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Messages - Sion Ti'ren

#1
Screen Shots & Obituaries /
October 18, 2011, 11:14:51 AM
haha, awesome.

can't beleive I missed it though. signed up and did IG training and everything, got really excited, then missed it.

will have to make sure I'm there for the next one!
#2
Off-topic Discussion /
July 11, 2009, 08:04:06 PM
Allright, may or may not have noticed I've not been around.
Reason is, I got me a shiney new game to play and it has been keeping me distracted. So, I'm pretty much out of game till I get bored of it.
 
And an added appology to the DMs for this happening after I'd sent in an app, will definitly jump into my aplication and goals as soon as I get bored of this shiney new game, feel a bit bad for the poor timeing.
 
anyway, have fun everyone and will be back when I'm back.
#3
Suggestions /
June 20, 2009, 09:30:39 AM
Death Singer: Your bardic magics manifest in the ways of negative energies, perhaps the magic in your blood comes from ancestors carrying blood of demons, devils or minions to a dark god.
- Sets bard song damage type to negative energy damage
- Gives access to “Negative Energy Ray” as a bard spell (or as a one use per day spell like ability)

Divine Song
: Your bardic magics manifest in the ways of divine energies, perhaps the magic in your blood comes from ancestors carrying blood of celestials or servants of a goodly god.
- Sets bard song damage type to divine damage
- Gives access to “Seering Light” as a bard spell (or as a one use per day spell like ability)

Mystic Singer
: Your bardic magics manifest in the ways of magical energies, perhaps the magic in your blood comes from ancestors carrying blood of magical creatures or dragons.
- Sets bard song damage type to magical damage
- Gives access to “Magic Missile” as a bard spell (or as a one use per day spell like ability)

(not sure if its possible to add spells to the list of selectable bard spells [like how cleric domains do] without a mod which is why I added the "or spell like ability" part)
 
Battle Rager
: Your barbaric raging is more furious than most due to your consistent battles, you can endure the adrenaline rush for longer.
- Doubles the duration of barbarian rage.

City Ranger
: unlike most rangers, you are a master of the city streets and surrounding structures. Your passion lies with the lands made by men, not the wilds.
- change rangers outdoors bonuses (trackless step, movment speed…etc) to work in city areas instead of wilderness areas.

Arcane Deflector
: your skills as a battle mage and parry master are matched by none, your obscure art has lead to and unexplained excellence.
- +2 to all stats while duel wielding bastard swords
- +10 ab while duel wielding bastard swords
(Wizard/Sorc only, must have 10 or more ranks in parry)
#4
General Discussion /
June 09, 2009, 12:42:36 PM
I often use (( in the in character forums to show notations. such as.
 
Quote((the letter is found with a blood stained map attatched to it))
 
image of map here

is that acceptable?
#5
Suggestions /
June 08, 2009, 04:43:43 PM
Quote from: Mort;130213Sion, I thought you ragequit.

some people don't read :(
 
Quote from: Sion Ti'ren;129130Well, I'm out, possably only for a few days to calm down possably for good.
#6
Suggestions /
June 08, 2009, 03:57:36 PM
I'm a player, and I'm strongly against it. your face isn't something you should be able to change over night.
 
If this gets implemented I'll demonstrait the stupidness by changing my face every ten seconds. It will be like everyone became a shifter!
 
<.<
#7
Off-topic Discussion /
June 02, 2009, 01:24:14 PM
Well, I'm out, possably only for a few days to calm down possably for good.
 
would like to say that the server is amazing and while in game I've had a lot of fun, the DM team come across as really nice people and do an amazing job, cuddos to you.
 
Saddly, I'm not going to stick around in an enviroment where I'm constantly subjected to malicious personal attacks such as this.

Belatedly removed by 9 for the sake of the childrens.
 
Out of line. I've had enough
#8
Bug Reports /
May 31, 2009, 11:59:20 AM
I had a similar problem a while back and made a post here:http://www.escapefromunderdark.com/forums/showthread.php?t=29145
 
If that helps at all.
#9
Screen Shots & Obituaries /
May 28, 2009, 07:40:07 AM
"four origional"? I know I keep out of sight but I was around before Kzeruh.
:(
 
Aslo, boo... we are running out of men.
#10
Suggestions /
May 27, 2009, 03:16:42 PM
Quote from: The Beggar;127940Really, you are taking a cleric class with d8 HD, great Will saves, access to some of the better buffing spells for questing as well as some incredible PvP spells, and adding a summon at will equal HD animal tank you can buff with said spells.

