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Messages - vawton

#1
Off-topic Discussion /
November 18, 2008, 09:52:46 PM
NG Human Wizard
#2
Suggestions /
November 17, 2008, 10:20:24 PM
I rarely ever see any crossbow bolts dropped at all, even on quests were the enemies are all using crossbows. More cool bolts, please!
#3
Suggestions /
November 17, 2008, 10:14:34 PM
I think this already happens. Both on top of the zig and in the gazer village during lightning storms I've seen my main PC make autosaves vs. elec.; but because he has such fantastic reflexes he's never taken any damage. But, it would make sense to apply a penalty to the save if wearing metal armor.
#4
Suggestions /
November 03, 2008, 04:32:15 AM
I think it would be nice to know if DMs are on. I've been trying off and on for the last 12 hours to get one to have like a 10 minute conversation with an NPC, and never got any response. I guess DMs take Sundays off ;).
#5
Suggestions /
October 09, 2008, 06:24:30 PM
I ran into a similar situation in the foothills exploring alone with Level 3 PC. It was very stupid and I deserved what happened. I had lousy detect and hide skills and got ambushed by a leopard. Before I could even react, I was on the ground with -7 HP. Fortunately, he stopped attacking once I was down, I stabilized, and slowly got back to positive HP. And he didn't continue his attack when I got back up, so I was able to swallow a bunch of healing and then finish him off.

But, what frustrated me after such a miracle escape, was the fact that I only got 1 XP for killing him, plus another 5 XP when I sold the hide. I understand the philosophy of low XP for spawns to encourage cooperation between PCs, and I was aware of that before I even rolled my first PC, but it was certainly a life-altering event for my PC, and I think it would be fairer to reflect that in XP gained. I'm not talking a lot, but maybe like 50-100 XP per spawn up until Level 3, and then drop it to minimum once at Level 4.

Anyway, to get back on thread, I think the powerful spawns near the Zig are fine the way they are. This a dangerous untamed place, and you can still die even if you aren't stupid and follow all the precautions. Heck, I had a Level 2 PC just hanging out alone at night on top of the Zig, when a riser intruder came after me. If I hadn't been able to run faster than him, and scream for some timely assistance from a higher level PC who just happened to be nearby, I would have been one dead little gnome :).

So, keep the spawns like they are, just give a bit more XP to low-level PCs for them. I mean, don't we all learn more from our stupid mistakes than from
doing everything right? :)
#6
General Discussion /
September 28, 2008, 06:58:28 AM
Ah, ok, I didn't realize the herb pouches used the Heal skill. And they have the same disadvantage as the healing kit in that they take longer in combat to use then potions. Cool. Thanks.
#7
General Discussion /
September 28, 2008, 06:36:50 AM
I like this idea too.

But, I've yet to find a doorlock that I can pick. True, I'm still low level, have only been on the server about a week, and have yet to travel very far from the Zig, but every door I've come to is either already unlocked or "requires a special key". Sorry if that's a bit off-thread.

But, anyway, it would be nice the get a bit of XP for learning a new spell off a scroll, or scribing a specific spell to a scroll the first time. Or maybe even for the first successful use of a Skill or Feat.
#8
General Discussion / Why can't we pickpocket? :)
September 29, 2008, 04:40:07 PM
Just wondering why this skill was disabled. It's certainly one of the funnest things about playing a rogue.
#9
General Discussion / Why no Healing Kits?
September 28, 2008, 06:44:47 AM
Since I first began playing NWN, I've really appreciated that a non-cleric pc could use the kits with the Heal skill as a less expensive alternative to potions.

So, why are there no healing kits to be found in EftU? Without the kits the Heal skill is just useless.