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Main Forums => Bug Reports => Topic started by: Pentaxius on September 30, 2014, 02:17:37 AM

Title: GMW and flame weapon damage stacking glitch
Post by: Pentaxius on September 30, 2014, 02:17:37 AM
The damage bonus granted by Greater magic weapon and flame weapon stack when used on a melee weapon, but not when used on gloves. Is it an oversight, working as intended, or a coding limitation?

For illustration :

GMW(CL5)+Flame weapon (CL5) on a longsword will yield
+2 Attack bonus
1d8(base)+1d4(Fire)+2(slashing)

The same, but on a pair of gloves
+2 Attack bonus
1d3(base)+1d4(fire)


Only GMW on gloves
+2 Attack bonus
1d3(base)+2(bludgeoning)
Title:
Post by: VanillaPudding on September 30, 2014, 02:33:23 AM
Did you try both orders of casting it on the gloves (flame first, GMW second then switch it up?) Might narrow down the issue.
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Post by: Pentaxius on September 30, 2014, 02:40:37 AM
Yes, I tried it both ways.

Flame weapon first, GMW second
+2 AB
+2 Damage

Conclusion : Flame weapon effectively dispelled

GMW, then flame weapon
+2 AB
+1d4 fire damage

Conclusion : the damage portion of GMW effectively dispelled.
Title:
Post by: Pentaxius on September 30, 2014, 02:48:39 AM
This is possibly a consequence of the script that prevents multiple flame weapons damage types from stacking.

Since enhancement exists as a separate category on melee weapons, but not on gloves, you guys probably added the damage portion of GMW as a temp source, which is then detected by the script that prevents multiple versions of flame wep from stacking.

Could an exception be added to this script ? (e.g allow temp damage stacking if existing source is +1/+2/+3, to cover the MW/GMW realm) This way, if GMW is used before Flame weapon or darkfire, the damage portion will remain.