Clerics get d8 HD too and just as good will saves. Clerics also get fullplate armour and spontanious healing, turn undead and domain powers etc.
 
Druids can't wear metal, have restrictions to weapons, no turn undead, no domain powers, not as good casting as a mage or a cleric (they have nice spells but in perspective mages/clerics get more and better spells).
 
 
Quote from: The Beggar;127940Druids and clerics are already overpowered for a low magic setting. We nerf wizard familiars until they are of no use outside RP, yet continually revamp clerical summons, animal companions, and add in hosts of overpowered new domains.

Most of your protest seems to be against Clerics to be honest, and the fact wizards don't get damage reduction regenerating mephits anymore.
 
As I said, I'm not asking for an uber unstopable animal companion, but they have been sevierly weakened from default so they are weaker than a mages "no use" familiars, infact they are weaker than low leveled summoned units.
 
I'm not sure why you are comparing Clerics to druids as druids have been nerfed from default yet clercs have been imporoved. oh, and those "cleical summons" they are actually "wizard summons" you select your wizards summoning theme on creation.
 
Again, by no means am I saying Druids are weak, but the animal companions should be useable, as they are suposed to be.
 
P.S. Sorry about the big screenshots, didn't know you could hide them like that :p
#11
Suggestions /
May 27, 2009, 01:47:38 PM
Quote from: FleetingHeart;127927Send em my way Scotty. Just let me know what you want done
 
Although, I have to disagree with the OP concerning Jungle panther.... It's damage is insane. At level 6 with Bulls and Magic Fang...I saw this thing rarely missing and it's crits were in the range of 40 damage. Even it's health is ok. It's not meant to tank quests. It's not really meant to get hit at all. And with the new stealth commands that is easy to accomplish, just put it in stealth before you tell it to attack something. No AoO then as it charges in. And if something does turn to attack it, have it run off.
 
Where it lacks is in stealth. Much like the black panther, actually. And I'm sure most of the other companions. Wolves, rats, stone lizards, hawks, and badgers all ought to have stealth that is equivalent to the druids wildshapes with the druids buffs (since druids can't buff Companions easily, short of making potions and feeding them to the companion).

Ok... going to have to show my point here...
 
This is Tabitha, my animal companion.
[hide="Huge screenshot"][/hide]
 
3-8 damage, 13 AC, 28 HP, 5 ab.
 
tho she constantly has power attack on so thats 0 ab and 8-13 damage... decent damage with Power attack, but unlikely to hit. and given the 28 hp and 13 AC, she will die before she gets that hit in.
 
 
 
this is a summon monster 2 spell.
 
[hide="Huge screenshot"][/hide]
 
the level 3 summoned unit is better than my animal companion... In a fight Tabitha wouldn't stand a chance against it.
 
now, given tabitha's ab progression, at level 6, she will have... 1ab... thats a 50% miss rate against someone with 10ac... and a 2/10 chance at hitting the low level summon, the low level summon (half Tabitha's level) has a 6/10 chance of hitting Tabitha. Outch.
 
oh, and just for kicks, this is what Tabitha is like when I export my character and go on the single player campaign.
 
[hide="Huge screenshot"][/hide]
#12
Bug Reports /
May 23, 2009, 01:10:28 PM
QuoteThe point of the matter is the magic may be coming from the item, but it still requires lots of skill to maintain control.

where as an item that casts summon creature 5 (such items do exist) requires no skill to maintain control? summon creature 5 is a higher level spell, stronger magic.
 
the issue is that the items are functioning as spells rather than as items, while other summoning items do function as items rather than as spells. it makes no sense that conjuration items require no skill to maintain control, while necromancy items need summoning points, that makes no sense at all. and why is necromancy more complex than conjuration? what about planar binding?
 
QuoteAnyways, your overly exaggerated examples don't really prove a point, because they are just that -Exaggerated, and haven o bearing on common occurances. No low level is going to find themselves with a summon 9 or a timestop item. If a PC ever does, you can bet your ass they are going to be a level 8 + PC who rocks faces.
ok, same argument only with a scroll of summon monster 6, its possible to get and its more powerfull magic than animate dead. your also connecting loot to levels, which is rediculous, look at Proverson. Or even the fact that my level 4 character has a 1 use per day animate dead item.
 
