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Messages - Nas

#1
General Discussion /
April 29, 2009, 08:34:24 AM
Seems some people think the hard quests are easy or not realy hard, but can I ask you a question. What class(s) are you? Bet most of you will say fighter/rogue or some other combo that attempts to up you're hp while still getting the benifits of a low hp classes special. Do you honestly think a group of all fighter/rogues and a ton of healing makes for a good judgement of a quest's difficulty. How about next time instead of taking a bunch of people near the max for the quest lvl req who all have 60-70+ hp instead take people at the lower to mid side with some rogues, clerics or mages added in, charactors who won't have the uber hp of a fighter. I mean most of you basicly have stated the way to win a hard quest is to Metagame and take people you know to be high lvl....
 
Mort, the reason no one complaines about barracks is because 1: Its not done very often and 2:when it is attempted the groups are very restrictive, usualy requiring you to be near the high end of the lvl cap, this is because the groups that don't, have a very good chance to TPK. You also bring up a good point, about asking the low lvl to heal with somthing you give them, only problem is them getting close to the fight can trigger the AI to target them through a group of fighters, meaning they end up running all the way to the start of the quest or dying.
 
The reason people complain about whats new to them is because they have not yet mastered the quest enough to use the OOC info to beat it over and over. I'll bet you when Vrazden first came out people had issues with it, till they mastered the traps, the way in, the best way to prevent goblin acrchers from hitting them, where the traps inside are, where goblin sneak attackers are, and everything else. Now that they have people farm Vraz runs for fun, which is not good.
 
I forget where it is but some of you need to re read the post that states every time you do a scripted quest, its different then the time befor accoring to yer charactor. So no acting like you know where everything is or what to expect, and then using that to base yer group on. I can understand some use of the OOC info but if its entirely what yer group is formed around then thats sad.
#2
General Discussion /
April 28, 2009, 05:33:21 AM
Ohhh the horror stories I could tell you. I agree 100% with Ebok's point that non Power Gamer charactors, ones who are not min/maxed with feats specificly taken to make them gods in PvE are at a painfull disadvantage.
 
I personal with Nas'felor need a hotkey that says "Don't worry, I allways die at lvl5". Want to know why that is? because hes a lvl 5 cleric of kelemvor whos built in a way to make him a prime cleric of kelemvor, but a pathetic PvE charactor when hes not fighting undead.
 
This means in just about any quest that has a lvl req 3-8, 75% of the creatures can kill me in 3-4 hits. Goblin archers, goblin rogues, nightriser archers, any NPC with sneak attack including cats, creatures with an average damage greater then 10 a hit, most lvl 3 or higher spells. All of these in small amounts, sometimes one one or two hits, will drop me either below 0 or dead. So far I have yet to do a Vraz quest, in the 3 times I have attempted it, and live. Same goes with the barracks in which I've died in both attempts. Of the three times I have done the observatory, I've died in two of them from mass magic missle swarms.
 
And you know what, I'll keep doing them because I enjoy Rping with the others I go with, though I may never get past lvl 5 if every time I step into a room I get plastered with my 38 hp. Shure the R/W ratio is out of wack for players trying with charactors on the lower side of the lvl requirements.Those who often have to use all of their healing to reach the boss only to have junk loot be the reward. But sometimes if the Rp is there its worth it anyways.
#3
Suggestions /
April 18, 2009, 10:43:36 AM
Book of the Dead
 
Alignment Requirement : Lawfull Neutral
 
Class requirement: Cleric
 
Diety Alignment (Dm enforced): Kelemvor
 
 
 
1/day use of undeath to death
(insert a turn undead feat)
 
 
*description*
 
A book carried by the faithfull of Kelemvor in thier duties as caretakers of the dead. By calling on the name of Kelemvor while holding open the book undead within the area are destroyed and the names of those who the undead once were appear within the book of the dead. Acts as a greater Holy Symbol.
 
 
Perhaps a reward after some very difficult feat from clensing the Jergal of the undead taint forever or such.
#4
Suggestions /
March 23, 2009, 07:21:24 PM
One thing would be the fact tower shields are not ment to be dragged around and used during moving combat. They were ment for the users to make a shield line and stab past them, not parry, dodge, and such. So if we were to see more effective tower shields, speed and dex penalties may be in order. Or lowered AB instead of dexterity, because its not just the dex fighters tower shields should cause to have a problem swinging.
#5
General Discussion /
March 23, 2009, 07:13:12 PM
For me, it would have to be a toss up, leaning to hardcore. I often do enjoy spice to a quest, or an event where perma death is very  possible. I find though that  often enough one does not die because of the dms actions, or the NPCs but because of those one travels with. Its unfortunate when those you travel with don't want to use their healing items or potions, instead rushing ahead. As you, the dm team must often notice, the promise of loot and xp will ruin a good event because people become too focused on the reward, and not those they play with. Perhaps if more often, those who screwed around during an event found themselves less often chosen to be brought along, or suddenly surrounded by creatures and needing to be rescued by those they so carelessly ignored in their own greed, others might enjoy the more hard core challenges.

Sorry if the point is less clear then I wanted, trying to type with a migraine and bright light in my eyes.
#6
Suggestions /
March 15, 2009, 04:49:08 PM
Perhaps a different way of handling the penalty is in order, one that still has the effectiveness of a LA while not being crippling. like 10 or 15% xp penalty per lvl adjustment. so you wold get 80 xp on a quest that gives others 100 with a LA of 2.

This way you still get xp, no matter what. And yet it takes a longer time then for normal races.

As someone who is playing a LN Cleric of Kelemvor, I would enjoy seeing the PC monster team become more prominent in DM run events and day to day life.

Go team middle ground