Quote from: I can has fun?;109666What I've also seen, however, is an attitude that only fighters contribute to a battle, or that they deserve a bigger share of the pie simply by virtue of what they are. That annoys me OOCly. I can see the justification for giving them first share of the healing supplies, but beyond that I think it is unjustified.
At the moment I play a wizard as my main character and I've encountered this trend several times as well, and while those who usually put their hide in more danger can be justified a greater reward ICly, it's still a little silly when that level 4 warrior is granted three or four times the gold compared to the backline mage of the same level. Sure, a low-level mage isn't particularly mind blowing, but I'd still expect people to remember those buffs, or that lifesaving cloud of bewilderment at the vital moment. Moreover, most of the backline characters are often happily keeping the frontline fighters alive with wands and potions, even if that seems to be quickly forgotten when the time of sharing the spoils comes.
While I'm sure that all of this can be explained ICly, I have to admit that a few times I've been frustrated when the reward after a day of slinging spells, identifying the party's magical equipment and spending three rods of minor healing on others turns out to be 25 gold and a few cantrip scrolls. This sort of a deal seems to be especially common with bigger parties, and I wholeheartedly agree that a distinct loot-party size scaling would already fix half the problem.
[Edit]
Not to derail the thread any further, this isn't a "I'm not getting enough lewts" rant, but rather I feel that support characters are underappreciated a lot of the time. Obviously a distinct line between IC and OOC should be drawn in this matter. In any case I had to get that out of my system.