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Messages - Yalta

#1
General Discussion /
November 26, 2017, 12:27:15 PM
For the uninitiated whats the benefits/downsides of this move? For example I presume would it require loads of re-modelling and thus a huge effort of time from the DM's? ON the upside do we have a good view on what the improvements will be?
#2
Suggestions /
September 29, 2017, 03:56:32 PM
I understand the final encounter is still bugged. The last two times we have done it different DM's have had to rectify the TPK's that have occurred.
#3
Screen Shots & Obituaries /
September 24, 2017, 07:27:16 PM
I liked him.
#4
Screen Shots & Obituaries /
June 05, 2017, 01:15:01 PM
A+
#5
Screen Shots & Obituaries /
May 29, 2017, 09:43:22 AM
All the best mate :)
#6
We have at present a neat Ai for the Dunwarren Rats which means these creatures behave in a variable way to differing levelled PC's. Attacking the "weak" and leaving the "strong" characters alone. We also have a neat Ai for Deep Grey Grubbers where they are set to hostile but only attack if you get too close...

​It has always jarred with me slightly that very low level creatures in the wilds will pointlessly throw themselves (attacking from half way across a map) against "strong" PC's to die swiftly.

Some wild creatures e.g. Cave Prowlers, wouldn't mindlessly attack that lvl 10 Sorcerer glowing with magic... where as they may attack that lvl 5 bard running about in tatty leathers...

In fact some creatures would (and should imo) actively flee from higher level PC's e.g. Cave Beetles, maybe even low level goblins? etc.

​At the very least some more would behave like Deep Grey Grubbers and only attack if you get close etc.

​So.

Can we use they more nuanced Ai scripts for some more creature spawns to enhance the ambient sense of a living environment, where more creatures are behaving in a "sensible" way.

​PS: Quite rightly many spawns are strong/crazy/super aggressive / stupid and should just attack anything that moves, they should be left as is.
#7
Off-topic Discussion /
October 18, 2015, 10:37:23 PM
After a good few years of fun and such on EFU I think its time to part ways.

I'll likely pop into the forums to check how the story progresses, but that will be it. A number of you I know and play other games with, outside of EFU so see you about.

At its best EFU is a phenomenal, fun project. Be sure to donate, as its amazing that its free!

Best wishes to Howland and the team.

Stay classy.
#8
Screen Shots & Obituaries /
September 18, 2015, 10:26:48 AM
This PC has set the standard for Myconid PC's and made me want to play one.
#9
General Discussion /
August 21, 2015, 11:46:14 AM
This is why we love EFU. Completely awesome that there is a palpable ability to shape the world we play in.
#10
Screen Shots & Obituaries /
August 19, 2015, 10:14:02 AM
Had fun.
#11
Bug Reports /
February 05, 2014, 01:52:26 PM
Unlike all other spiders these are also aggresive to Druids.
 
Unsure if its related. Perhaps they have been mis-classed as Monsterous Humanoid, which would explain them being aggresive to Druids?
#12
Screen Shots & Obituaries /
January 21, 2014, 11:17:56 PM
Good stuff Rose. Really enjoyed our interactions.
#13
Suggestions /
January 10, 2014, 02:01:49 PM
I have seen this quest give out extremely good rewards and loot. No need to change.
#14
Suggestions /
December 28, 2013, 06:49:19 PM
As Aefar says, maybe it would be good for other aberration mobs to have some CR randomisation? Unless Hook Horrors are supposed to be different to all other mobs in this regard?
#15
Suggestions /
December 28, 2013, 06:53:53 AM
To my knowledge, such variability of CR on an otherwise identical mob is not found on any other spawned creature. There are different strength creatures but they are physically discernible from each other, either by name or size.

I guess it is cool if Hook Horrors are the one exception.

But if there is a logic that 'all hook horrors look the same, but can have very different CR', then why not every other creature that spawns? For example why are all eyeballs the same (those that are different being clearly identifiable as 'Greater')?