Hello fellow EFUers. Mired in the history of the underdark lies a DWARF FORTRESS and now is the best time to get in on the action. Nearly any dwarf concept can find a place among these Halls. The Hold is currently named Beardhammer Hold after its current Thane. Allies and allegiances shift constantly with IG events and the wilderness setting alone brings danger and excitement to many who may have been playing PCs that stick to the major PC hubs of Sanctuary and Lower.
The goals and aims of the DWARF FORTRESS as it currently stands can be found here: http://www.efupw.com/forums/showthread.php?104535-THEE-DECREED-CHARTER-O-BEARDHAMMER-HOLD-AND-THEE-DAWNRISE-BRIGADE
The DWARF FORTRESS is completely player driven and is a place where nearly any concept could see success. Although the DWARF FORTRESS is first and foremost a place for dwarves and by dwarves other supporting concepts are welcome. Much like other factions, the DWARF FORTRESS supports non-dwarf PCs via the Dawnrise Brigade, a group of non-dwarf PCs that are the most trusted and loyal allies of the Dwarves of the Hold. Within the ranks of the Dawnrise Brigade a PC can see themselves rise to positions of power and leadership over their fellow Brigadiers and enrich the stories of all PCs involved.
If you are currently concepting, in between PCs, considering a return to EFU or just want to have a good time in an unconventional way (maybe you just want to witness the awesomeness of the new EFU Lair System) I encourage any interested players to PM me or chat me up in IRC #dwarves.
DWARF FORTRESS GENERAL GUIDELINES
Race: Dwarf preferred (Full Hold/Faction Forum access)
Non elf, non halforc, non monstrous PCs are welcomed into the Dawnrise Brigade
(Full Faction Forum access, limited Hold access)
Alignment: Non-evil (although there will be exceptions)
Class: Any but Druid or Necromancer
Typical Playtimes: US Evening Timezones are most prevalent at the moment
[/I][/SIZE][/FONT]
POSSIBLE CONCEPTS
[Thanks to RwG for these]
Fighters:
Body Guard: A fairly straightforward Fighter Perk. A PC with the Bodyguard Perk could easily find themselves place as an armed escort to our "Prospector" style PC of which we already have a few. Escorting laborers to sites of ore and similar
Bounty Hunter: There is no shortage of monsters in the dark and a righteous haven of Dwarven hold will have no shortage of threats. A Bounty Hunter in a more goodly setting would be charged with the hunting of monsters and criminals instead of more of an assassin style
Brawler: Dwarves love their drink and even Dwarves of the most noble sort have themselves taverns and brawls. A fight-night style bruiser could have themselves a great bit of fun spending time around the Lair or challenging Sanctuarians to come visit and do some pugilistic competitions
Cutthroat: Survival is hard, even for Dwarves. Not every dwarf is of a noble or pleasant birth and in the apocalypse you have to do what you can to survive. A non-goodly Dwarven survivor and rugged survivalist could easily satisfy the Cut-throat perk.
Desert Warrior: Probably not the most applicable. Though it wouldn't be hard to say you had been a caravan style nomad around Calshite territory and after being there so long adapted culture and style
Drill Sergeant: Dwarven Armies need training too. In the harsh and brutal Underdark death is common and a high level Drill Sergeant utilizing the perks' tools could easily help some level 2 or 3 dwarf out of the harder parts of the server through escort, boot camp, and more.
Duelist: Honor is a large deal to Dwarven individuals. Duels are not uncommon and a Dwarven Duelist would not be something extreme to consider. It would be in a similar vein of the Brawler
Lay Sword: To the Dwarven People the Pantheon is sizable. In my opinion the Dwarves of FR are some of the most true to a pan-thiestic world view. I attribute them more to like the Greeks than modern day faith so any Dwarven Settlement would have lay-swords of any faith to defend and protect the faith's interests
Man-at-arms: Dwarven regulars, from fighting Goblins to Gnolls to Trolls to GIANTS, a man at arms finds themselves place and purpose in any dwarven enterprise as regulars in an army or one who has crawled up the ranks to prominence
Marksman: WIth the new changes to Crossbows taking the magic weapon spell, this is a concept that shows sizable promise. Plus Dwarves with Crossbows just look awesome.
Pit Fighter: In a similar vein of Brawler or Duelist a Dwarven Gladiator could seek to challenge the greatest monsters and warriors of the land in brutal one-on-one pit combat
Rebel: Though a rebel would have difficulty finding place in most civilized societies one who is suitably good hearted and his actions against a true cause could potentially find refuge behind thick dwarven walls. A rebel fighting the cruelties of Upper or otherwise could suit.
