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Messages - Flying Swordfish

#1
General Discussion /
May 30, 2009, 02:09:33 AM
Thanks a bunch, RwG, that was awesome.  I can't wait to see what changes happened to the areas IG because of this.
#2
Off-topic Discussion /
May 28, 2009, 05:52:51 PM
Welcome to EfU and EfU welcomes you!  The unattainable is unknown on EfU.
#3
General Discussion /
May 27, 2009, 09:37:09 PM
5 looks exactly like somebody I know IRL.
#4
Screen Shots & Obituaries /
May 27, 2009, 09:29:47 PM
Was fun to antagonize.
#5
General Discussion /
May 26, 2009, 07:16:59 PM
Quote from: Random_White_Guy;127802As for the concern of a lack of place like Mur, that's in the works. Just be patient. <_<

YES!
#6
Screen Shots & Obituaries /
May 21, 2009, 08:10:56 PM
Clarice was very cool.
#7
General Discussion /
May 13, 2009, 05:57:05 PM
Kukris, kamas, daggers on non-wizard.
#8
Suggestions /
May 10, 2009, 12:47:23 AM
The storms are sweet.  Now more people can play grizzled rangers or veteran explorers who are not bothered enough by the rain to move inside Kingsman's instead of standing right outside the door.
#9
Off-topic Discussion /
May 08, 2009, 04:23:53 PM
I want a hat like that.
#10
Bug Reports /
May 06, 2009, 07:42:38 AM
The run you were on had several very low level characters on it.  That probably made it a little easier.
#11
Bug Reports /
May 06, 2009, 05:57:32 AM
I have an identical screenshot, but with Daniel Hull instead of Montgomery Proverson.  Oddly, it is still a Proverson Mercantile Guild key that is removed from my inventory.

Edit: I also would like my 10 days, if it's okay.
#12
Suggestions /
May 05, 2009, 08:01:03 PM
The harpies and kobold level range changes would be cool, but don't drop the max range on trogs.  With the addition of a certain threat a while ago that wasn't in the original version, and the potential for the end encounter to drop 12 fishers if your party has a couple lvl 6s, it can become something of a challenge.

Even dropping the level range on harpies might not be the greatest idea.  If that change is implemented, the options for a lvl 7 become Nightrisers, Gnolls, or Jergalite Mortuary.  The last of the three is just as easy as harpies, without the chance of the confusion TPK, it just gives low rewards so people don't spam it as much.  Gnolls is pretty balanced now, but can use up a lot more supplies than it gives if your group is much off from an "optimal" party.  And Nightrisers is kind of like hell on Earth, and can only be done at night anyway (it is ridiculously fun, though).  Of course, lvl 7s can still go do the easy higher level quests like crystal mine, Vrazdn, and Broodkeepers, so maybe this niche doesn't need to be filled.

The kobolds suggestion, I support because I want to take this quest more often, and you just don't see too many groups going for it.  It's not actually as hard as reputed, but I think just a little bit of a buff-up on the end battle and it could be a very solid 2-6 quest.  It wouldn't be quite as hard as imps, illythiiri, or sewer goblins, but probably on par with troglodytes and snakes.
#13
Off-topic Discussion /
May 05, 2009, 02:34:01 AM
Welcome to the server.  I play the character Daniel Hull.  Look forward to seeing you in-game.
#14
General Discussion /
March 26, 2009, 08:26:35 AM
I play with music on.  The new 1.69 tracks are pretty sweet.
#15
Suggestions /
March 18, 2009, 05:36:48 AM
I've done it five or six times and never seen this rune.  One of the times I was the only person looting.

Besides, it's only an object.  Not like they're potions.