I would agree and say 'do it for Healing Circle too'. But adjust both to 2d8/level, so they are essentially Mass Cure/Inflict Moderate. That's then an interesting use of a L5 slot for sustained damage/heal rather than One Big Hit. They are both terrible in vanilla NWN and even a big buff to Circle of Doom isn't that attractive. I've not even seen an Astrologian cast Healing Circle and they get it as a L3!. Making them rechargeable would balance them without making the trinkets with them suddenly OP.
It's not *bad* but anyone seriously down with Necromancy probably has Evil or Undeath domain to drop some Empowered Negative Bursts for better damage and big STR drain.
QuoteHealing Circle
1d8 + Caster Level healing centred on you.
Spell Focus: Abjuration heals 2d8 +1 per caster level instead.
Greater Spell Focus: Abjuration heals 3d8 +1 per caster level instead.
QuoteCircle of DoomTo compare, Hammer of the Gods is L4 rather than 5 and:
Damage is increased to 4d8, +1 point negative damage per caster level.
All creatures hit by the spell must make a Will save (same DC as the fortitude DC for halving damage) or be Doomed for 1 minute per caster level.
- Has the same range and AoE
- Does 4d8 at 9, 5d8 at 10, so very similar damage
- Doesn't have a friendly fire problem.
- Can daze your enemies
QuoteNegative Energy Burst
Negative Energy Burst's will save negates the STR drain in addition to halving the damage.
Spell Focus: Necromancy increases damage to 2d8 + caster level.
Greater Spell Focus: Necromancy increases strength drain to 1 + 1 / 4 caster levels if will save fails.
It's not *bad* but anyone seriously down with Necromancy probably has Evil or Undeath domain to drop some Empowered Negative Bursts for better damage and big STR drain.