Self-taught: The world has ended and not everyone had the best teacher of arms training. You could be a laborer who was separated from his home and took up his hammer to smash skulls instead of rocks. Not the best trained but you know how to get the job done.
Sellsword: Life's hard. Get paid
Sharpshooter: Bows less likely than Crossbows but a Dwarf who was raised in a more human style settlement seeking to get back to his roots could easily find place.
Slaver: Instead of enslaving humanas you could easily play up the Monsterous/Labor angle. Hunting goblins for slave labor, playing "Beastmaster" seeking to tame the harsh beasts of the Underdark, and so forth
Squire: A Dwarven King must have his dutiful squire, 'nuff said
Vagabond: The apocalypse is full of vagabonds and those who scrap and salvage to survive. Dwarves are hardy and tough to kill even in the most mundane of armors.
Vigilante: Similar to rebel but instead of battling the tyranny of upper you could engage in putting the hurt on the mad cults, evil brigands, and those who would dare bring harm upon the dwarven people in the wide roads of the underdark
Watchman: A Dwarven keep has need of Dwarven protectors. Guards, soldiers, dutiful defenders standing watch to protect the innocent and those who have sought refuge.
Sorcerers (A few omitted due to evil presence):
Arcane Mimic: Dwarves are not traditionally magical folk and in the wake of Mystryl's rebirth there is no telling what effects such would have on Dwarven blood. Dwarven Mimics have existed on EFU in the past and could play an interesting spin on an old classic
Contriver: Dwarves are widely known for their love of armor and defensive positions. A Contriver could easily fit into a dwarven army of regulars as a strange hybrid of war-wizard and walking artillery
Cultists: Given the nature of Dwarves it would not be hard to see an Earth Cultist or a Fire Cultist or even a beast-cultists Dwarf playing up an aspect of this unique summoning perk. Even the Lawful or Goodly Celestial themes could be pursued for IG flavor to a dwarf of any style.
Hematologist: Physical form and magic are an odd thing but to the Dwarven they are at times intertwined. There's many unique concepts that could play up this angle of tapping into true dwarven potential and so on.
Mesmerizing: The world is a harsh place and a soft word and calm demeanor is something dwarven male and female alike are known for. Spinning that notion into a Mesmerizer could make for a very interesting diplomatic presence or simply someone using their powers to survive in the depths.
Planar Bound: Goodly ties can come from any of the Dwarven Gods save for abathor and the Duergar faiths.
Spellsword: There have been many notable Dwarven Spellswords who have thrived in pursuit of learning how to mix their unique dwarven strengths with raw martial fury and magics. You could add your PC to this list easily.
Stalker: Survival in the harsh dark breeds all manner of evolutionary tendencies. A Dwarven Stalker would be a strange step away from the traditional Stalker of EFU and allow for everything from espionage and worship of the Hidden Silence that is Dumathoin for treasure hunting to simply a mysterious dwarven presence.
Zealous Faith: Dwarven faiths are supremely good an in all forms promote all manner of zealous actions. A sorceror with Zealous Faith would fit in well with the diverse dwarven pantheon.
Bards:
With the new bard perks it adds a new spin on an old classic.
Blade: A Blade would be an interesting take upon the classic "Dwarven War Axe" existing as an item, just throwing it out there!
Cantor (Good only): SPread the blessed Gospel of the Dwarven Faiths as we struggle to endure and keep hope in these dark times.
Dwarven Barreller (Dwarf only): Obviously works from default! :grin: You enjoy the finer things in life. A hearty laugh, a goblin to clobber, and a barrel of dwarven ale. The most whimsical of dwarves, you are still stout and dependable and your brothers are always glad to have you along to brighten the dark tunnels of the mines.
Gypsy: Struggling to survive without place the need for protection could lead you to stop your nomadic ways to struggle to find new place amongst a steadfast hold.
Jack of All Trades: A dwarven survivor well and true, you could have many EFUSS skills for various labors and undertakings to fill any need to prove your use.
Jester: A dancer, an acter, a King's fool. Dance for your Dwarven King!
Loremaster: Dwarven Scholars are widely known for their thick beards and love of history. An older sort of figure could easily fill this role of preserving past that was destroyed and recording present for future generations
Minstrel: DRUMS....DRUMS IN THE DEEP
Orator: An ambassador type PC I could see rocking as a Dwarven Bard. Contacting various parties, working out treaties and negotiations, ensuring the best for the Dwarven people while ensuring we have friends in all the right places could be heaps of fun.
Skald: March and March and March and Fight. A Dwarven Skald would have both tales and martial fury marching forward against all odds to survive in the Underdark.