QuoteA summoning spell does not require as much skill to control, as you're not controling it for as long. Conjuration is much simpler inherently than animation as well! So that is somewhat of a poor arguement.
I have no idea why necromancy is more difficult than conjuration. so I can control a dragon without any skill but I can't control a zombie?
 
QuoteIt makes perfect sense IMO that animation items use points, otherwise we would have no cool necromancers. GSF: Necromancer significantly lowers the point cost, but as it is a level 4-5 BARD PC is probably not going to be able to animate that well.
So, I'm not aloud to be a cool necromancer bard? the items arn't that easy to get as it is. are you saying to be a cool necromancer you MUST be a cleric?
 
QuoteSeriously, think about it. You're a BARD, not even a real mage. Your magic is a supplement, not a practice you devote yourself wholly to like a wizard or to a lesser extent a sorcerer.

I'm a bard with a powerfull magical item (which is not even useable by wizards).
 
Again the point.
 
the issue is that the items are functioning as spells rather than as items, while other summoning items do function as items rather than as spells.
#13
Bug Reports /
May 23, 2009, 10:34:47 AM
first point was an over exagerated example, its an item, the power is coming from the item. yes a level 9 summon item would be a powerfull item, but the point was that it has no relevence to the characters caster levels, so why should animate dead?
 
As for the bards thing, bards get half summoning points (10 every 2 levels) so I need to be level 8 and have GSF necro to do it. but thats besides the point. my complaint isn't about that, infact I'm not really complaining, you both seem to have missed the point that it seems to be a bug.
 
I seriously doubt that an item useable only by barbarians to animate dead was intentionally designed so barbarian's can't use it.
 
I understand that animate dead is a powerfull spell, and yes. The item I have is a powerfull item. but the magic is coing from the item, so my summoning points shouldn't be factored into it. If that was the case, then all summoning items should also take up summoning points.
 
QuoteEven so, TBH I can't really imagine any PC under level 6 being experienced enough to animate the dead. (Aside from clerics which is kind of dumb but w/e!)
again, the magic is coming from the item, if a level 1 mage had a time stop scroll he would be able to use it, not because of his power but because of the item's power.
 
QuoteAnimation is a big deal and not for hte inexperienced, 'Nuff said.
Stopping time is also a big deal, but if I stummble across an ITEM that can do it, my being experianced goes out of the window since the power is coming from the item, same with animate dead items.
 
and again, I'm not expecting to see timestop items lieing around, just using it as an exagerated example to prove the point.

 
there seems to be a system where items ignore the summoning points but are capped at only 1 summon at a time so none casters can use them, animate dead items for some reason do not follow this system. I'm pretty sure this is a mistake. probablys something missed in the coding.
 
AKA a bug.
#14
Bug Reports /
May 23, 2009, 08:58:15 AM
that makes no sense.
 
Firstly the item has class restrictions so it CAN NOT be used by a cleric (or wizard). My bard is a necromancer and has "no real way to shine" since he has to rely on scrolls or items to animate dead, but I can't do it because it requires excessive points (while a summon Monser 4 spell scroll does not require points)
 
secondly conjuration is a complicated art, yet I can freely use a level 9 spell scroll to summon a dragon or something. Taking up a lot of points is fine, the issue is that other sumoning items do not take up points so either all items should take points (which would suck) or all items should not take up points (which is how it is, except for animate dead)
 
I'm pretty sure that this is a bug because other wise it is forcing all necromancers to be clerics
 
QuoteIf you want to be able to animate like a pro, take caster levels and spell focus: Necromancy.
I have caster levels (bard) and I have spell focus Necromancy. but its not enough.
(again, I can still use summon monster 9 from an item if I had one, which is FAR more powerfull/complex)
#15
Screen Shots & Obituaries /
May 20, 2009, 07:50:46 PM
Boo!
 
why did you have to die while I was away
:(
You were the one person I related to most in the brotherhood...
 
had a lot of fun times, like trying to make you my slave and offering loot in exchange for whiplashes. So much distrust between us.
 
=^.^=
 
only scrteenshot I have.
 

 
Neco's and demons and drow, Oh My!