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Main Forums => Suggestions => Topic started by: Kotenku on April 14, 2009, 08:12:12 AM

Title: Broadening Support for IG - IRC communication
Post by: Kotenku on April 14, 2009, 08:12:12 AM
I don't know if this is in place already, but I'm putting the idea out there:

Factions have always had "call buttons" in EfU, intended to facilitate people being able to easily reach members of a faction they need to speak to.

Same principle for Watch/Sharboneths and being notified when a citizen needs to make a report.

Can it be arranged so that people in the Sharboneth guard / factions with doorbells will be notified in their respective IRC channel (the same way as sendings and shouts are broadcast now) if somebody calls in a report?


Gawd, being as it's 4 AM I don't know how to phrase that any clearer.

example: Joe needs to report a crime on the south face of the ziggurat, so in addition to the IG message that Guards recieve, it is also broadcast to the Sharboneth Guard IRC channel.
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Post by: MexicanGunslinger on April 14, 2009, 09:00:58 AM
but what excuse would they get from arising from their sleep? I mean you may call it other things but when I log my char is asleep
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Post by: Sternhund on April 14, 2009, 09:29:01 AM
I think this is a great idea, if the DM who can do this is willing to do it.
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Post by: Ebok on April 14, 2009, 06:40:11 PM
Mex, you dont have to log in. :P

And if this is possible, it would be kinda cool.
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Post by: Staring Death on April 14, 2009, 07:47:08 PM
Quote from: MexicanGunslinger;120057but what excuse would they get from arising from their sleep? I mean you may call it other things but when I log my char is asleep

They'd have the same reasons for adventurers to log in when a sending is made in IRC.
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Post by: Kotenku on April 14, 2009, 07:58:44 PM
Not to mention that one of the biggest challenges I remember from playing a guardsman was not having any way of knowing if people needed a Guardsman online when there wasn't one.

Patrolling the streets idly, waiting for something to happen isn't fun. Granted there are other things to do, and I know the stance that'll be taken against my statement already, it's still a valid one.
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Post by: Underbard on April 14, 2009, 08:16:05 PM
Think of it as a small town sheriff getting a call in the middle of the night to get his drunken brother-in -law out of jail.  He can sleep with his sending stone next to him.
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Post by: Anonymous Bosch on April 14, 2009, 11:28:57 PM
Super awesome idea.
It's not like your character stops existing during the many hours you are (hopefully) not playing him.  I pretend he's studying or sleeping or eating or defecating or one of the thousand other humdrum activities I don't want to incorporate into game time.
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Post by: 9lives on April 15, 2009, 02:44:33 AM
This will probably cause more spam than experienced by the Sending to IRC addition, but is a fair idea.
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Post by: Talir on April 15, 2009, 02:51:43 AM
If you can get Archipelago or another chan bot to send these messages into the Sharbonet/Stygian channel for their respective needs, I think that will help us being more available. During times when there's a lot of activity we don't know about, it'll give us a chance to react to your needs. That said, we aren't always able to come.

I like it.
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Post by: Cruzel on April 15, 2009, 08:22:41 AM
As long as they can hook the 'Reports', I see no reason why  they couldn't make Archipelago send those messages to the respective faction channel.
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Post by: Talir on August 23, 2009, 09:39:50 AM
Is this feasible, Snoteye?
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Post by: Disco on August 23, 2009, 09:42:02 AM
I like it.
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Post by: Snoteye on August 23, 2009, 10:08:34 AM
I like how this is naturally aimed at me.

Disclaimer: I had nothing to do with this interfacing in the first place, nor do I have access to any of the code. The rest of this post is educated conjecture.

A message and a channel name must be stored somewhere for this to work. The message, by necessity, is dynamic. That means we should also be able to store static messages and dynamic channel names. I imagine the biggest problem is teliing Archipelago which channels to reside in, not sending the message itself.
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Post by: Talir on August 23, 2009, 10:23:01 AM
What can we do to help it and could you look into it, Snoteye?
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Post by: Snoteye on August 23, 2009, 10:31:56 AM
Nothing so far, and assuming I can get hold of ExileStrife, yes.
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Post by: Verybigliar on August 23, 2009, 10:54:20 AM
Edit: hah lol, somewhat didn't see snoteyes post accidently :P
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Post by: EfUA_undercover on August 23, 2009, 11:17:35 AM
Thought about this myself the last days and didn't know there has been a post long ago already. The idea sounds awesome imo.

Can't you give some little brothers to 'Archipelago' to drop this messages in the respective channels? This way it would not need to determine which message has to be posted where.
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Post by: Letsplayforfun on August 23, 2009, 11:23:02 AM
No offense, but:

- as much as i understand ICly and OOCly why a sending can be 'heard' on IRC, why would factions have a way of calling there members when they have no way to do so ICly? For law inforcement, it's only OOCly calling a PC because a DM might not be there to possess an NPC, but for other faction i fail to see a proper justification other than 'the players are not online, so how do i reach them?'