Spellsinger: ~~~Magic. Frankly this one can fit almost any dwarven concept, probably though I would advise an interest in the deity of Brightmantle given his magical presence in the Dwarven Pantheon
Troubadour: Swoon the dwarven ladies and help your bachelor King find the perfect Dwarven Queen
OTHER CLASSES
Instead of a wide list for Rogues I'll simply say there is a huge variety of roguish "Themes" that can be played up in a goodly setting even if it is one that is somewhat more lawful. Merchants, Diplomats, Spies, Scholars, Medics, Scavenging Prospectors and more you can all conjure up through a variety of the Roguish traits.
Similarly for Barbarians there is the fabled "DWARVEN BEZERKER" that could fit any variety of concepts based upon which perk you chose and the harsh setting we dwell in. No two dwarven barbarians are the same and the perk chosen can hugely change your concept's play.
Rangers as well are supreme for the Dwarven and for survivability given our harsh environment. With no shortage of enemies and hunters aplenty a Ranger can easily find place away from the larger portions of EFU for the isolated presence of a survivalistic holdfast.
We also cannot forget the rich Dwarven Faiths (//%22http://www.efupw.com/forums/showthread.php?t=117%22) many of which can produce a wide variety of awesome clerics (Except for Abathor and Duergar faiths).
Then there's always Monks, Wizard, and countless other concepts that can be arranged from a VAST style of dwarven lore, culture, and so on.
[/I][/SIZE][/FONT]
Best dwarf concept period. IF you ever wanted to play one, this is the way to do it. A Dwarven Fortress as HQ totally changes the game. Gives you a leaping off point to explore just about any concept that you wish, and it does not require sanctuary as a homebase,!!! and adds great breathe and scope to the underdark in general. There are some pretty lofty goals that can be persued , server changers! There is a rich history of dwarves in EFU, and in this setting. The time to leave your mark is now! AXE KIN ALE! Go get 'em Kinneys!
It always makes me really happy when a great faction and player initiative continues on after the founder dies. The Dwarf Fortress and attached Dawnrise Brigade are just that. It is something worth checking out if you are interested in playing any Dwarf, or a member of The Dawnrise which is a fantastic take on an honorable and good mercenary company.
It is a good way to experience the Wild while still being a part in the happenings of Sanctuary.
I will be making an effort to create a PC for this concept. I do love me some dwarfy action!
Not sure if the hold will recover without a thane but I hope to see some dwarf take the place of thane and lead the people- I mean dwarvish people, (humans, elves, orcs, and especailly elves are not people lad!) to mining conquest deep below.
There is a MOOT OF THE TEMPERED! to select a new Thane. The Fortress is still very much progressing forward as well as the Dawnrise. Roll up some ale swigging axe swingers and start some shenanigans.
The Dorf Fort isn't done yet! Dwarves are a very communal race, and the lair makes it more in-tune than presumably ever before in this chapter.
Mine ore.
Drink dwarf ale.
Get mauled by cave bears.
Revel in lair points.
edit: Earn bonus brownies with the new Thane by being or becoming Tempered. (//%22http://www.efupw.com/forums/showthread.php?93066-The-Tempering-Faithful-of-the-All-Gods%22)
That is correct. The Dawnrise Brigade and the Dwarven Fortress have been taking hits lately due to two of our thanes being dead, but do not worry! I myself use to be of the Dawnrise Brigade, in fact I use to be one of the first. This concept gives a lot of opportunities to fight with people you can always trust and will always have by your side. Both getting to the hold is fulfilling and exciting when you do not know if you will get an unlucky spawn where a Cave Bear will come out of nowhere and chase you all around the hold.
Get involved in defending the hold!
Having a hold means you will have to defend it from other players and if you are lucky may have to defend it from a DM event which adds a new level of challenge to the game. It also gives you something to constantly do like upgrading the hold or simply chatting to some of your dorf friends. Also after every reset some of the holds points get taken away to keep people to continue to stay active and help collect supplies, this is an awesome feature for the game which you will not want to miss.
Get involved in special events both DM and PC!
In the past the Dawnrise Brigade have had many event both DM and PC related. When we build our faction up that is when DM's start to notice us as a clan or faction and will sometimes gives us our own DM events, such has happened in the past. Not all events in the brigade will be DM related there is also PC related events as well which can turn into a DM event if we are lucky. The PC events are nearly as fun as doing a DM event, we would either go on a quest train or simply stay at the hold and RP with each other.
So if you ever get stuck on which PC to make next, I recommend making a dwarf and try and join the Dawnrise Brigade, where dreams and wonders come true! We use to thrive everywhere, lets bring that back!
bump!