawning and dropping items that are obscure, but handy and can be given to certain NPCs for fixed experience rewards, a little like White Stag Meat on CoA. However I find most things already drop obscure things that can be used for some purpose other than XP, such as rare ingredients or handy fetishes and such, such as for example the Mist Essence.
#2
General Discussion /
May 03, 2010, 10:47:19 PM
Seer, it's my very favorite quest.
Everything about it, start to finish, is perfect.

You start with foreboding build-up, hinting at a terrible evil.
You descend with hardy adventurers into one of the most dangerous areas, fighting off spawns that can easily wipe out lesser, unprepared adventurers, or avoid them cunningly.
Finally, you find your destination, making an uneasy camp.
You descend, finding these perhaps not very deadly, but horribly, horribly fast, grotesque monsters that still send shivers down my spine just thinking about them.
You descend further, facing more dangerous, but survivable adversaries and encountering horrific experiments and strange clues.
Finally, you make it, and you know you're where you want to be.
You prepare, knowing this will be harsh.
A battle ensues, often killing many and very often inviting DM possession of the boss. It rages, and you are either dead, or loot the very interesting and strange spoils.
And it doesn't end there- you are faced with a choice- go all the way back through the dangers, or leap into the unknown?

It's a perfect quest, and I plan to take it as soon as possible once more!
#3
Suggestions /
April 26, 2010, 05:51:57 PM
Quote from: Gippy;179418Additionally casting these spells DOES not break invisibility. They can be layered quite thickly before anyone can spot you -- and then invisibility will only be broken when they enter it, and are screwed.

We are allowed to layer cloud spells? That's real good to know.
#4
Off-topic Discussion /
April 24, 2010, 02:14:41 AM
Do your homework
-Mom
#5
Suggestions / Forum: Applications
May 10, 2010, 03:24:25 AM
Perhaps Snoteye or someone with some aptitude can investigate if it isn't possible to somehow automatically add the "Approve" and "Reject" options to an application if they are missing.

I have honestly forgotten to add these twice on CoA and perhaps four times on EfU, and there's no easy way to edit one's thread once it has already been moved to remedy the oversight.