It is not just for faction HQ's. It can be for community related projects, business related projects for PC merchants, etc. The system could also be used to track the clearing of rubble. It could also be used for building various things, like statues. All of the core mechanics needed to build this system already exist in the module in one form or another, and while I am not a scripter, I don't imagine that it'd take more than an afternoon of dedicated scripting to put it all together in a form ready for bug testing.
The core spirit of EFUA is / was supposed to be different from EFU. This suggestion is in the spirit of EFUA's original intent: to help PC's build things. It's primary goal is to help DM's and PC's track progress and effort.
The core spirit of EFUA is / was supposed to be different from EFU. This suggestion is in the spirit of EFUA's original intent: to help PC's build things. It's primary goal is to help DM's and PC's track progress and effort.
Quote from: Howland;101256One more thing. The argument, advanced occasionally since Day One of EFU, that PvP was the only way to accomplish something meaningful in our environment has always bothered me. It has bothered me because I have the perspective of someone who sees all the things that players accomplish and how often no PvP is involved at all. Really, the best way to accomplish things has generally been just whoever can bring more PCs to their side/involve more players - but, there is some truth that at times towards the end days of EFU PvP was more prominent.
One of the very specific changes we wanted to make with EFU:A was focus on this idea that the best rewards would go to those who would build, rather than destroy. As an example, in EFU PCs loved to bomb and burn down buildings. We prided ourselves in being responsive to PC actions, and generally would go to remarkable efforts to ensure that the module was always updated with these piles of rubble and so on, and I think some players got the idea that bombing/burning/destroying was a pretty good thing to do.
Regardless, in EFUA we wanted - and want - to particularly promote the idea that characters that build neat stuff (factions, rituals, ceremonies, whatever) will get extra special attention from us. This is, as before, independent of alignment.
Please understand, this is not a call for more DM messages requesting supervision for crafting-related things (we have a thread for that), but rather - doing stuff that is productive and interesting and makes us want to watch you, rather than feeling obligated to.
So yes, that is our intent. "Building" rather than destroying.