- i'd love DMs to spend their time doing something else than adding a script that will only add a little to what can be done via sendings, IRC, PM, forums, etc.

That's just me 2c.
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Post by: EfUA_undercover on August 23, 2009, 12:04:06 PM
There are ways to be called ic.
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Post by: putrid_plum on August 23, 2009, 01:23:01 PM
more ideas to keep players out of game only when they are 'needed' is a bad idea
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Post by: Letsplayforfun on August 23, 2009, 01:45:53 PM
Quote from: EfUA_undercover;141863There are ways to be called ic.

I probably fail to see a use for this add-in, then. If your PC is IG but out of IC communication, why make another OOC tool?

Anyway, i'll add another concern: single-channel communication risk scattering the player base even more. If you can call you pall ICly, do so, else, you a sending ALL players can react to. i'm thinking of questing, of course, but also of being able to 'situate' who is who, whom is allied with whom, etc, IF it should happen publicly.

But maybe i'm not understanding the OP.
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Post by: Verybigliar on August 23, 2009, 01:50:12 PM
In short.

This would most likely serve as a mean to perhaps get some random guard player that isn't currentl online, and has free time to perhaps RP in some minor criminal case.

In quiet times some guards may not just want to log in and wander about, but they might wanna jump in to handle some IC case if they happen to hear of such in irc. It isn't too harmful.
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Post by: Letsplayforfun on August 23, 2009, 02:19:11 PM
er, then checking IRC is not enough? What's the extra thing that the implementation will provide? Just asking, i feel like i'm missing something.
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Post by: Verybigliar on August 23, 2009, 02:25:24 PM
As far as I understood, though might be wrong, is that a bell or call for guard is shown at irc.

Guards have a bell at their citadel, that rings and if it's same as in old days, it most likely sends note to IG guards that they have been summoned at the citadel, or guard has send for them.

If that kind system can leave message at their channel, or similar, I don't find it ruining anything.
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Post by: ExileStrife on August 23, 2009, 05:39:19 PM
This is actually all on me, and has certainly been considered back when sendings were first introduced to IRC.  It boils down to me doing a bit of research again to figure out how to make the bot thing aware of which channel it's sitting in (everything else is easy) -- I thought that part would be dead simple but it ended up eluding me the first time around.

I was on vacation this weekend, but if I have some free time that I feel like devoting to this in the near future, I can look back into it.  It's definitely a wanted feature!
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Post by: Oskar Maxon on August 23, 2009, 06:32:52 PM
You should be able to just make another bot sitting in one of the other channels if necessary, right? A copy of archipelago?
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Post by: Daemonic Daz on August 23, 2009, 08:48:11 PM
Another feature I'd like to see is perhaps a reason to go along with the report, kind of like the sending system.

For example:-

Joe Blogs has been mugged and reports it to Retainer Derthor, Derthor asks "would you like to add a reason for this report" at which point Joe Blogs can add one such as "Reporting a Criminal Incident" or can just leave it as a report.

This would allow those in their respective IRC to wager if they'll have enough OOC time to resolve the issue or not. Theres times when I've had to cut things short due to time restraints so having a clear indicator of what is required would allow us to properly estimate how much of our time will be needed.
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Post by: ExileStrife on August 23, 2009, 09:21:34 PM
Quote from: Oskar Maxon;141890You should be able to just make another bot sitting in one of the other channels if necessary, right? A copy of archipelago?
Darkmyst doesn't like multiple bots connected from the same source.  I could try to talk to them, but it's just honestly not the proper way to do this.  (The right way is to have one bot join multiple channels).
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Post by: Thomas_Not_very_wise on August 24, 2009, 07:40:46 PM
Could one be added in regards to the certain system at the Exiled camp? For the ArkSteward's channel

If something more specific is needed, I can Pm you strife. But it has something to do with the world tree.
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Post by: Underbard on August 25, 2009, 01:56:49 AM
This would be the equivilant of the guards having IG to IRC cell phones.  Is it REALLY necessary?
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Post by: Pinefish on August 25, 2009, 02:21:40 AM
Its nothing like the guards having "IG to IRC cell phones", it's just the same as many have said, as the sending system being broadcasted on the IRC channel but it allows those who need an Armsman to be able to get one IG and this is especialy useful for new players and players who don't use IRC or know who plays the armsmen and the like.
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Post by: FleetingHeart on August 25, 2009, 03:12:11 AM
Perhaps not common knowledge, but guardsmen do tend to have a good deal of forum paperwork to do, filing reports and what not.
 
It would not be unrealistic to think that they may be engaged in this while not being logged in (due to alt tab issues). Therefore, any ability for them to see they are needed and hop back in game is a good thing.