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Messages - tears_of_elysium

#1
Suggestions / Reply
July 25, 2009, 08:12:40 PM
Reply

I was just putting the source material out there for discussion... :( I apologize if my first post in suggestions was on a dead topic.
#2
Suggestions / From a PnP Perspective
July 25, 2009, 08:05:30 PM
From a PnP Perspective

In the Magic of Faerun supplement, one of the first Forgotten Realms supplements to be released after the first Forgotten Realms Campaign Setting, there is a feat called "Energy Substition", a metamagic feat which does just that - allow a caster to swap out one type of damage for another.

QuoteENERGY SUBSTITION [METAMAGIC]
You can modify a spell that uses one type of energy to use another type of energy.
Prerequisite: Any other metamagic feat, 5 ranks in knowledge (arcana).
Benefit: Choose one type of energy: acid, cold, electricity, fire, or sonic. You can modify any spell with an energy designator to the chosen energy type instead. A substituted spell works normally in all respects, except that the type of damage changes. For example, an acidic fireball spell still deals damage in a 20 foot spread, except that it is acid damage instead of fire damage.

If a spell has a secondary effect, the altered spell still has that effect. For example, a shout spell can deafen creatures and deals extra damage to crystalline creatures; if fire is substituted for sonic energy in a shout spell, creatures can still be deafened and crystalline creatures can still suffer extra damage. Sometimes a spells minor effects are directly related to the spells energy, for example, a flaming sphere can set items afire, but a purely sonic or acidic flaming sphere does not.

When a spell deals some damage that does not come from energy, Energy Substitution does not effect that portion of the spell. For example, ice storm deals 3d6 points of impact damage and 2d6 points of cold damage. An electrical ice storm deals 3d6 points of impact damage, and 2d6 points of electrical damage.

A substituted spell uses a spell slot zero levels higher than the spells actual level.

Special: This feat may be taken multiple times, and applied to multiple different types of energy.

So there is setting or world based support for this suggestion. As to the reason why casters might take something like this, which people have wondered in this thread, for wizards it is probably less relevant, but for sorcerors and even to a lesser extent wizards and other casters, it gives them increased flexibility within combat against an enemy with resistances, and more range generally or discretion (for instance not wanting do a particular kind of damage, from an rp point of view).

That said, I can understand why it might be too difficult to implement in a hakless server, because it would require the addition of a feat or a feat representative item. I don't understand scripting or anything well  enough to know what is and isn't possible, but I just thought I'd make sure the relevant source material was out there in any discussion of it.
#3
Off-topic Discussion / New to the Server
July 21, 2009, 12:54:48 PM
Hi everyone!
 
First let me say that I am really really impressed with the atmosphere and feel of this world... as someone who has never played this module before you really get immersed into the setting you have created, I love it! That said, I had a question... where should I go about posting to see if my PC, Anna, can find work at one of the inns around town? It seems like the best way for me to learn people, places, and goings on, and a PC tavern employee can add a lot to the setting.
 
Sincerely,
Tears of Elysium