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Messages - TheBluePrince

#1
General Discussion / few thoughts
April 14, 2010, 05:09:03 PM
few thoughts

My thoughts,
 
QuoteBasically my 6th level PC should not be getting mugged by the advanced players 5th level PC simply because he has better gaming skill than I do. Yet there you have it, he can push the buttons faster, knows the tricks and knows the payout quests better (so has better items) and can reach level 10 in a week, that I (and others) have never done at all, so he gets to mug my higher level PC and there is nothing I can do about it because it's only when a 10th level PC mugs a 4th level PC that the DM's understand segregation and say, don't do that.

 
I would say the mugging is down, especially when I recall certain axe wielding docks thugs who are no longer around. That said groups are key.  There are always certain players who make uber char, but each time they do with in two days I hear about 3-5 pcs talking about killing said pc.  Get a bodyguard or a group if your concerned.
 
 
QuoteAnybody ever hear the saying the rich get richer? That's what I'm seeing. I'm seeing the advanced players getting more cool toys to play with while I'm still trying to figure out how summoning themes work and where to get enough gold to become a noble or whatever title it is.

It's a real simple logic, knowledge + time=gold. Some people become merchants, but again you can't be a merchant for 2 days and expect a fortune.  Some people brew potions, but you need big orders, which means time standing around just waiting. There are more creative means including questing all day long, mugging/pickpocketing etc.
 
Few, if anyone is becoming a patrician in a day, but a handful of people have the forumla down to hit it in a handful of days.  If you do one quest a day though, and no other gold efforts, do not be surprised if you only have 100 gold in your purse.
 
The rich/richer argument is moot because honestly the most prominent pcs die in a matter of months usually. (A few noteable expections.)
 
There are always the powerful and the not. Someone will always be more powerful then you. There are tricks of the trade, and yes some people master them.  However alot of the powerful items out there are given for excellent rp, and characters that last.
 
but people will always be richer, more powerful or better at pvp. I mean like real world, even if your a millionare, there's a billionaire out there. If you can't find your niche and be happy, it becomes troublesome.
#2
General Discussion /
April 05, 2010, 08:33:43 PM
Quoteredonkulous high level demonic invasions

 
We cancelled our redonkulous high level demonic invasions? What am I going to do with all my vorpal swords now? :-D
#3
General Discussion /
April 05, 2010, 02:31:58 PM
The player groups, each time a player group goes I think, man that was such a cool group of characters and plots, I'll never see that again, and then BAM, another one. Even more awesome. :)
#4
Introductions and Group Management / really?
March 23, 2010, 12:44:39 PM
really?

I guess it's all opinion, but I always liked the fact that people had to pay or be clever or charismatic to enter. Always thought it was unique the only VIP area of EFUA was the gobsquat lol.
#5
Introductions and Group Management /
March 22, 2010, 10:45:05 PM
So originally I posted a bunch of problems but really that is just restating the same old thing.
 
I am going to try and make a character to get people into gobsquat, I'd advise others to do the same.
 
Pm me if you'd like to meet my character but more then likely if you hang out in squat you'll meet him sooner or later.
#6
General Discussion /
March 19, 2010, 12:40:21 AM
Rpgs as others stated are in essence a story. A story you take the place of a character in.
 
In a single player you are the center of the attention. In a mmo many people are the center of attention.
 
Example: In Kotor you are a jedi (for sake of argument.) The story focuses around your jedi. In a mmo many of you can be jedis and the story focuses on each of you.
 
In nwn player worlds. It is a world in which you are the center of attention in essence that you can affect your world, though not as much a center as SRPG, but more then a MMO.
 
In EFU, there are many players who can affect the world. You log in, and you can affect world. Where as many nwn pws you log in and everyone is already lvl 40 (it is a old game.)
#7
Introductions and Group Management / Gobsquat
March 19, 2010, 12:34:25 AM
Gobsquat

The problem in gobsquat is that it lacks recruitment. I have tried my own hand twice, with one character. It is similiar to sewer town of EFU. It has alot of personality, but lacks a steady stream of new players you can easily recruit.
 
There is a clear docks quest, you go, get sand come back.  Sadly the two clear gobsquat quests, foutain and delivery, are not used often. The delivery is done quick, and sadly most people run the Valraa quest without ever stopping to hang out.
 
Unlike docks, which has trogs and snakes later on, gobsquat only has the gob clan hunt.
 
Bottom line, no one hangs out in gobsquat, and no one from other areas wants to interact with people in the squat.
 
I love the squat, but without more new players running through, it will stay as it is.