Suggest adding that a rogue with the Fugitive perk become neutral to the bandit faction as a pure bonus. As it stands it's pretty lackluster compared to other perks, seeing as rogues rarely need rest.
This sounds like it would make good in character sense as long as a script can be built to permenantly revoke friendliness (allowing quests for redemption such as a paladin might have. Oops I hit one of our guys with color spray, better get in good with the community again)
It's a good suggestion but that may be too powerful for a minor perk.
I have been thinking about this and perhaps this could be done a couple times per day with a tool or perk?
1/day the bandits temporarily become neutral in a fashion of how the fighter perk special abilities work.
I actually found it really useful on my tiefling because I could use it to rest and reset my /day trinkets and my darkness SA anywhere. With Wilderness Survival, all you need is a bedroll. It's pretty great for that.
Perhaps an ability similar to Sellswords that allows them to pay off bandits rather than having a default neutral status to them.