Mongrelfolk
Favored Alignment : Neutral.
Considered a Shapechanger subrace.
ECL : +1.
Mongreldog
Tag = "Mongrel dog" or "Mongreldog" (Base = Human)
Ability Bonus : Wisdom +2; Charisma -2;
Skill Bonus: Spot+ 2, Listen+2, Hide+2, Move Silently+2
Saving Throw bonus : +1 Will.
Capable of shifting into a Mongrel dog, with bonus Spot/listen/hide/move silent/ search/10% speed.
Mongrelcat
Tag = "Mongrel cat" or "Mongrelcat" (Base = Human)
Grimalkin (Cat) (Base = Human)
Ability Bonus : Dexterity +2; Charisma -2;
Skill Bonus: Hide+ 2, Move Silently+2, Tumble+2.
Saving Throw bonus : +1 Reflex.
Capable of shifting into a Gutter Cat., with a Bonus Spot/Tumble/FEAT Spring Attack/10% Speed.
Mongrelrat
Tag = "Mongrel rat" or "Mongrelrat" (Base = Human)
Rodent (Base = Human)
Ability bonus : Constitution + 2; Charisma -2;
Skill Bonus: Hide+ 4, Move Silently+4.
Saving Throw bonus : +1 Fortitude.
Capable of shifting into a Sewer Rat with bonus hide/move silent/10% speed.
Basic knowledge:
- Mongrelmen share traits of beasts. Horrific and deformed, they are shunned and hunted by most civilized people. The mongrelmen are believed to be the result of a changeling curse, or the degenerate progeny of shapechangers frozen in a morphing stage. The few Mongrelmen who manage to survive to adulthood grew into a small community, hidden, in the alleys of the Mongrelwoods. Most of them pay homage to "the Hidden One", believing in the ritual of feasting which involves the consumption of the flesh of dead humanoids. By consuming the flesh, they believe they will slowly take the charateristics of those species and that by consuming enough different species, the Hidden One will restore their <pure> form -- some more feral Mongrelmen believe this will grant them the power to shapechange as a true Lycanthrope.
Build your character as you would think an Aasimar/Tiefling/Genasi -- but rather than having features linked to the planar -- the Mongrels have disgusting features of animals hard to conceal. These features should be OBVIOUS to those who read your description if you do not hide them. They are loners, paranoid and fearful of most civilized men. Certain tribes of Mongrelmen have grown so akin to beasts that they have gone more feral and evil . The rare members of their kind that are sharing the traits of many animals are referred to Mongrelfolk Pariah.
Mongrelfolk possess minor shapechanging powers capable of changing into their cursed animal form -- without the power commonly seen with lycanthropy.
Relationship toward other factions:
- Mongrelfolks are despised by people of the Ticker Square and the Peerage - they are disgusting, crippled, deformed shape between animal and man believed to be cursed by the King. Most of their interaction with the common folks end up in them being chased away, stoned or killed. For this reason, most Mongrelfolks are loners and VERY reluctant to trust others and venture into most civilized hubs. They tolerate the people of the Pond, and can trade with others - but for the most part they act as a feral animal would in most interaction with civilized folk (with fear or aggression).
- Mongrelfolks are more trusting of other shapechangers, changelings, and druids -- while this does not mean they trust them immediately, the shared shapechanging ability leads them to identify more with these beings.
The commands to shapeshift is similar to the ones of Lycanthropes -- but not having access to the hybrid form.
Favored Alignment : Neutral.
Considered a Shapechanger subrace.
ECL : +1.
Mongreldog
Tag = "Mongrel dog" or "Mongreldog" (Base = Human)
Ability Bonus : Wisdom +2; Charisma -2;
Skill Bonus: Spot+ 2, Listen+2, Hide+2, Move Silently+2
Saving Throw bonus : +1 Will.
Capable of shifting into a Mongrel dog, with bonus Spot/listen/hide/move silent/ search/10% speed.
Mongrelcat
Tag = "Mongrel cat" or "Mongrelcat" (Base = Human)
Grimalkin (Cat) (Base = Human)
Ability Bonus : Dexterity +2; Charisma -2;
Skill Bonus: Hide+ 2, Move Silently+2, Tumble+2.
Saving Throw bonus : +1 Reflex.
Capable of shifting into a Gutter Cat., with a Bonus Spot/Tumble/FEAT Spring Attack/10% Speed.
Mongrelrat
Tag = "Mongrel rat" or "Mongrelrat" (Base = Human)
Rodent (Base = Human)
Ability bonus : Constitution + 2; Charisma -2;
Skill Bonus: Hide+ 4, Move Silently+4.
Saving Throw bonus : +1 Fortitude.
Capable of shifting into a Sewer Rat with bonus hide/move silent/10% speed.
Basic knowledge:
- Mongrelmen share traits of beasts. Horrific and deformed, they are shunned and hunted by most civilized people. The mongrelmen are believed to be the result of a changeling curse, or the degenerate progeny of shapechangers frozen in a morphing stage. The few Mongrelmen who manage to survive to adulthood grew into a small community, hidden, in the alleys of the Mongrelwoods. Most of them pay homage to "the Hidden One", believing in the ritual of feasting which involves the consumption of the flesh of dead humanoids. By consuming the flesh, they believe they will slowly take the charateristics of those species and that by consuming enough different species, the Hidden One will restore their <pure> form -- some more feral Mongrelmen believe this will grant them the power to shapechange as a true Lycanthrope.
Build your character as you would think an Aasimar/Tiefling/Genasi -- but rather than having features linked to the planar -- the Mongrels have disgusting features of animals hard to conceal. These features should be OBVIOUS to those who read your description if you do not hide them. They are loners, paranoid and fearful of most civilized men. Certain tribes of Mongrelmen have grown so akin to beasts that they have gone more feral and evil . The rare members of their kind that are sharing the traits of many animals are referred to Mongrelfolk Pariah.
Mongrelfolk possess minor shapechanging powers capable of changing into their cursed animal form -- without the power commonly seen with lycanthropy.
Relationship toward other factions:
- Mongrelfolks are despised by people of the Ticker Square and the Peerage - they are disgusting, crippled, deformed shape between animal and man believed to be cursed by the King. Most of their interaction with the common folks end up in them being chased away, stoned or killed. For this reason, most Mongrelfolks are loners and VERY reluctant to trust others and venture into most civilized hubs. They tolerate the people of the Pond, and can trade with others - but for the most part they act as a feral animal would in most interaction with civilized folk (with fear or aggression).
- Mongrelfolks are more trusting of other shapechangers, changelings, and druids -- while this does not mean they trust them immediately, the shared shapechanging ability leads them to identify more with these beings.
The commands to shapeshift is similar to the ones of Lycanthropes -- but not having access to the hybrid form.