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Messages - Razored Aria

#1
General Discussion /
March 16, 2010, 08:23:02 PM
Quote from: Thaedrin;172491I'm sure that's because salesmen have 'guards' and enough security measures to stop criminals thinking they're fair game. I believe that we are discussing unprotected merchants who are advertising in ill-advised areas.

Merchants typically in RL/in fantasy are re-sellers with business sense rather the hardened  adventurers selling excess loot with enough ridiculous strength to carry the entirety of  their wares on their person.  In game they are in essence quite well-guarded (assuming EfU follows the trend for this type of merchant like other servers).  Just saying.
#2
General Discussion /
March 15, 2010, 10:12:25 PM
Forgive me for ignorance of proper gamer slang, but what does "FD gank" mean?  I know "gank" generally means stealing, usually lives, usually with overwhelming forces against a poorly prepared defense, but what does "FD" stand for?  "Full Death" maybe?
#3
Suggestions /
March 14, 2010, 06:11:47 AM
True Seeing only gives See Invisibility and immunity to illusion if the mechanics changes are correct.  It doesn't help see an actually sneaking opponent at all.  

Honestly I don't understand what the big deal is, the See Invisibility part of this spell is the only thing people are talking about, and that is a second level spell.

Quote from: Meldread;172035I think it makes sense either to have ooze move  more slowly, or simply give them see invisibility and +10 Spot.

On this side note, the only reason spot was ever considered as part of an alternative to the normal version of True Seeing was the fact that the PnP True Seeing spell helps detect magically concealed doors and NWN doesn't differentiate between magically concealed doors and secret doors that are merely cleverly constructed.  In my opinion, even if this aspect of True Seeing were addressed, the relevant skill would be Search, not Spot which, would not harm sneakers.
#4
Suggestions /
March 13, 2010, 08:13:49 PM
Quote from: Howland;171995Umberhulk polymorph form should not have True Seeing, if they do it is a bug.

Umberhulks have 60' tremorsense which is why the monster gets true seeing be default I'd imagine.

It's true polymorph shouldn't bestow a creature's special qualities (like tremorsense) upon the caster, at least according to the rule books.

As far as I can tell (once again per the pnp rulebooks), shifters and druids shouldn't be getting a creature's special qualities either, except for elemental forms.
#5
General Discussion /
January 04, 2010, 09:49:40 PM
Let me start by saying I was not part of this conflict.  That being said, I feel like there are a lot of assumptions being flung around here.

One of the main assumptions being bandied about by the "everyone should be permakilled" crowd is that there is no conceivable reason this NPC group would spare people that attacked them.

Quote from: Sternhund;159521Specialist Kedrian was following the character of the Stygian Armada. He was uncompromising to outrageous demands, while willing to be open to agreeable solutions. He would have traded the two Stygian PCs in exchange for Fishes + up to 1500 or 2000 gold, or similarly valued deals.

Now I could be mistaken, but it looks to me that the DM running the NPC group in the event established them as a reasonable lot that obviously see the value of hostages for the purposes of trading and such.

Quote from: Sternhund;159521Those who would accept the TR would assume they were subdued and follow due course, whether it be jail or escape.

Sounds like the DM decided to act on this facet of the NPC group, which already stood to further the quality and depth of roleplay by setting up RP consequences that weren't merely an abrupt ending of everyone's story, and then took it a step further and allowed the opportunity for escape for some clever sneaky PCs.

The effect of this seems completely sensible to me, but more importantly it brought the dramatic conclusion of this story to focus on the instigating PC, making his death seem more significant, and not lost in the morass of a mess of other PC deaths.

Obviously it is also sensible for the NPC faction to not extend the sub-dual cutesy to the PC who murdered their brethren right in front of their eyes.

In the final analysis the thought process of NPCs is determined by the DMs, players can only guess.  If there is a question about the motivations of a particular NPC, I suggest discussing it with a DM to relieve confusion.

And for that matter, "fair" and "not fair" are mostly superfluous terms, since we all have differing notions on what is fair or not fair; but part of asking a DM to oversee an event is agreeing to accept their judgment as fair.  To me it is not "fair" to a DM to begrudge the judgment afterward when, especially in a case like this, the consequences ultimately rendered were known beforehand as a possibility.
#6
Suggestions /
December 17, 2009, 05:47:11 PM
Emoting to yourself while exploring has always been something that attracted DM attention to players on previous servers I've played on.  It would be unfortunate to have such a thing penalized in my opinion.

I'd also like to point out (based on other roleplaying servers I've been on) that xp is a reward given usually for quality roleplay, not just any roleplay.

Those who sit around in a gathering spot shooting the shit all day (who would likely receive the greatest reward for this system), do add something to any server; but they usually aren't the ones that get something juicy going, and draw in others into an exciting tale.
#7
Suggestions /
December 16, 2009, 10:21:10 PM
*sighs* And here I thought we were on a generally positive track.  Oh well, nothing good lasts I suppose.
#8
Suggestions /
December 16, 2009, 10:14:49 PM
Quote from: DeputyCool;157087P.S. Gwydion is a dude. Now who's insulting the guy?

