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Main Forums => General Discussion => Topic started by: Egon the Monkey on April 25, 2009, 05:22:02 PM

Title: Dual-wield weapons other than Exotics?
Post by: Egon the Monkey on April 25, 2009, 05:22:02 PM
Currently, pretty much anyone wanting to dualwield as a main tactic (who's not playing a Small PC) takes Exotic Weapons so they can use a doubleaxe or diremace, as these are way, way more effective than paired weapons, and good doubleswords are impossible (pretty much) to find.

For this feat you get:
-1d8 offhand and main weapons, only requiring 1 Weapon Focus to get +1 on each hand. Unlike say, Battleaxe/Handaxe.
-Weapon-related spells add to both ends at once. Casters rarely like taking half their buffs for one guy. Really, getting both sides of the weapon spelled up with one cast is the biggest advantage as you lose a lot of the benefit of an extra attack when it doesn't come with spell bonuses. .

I know that in one of the campaigns (I think, Hordes of the Underdark) there are two kukris that give a special bonus when dualwielded together. It would be great to see this here with some "balanced pairs" of weapons, to encourage dualwield builds that don't have to rely on Exotic Weps.

Anyone got any other thoughts on dualwield?
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Post by: Random_White_Guy on April 25, 2009, 05:30:52 PM
I had an Assassin with such a setup. Can't recall off hand the stats but I know 100% they had to be used as a pair or would gimp you, but they were kurkis caleld "Obsidian" and "Ivory"
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Post by: Drakill Tannan on April 25, 2009, 06:14:37 PM
You forghet the dire mace, doble sword and dobule axe cannot be finessable. My ranger/rogue dualwields with shortswords so his high dex can make his AB rather than the STR.

So there is a point in fual-wielding non-dobule weapons. Although your point might still apply, i bet most people would rather dual-wield kurkis than shortswords.
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Post by: Egon the Monkey on April 26, 2009, 09:58:27 AM
Yeah, you make a very good point when you're talking about rogues with Finesse who get most of their firepower off the sneaks anyway.

I'd still like to see something designed to make main weapon/smaller offhand fighters more in line with the exotic weps. The reason being, Exotic weapons are the rule rather than the exception here, so they don't seem that exotic. The fact they the weapons on EFU with the greatest bonuses are mostly Small weapons does help some. But, there are IMO too many +dmg handaxes/daggers and only one +dmg shortsword
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Post by: The Crimson Magician on April 28, 2009, 01:32:01 AM
Hopefully, it has nothing to do with mechanics.
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Post by: KjetilofNorway on April 28, 2009, 06:34:37 AM
When dual-wielding two weapons, you can quickslot to a shield when the going gets though and keep on going without losing your bonus ab from WF.
 
My favorite is dual-wielding handaxes.
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Post by: Drakill Tannan on April 28, 2009, 03:36:31 PM
Yes i use that too. When Isendel stops "sneak attacking" i know it's because the enemy targeted me, so i take out my shield and gain a nice +2 AC. If i had weapon focus on shortsword, but the shortsword where likle the two-bladed sword, i'd have to switch to another weapon on wich i have no AB. But it doesn't happen. So, it's still pretty convenient.
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Post by: Mort on April 28, 2009, 09:36:15 PM
You can also select which weapon your character uses based on his characterization and not mechanical advantage.

There's plenty of nice combination you can do that can be both original and cool.

Whip + Another weapon comes to mind for sweet indiana jones-esque treasure hunters.

The Butcher with his cleavers and throwing axes.

And so on...

In fact, when we see a character that makes us go "This is really original and sweet, but gimped!", we may end up making him some sweet loot to counter-balance.
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Post by: dragonfire9000 on April 28, 2009, 09:42:12 PM
Seriously people. I gave my druid improved unarmed strike just because that's the way he is. Make cool characters that suck mechanically so everyone will be like me!
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Post by: Howlando on April 28, 2009, 10:07:27 PM
QuoteYou can also select which weapon your character uses based on his characterization and not mechanical advantage.

A shocking thought!
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Post by: derfo on April 28, 2009, 11:14:20 PM
i once had this character who was badass as hell with two pimpin axes and although it was not mechanically optimal it still worked and i defeated some folks in pvp combat
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Post by: Drakill Tannan on April 29, 2009, 12:47:02 AM
Quote from: Mort;122603You can also select which weapon your character uses based on his characterization and not mechanical advantage.

There's plenty of nice combination you can do that can be both original and cool.

Whip + Another weapon comes to mind for sweet indiana jones-esque treasure hunters.

The Butcher with his cleavers and throwing axes.

And so on...

In fact, when we see a character that makes us go "This is really original and sweet, but gimped!", we may end up making him some sweet loot to counter-balance.

The problem comes when your build is not optimal. Then again, a slinger is not supposed to strike with as much strenght as a crossbowman, so i guess being weak is part of the RP?
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Post by: The Crimson Magician on April 29, 2009, 01:16:37 AM
Bastard Swords are 4 bastards.
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Post by: petey512 on April 29, 2009, 01:17:36 AM
I remember when I duelwielded rapiers.


I was a sucky fighter but RPing being good at it was a blasty blast.
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Post by: Egon the Monkey on April 29, 2009, 01:23:38 AM
Quote from: Mort;122603You can also select which weapon your character uses based on his characterization and not mechanical advantage.

Yup, but since double weapons (AFIAK) are more common than paired weapons, I'm guessing mechanics does rather come into it.

Quote from: Mort;122603There's plenty of nice combination you can do that can be both original and cool.

Whip + Another weapon comes to mind for sweet indiana jones-esque treasure hunters.

Cool, hell yes. Original no. I ran that a few months ago on an alt account for a while. Sneak attack + disarm time ;). I also did a dual wield bastardsword fighter called Crazy Jenny Bastard before that :D
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Post by: Sion Ti'ren on April 29, 2009, 10:43:22 AM
Just to point out the obvious... you have to take exotic weapon proficiancy anyway if you want to use kukri's.
 
Anyway, I can't say I agree about "the everyone who dule weilds uses doubble weapons" thing. I dule weild with my main guy using a knife and scimatar, tho admitidly, I suck... But I've seen a good few around who also dule weild 2 seperate weapons, and don't suck.
 
Using a doubble sword may be better mechanically but you also have to take a feat to do it. And I know that atleast one guy around currently uses a doubble sword because "they look badass", and as has been mentioned, tehre is still the weapon finess aspect to be taken into account.
 
oh, and finally..
QuoteIn fact, when we see a character that makes us go "This is really original and sweet, but gimped!", we may end up making him some sweet loot to counter-balance.
why didn't I get loot? :(
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Post by: Drakill Tannan on April 29, 2009, 07:13:28 PM
But it takes a feat. And that is much in such low level setting. I wouln't change Kurkis for my shortswords unless i was given the feat for free.