Seems some people think the hard quests are easy or not realy hard, but can I ask you a question. What class(s) are you? Bet most of you will say fighter/rogue or some other combo that attempts to up you're hp while still getting the benifits of a low hp classes special. Do you honestly think a group of all fighter/rogues and a ton of healing makes for a good judgement of a quest's difficulty. How about next time instead of taking a bunch of people near the max for the quest lvl req who all have 60-70+ hp instead take people at the lower to mid side with some rogues, clerics or mages added in, charactors who won't have the uber hp of a fighter. I mean most of you basicly have stated the way to win a hard quest is to Metagame and take people you know to be high lvl....
Mort, the reason no one complaines about barracks is because 1: Its not done very often and 2:when it is attempted the groups are very restrictive, usualy requiring you to be near the high end of the lvl cap, this is because the groups that don't, have a very good chance to TPK. You also bring up a good point, about asking the low lvl to heal with somthing you give them, only problem is them getting close to the fight can trigger the AI to target them through a group of fighters, meaning they end up running all the way to the start of the quest or dying.
The reason people complain about whats new to them is because they have not yet mastered the quest enough to use the OOC info to beat it over and over. I'll bet you when Vrazden first came out people had issues with it, till they mastered the traps, the way in, the best way to prevent goblin acrchers from hitting them, where the traps inside are, where goblin sneak attackers are, and everything else. Now that they have people farm Vraz runs for fun, which is not good.
I forget where it is but some of you need to re read the post that states every time you do a scripted quest, its different then the time befor accoring to yer charactor. So no acting like you know where everything is or what to expect, and then using that to base yer group on. I can understand some use of the OOC info but if its entirely what yer group is formed around then thats sad.
Mort, the reason no one complaines about barracks is because 1: Its not done very often and 2:when it is attempted the groups are very restrictive, usualy requiring you to be near the high end of the lvl cap, this is because the groups that don't, have a very good chance to TPK. You also bring up a good point, about asking the low lvl to heal with somthing you give them, only problem is them getting close to the fight can trigger the AI to target them through a group of fighters, meaning they end up running all the way to the start of the quest or dying.
The reason people complain about whats new to them is because they have not yet mastered the quest enough to use the OOC info to beat it over and over. I'll bet you when Vrazden first came out people had issues with it, till they mastered the traps, the way in, the best way to prevent goblin acrchers from hitting them, where the traps inside are, where goblin sneak attackers are, and everything else. Now that they have people farm Vraz runs for fun, which is not good.
I forget where it is but some of you need to re read the post that states every time you do a scripted quest, its different then the time befor accoring to yer charactor. So no acting like you know where everything is or what to expect, and then using that to base yer group on. I can understand some use of the OOC info but if its entirely what yer group is formed around then thats sad.