Damnit; I knew I should have stuck to gender neutral terms.
#9
Suggestions /
December 16, 2009, 09:53:51 PM
The poster may have made an error in posting the suggestion, and all of the subsequent responders likely have valid points.  However Deputy Cool, with language like this:
 
Quote from: DeputyCool;157073thus I said it would've likely just been better kept to yourself
you should ask yourself if your replies were intended to be needful defensive of the DMs of EfU, or if you were attempting to help clarify the original poster's missconception.  If it was the former goal, congrats, another battle won, at the cost of another person's good time.  If it was a latter, I think it's obvious this attempt was a fail.  Every opinion has a polite and diplomatic way of being presented.

Quote from: DeputyCool;157073was not something you can't(sic) really judge

Everyone is entitled to judgment, telling someone they are not qualified to make a judgment is a logical fallacy, and will inevitably make them either angry or unwilling to share in the future.

Quote from: DeputyCool;157073If you choose to take my response in such a way, and be a martyr

Your posts were either intended exactly the way they were received, or you have a real communication issue, because an insulting condescending tone was clearly present throughout.  Also handing down a negative judgment for an involuntary action you dislike isn't at all fair.

Quote from: DeputyCool;157073I think you're reacting a bit childishly

Insulting.

Quote from: DeputyCool;157073If you want to complain, make sure you know enough to be complaining first!

 Doesn't get more condescending then that.

Quote from: DeputyCool;157073Does that mean I think you're a "whiny bitch"?

It's implied, if not overtly stated.

Quote from: DeputyCool;157073I didn't see the point of the thread, except as something to drum up people

If the point was not seen, you should determine whether the poster was simply in error, or you misunderstood what was posted before launching a diatribe against the poster.  The language used in the original post struck me personally as seeking to be constructive about what was likely a touchy issue.

Quote from: Gwydion;157060Please take this constructively,

Quote from: Gwydion;157060I'd like to see

Quote from: Gwydion;157060Both of those are great

Quote from: Gwydion;157060Some of the best memories I have on EFU Before and After are DM possessions.

Quote from: Gwydion;157060I know the DMs are busy, and I know they are working hard on cool stuff.

Quote from: Gwydion;157060You guys are great RPers.

Her posts contain as many positives as yours do negatives.  It is obvious to me that the poster was afraid of just your sort of response which I see on too many persistent worlds.  Sure the attitude has valid reasons, but it is still ultimately destructive.
#10
Suggestions /
December 14, 2009, 06:11:15 PM
Quote from: Elytherin Dragonius;156845magically Mithril might be superior to leather for its ability to allow magic transfer or the like but the 10% SF takes into account the restriction of the casting, but in the case of that the mithril would be covering the arms and generally restricting the subtle movements needed to spellcast (shouldnt really apply to sorcerers as they mould their magic inside them and simply need to release it)when your talking about the leather option your removing the restriction from the weight/thickness of the material, when doing that its no more a restriction than cloth but still offers "some" protection but less then a full set of leathers

The properties of mithral are not magical in nature per PnP, the metal is just able to be made into lighter, less restrictive armor of the same strength then steel armors.  Without some sort of magical enhancement, it still has -some- restriction in PnP.

The main advantage to mithral chain verses mage armor in PnP-duration aside-is the ability to enchant it beyond a +4 AC bonus.
#11
Suggestions /
December 13, 2009, 08:55:16 PM
I'd just like to throw out there that in PnP, mithral as a material, has specific statistics that make a mithral chain shirt specifically offer less spell failure.  

There is no equivalent for leather, and for likely good reason; in PnP you can wear armor you aren't proficient with, the only consequence is that the armor check penalty which only applies to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble normally...  Now take the penalty on all skill checks involving movement (including ride) as well as on attack roles.

Mithral reduces the weight of the chain shirt, increases the maximum dexterity bonus by 2, reduces the arcane spell failure by 10%, and the armor check penalty by 2.

Thus making the stats for the mithral Chain shirt: AC +4, Max dex +6, Armor check Penalty 0, Arcane Spell Failure 10%

As you can see, the armor check penalty is 0, so there was no need to have another material to be made into armors that provide less AC, this was intended to be worn by non-proficient characters.

As for the additional -10% spell casting failure, that was a probably concept thrown back from the days of 2nd edition when a wizard/fighter could wear a set of elven chain without issue.  In 3rd edition it is only possible through an enchantment that is found (if it exists) somewhere besides the DMG.
#12
Suggestions /
September 10, 2009, 07:03:44 PM
The only reason Perform in NWN is a bard only class skill, and in PnP it is available as a class skill to others-and a cross class for the rest-, is because NWN mechanics were designed for combat only, and a non-bard taking perform won't be able to use bardsong which is the only combat application of the skill.

The simple fact is that perform in it's basic nature is simply one of the profession skills; devoting a day to performing affords a check which provides the performer with a variable amount of income.

As a prospective new player here it is somewhat upsetting to see players attempting to pigeonhole classes into roles.  Yes a soldier is primarily trained to fight, but it's absurd to suggest they cannot have a hobby on the side playing an instrument or putting on a play.

The PnP cross-classing of the skill does make it so a rogue or bard will always be able to out-perform a fighter (and at the same skill point cost)  But a fighter throwing some of his scant skill points into something like perform adds flavor to the class.

Anyone can sing a song, tell a story or emote a dance, and in my experience, practically speaking other players typically don't attach greater acclaim to a character who has a +20 to his perform check, the skill is taken to support the roleplay, the roleplay isn't used to support the skill.