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Main Forums => Suggestions => Topic started by: Knight Of Pentacles on February 01, 2015, 10:01:00 PM

Title: Fugitive Perk
Post by: Knight Of Pentacles on February 01, 2015, 10:01:00 PM
Suggest adding that a rogue with the Fugitive perk become neutral to the bandit faction as a pure bonus.  As it stands it's pretty lackluster compared to other perks, seeing as rogues rarely need rest.
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Post by: MetallicSlime on February 05, 2015, 02:47:00 AM
This sounds like it would make good in character sense as long as a script can be built to permenantly revoke friendliness (allowing quests for redemption such as a paladin might have. Oops I hit one of our guys with color spray, better get in good with the community again)
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Post by: Talir on February 08, 2015, 05:44:29 PM
It's a good suggestion but that may be too powerful for a minor perk.
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Post by: Kinslayer988 on February 08, 2015, 06:46:34 PM
I have been thinking about this and perhaps this could be done a couple times per day with a tool or perk?

1/day the bandits temporarily become neutral in a fashion of how the fighter perk special abilities work.
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Post by: Faux News on February 08, 2015, 07:07:38 PM
I actually found it really useful on my tiefling because I could use it to rest and reset my /day trinkets and my darkness SA anywhere. With Wilderness Survival, all you need is a bedroll. It's pretty great for that.
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Post by: Knight Of Pentacles on February 08, 2015, 11:40:58 PM
Perhaps an ability similar to Sellswords that allows them to pay off bandits rather than having a default neutral status to them.