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Main Forums => Suggestions => Topic started by: granny on August 20, 2014, 04:56:38 PM

Title: Injury System
Post by: granny on August 20, 2014, 04:56:38 PM
Reading this thread (//%22http://www.efupw.com/forums/showthread.php?goto=newpost&t=96598%22) I came out with an idea that I thought to be interesting to be shared with the community. DRD thought of making a suggestion based on the assumption of the general player base having the impression that some activities would be more dangerous than others because of the different potential of Permanent Death penalty that they behold. If we consider that his assumption is a true one and that it shapes the EFU culture somehow, then we will end up with two different situations that use the same system, which may not represent as fine every single event that it might be trying to explain. What I am trying to say here is that usually when we die in EFU and it is not permanent, we don't die, but we actually black out and return with such big injury that we lose XP, which probably would represent the period of time someone needs to be in full shape after going through a traumatic experience.

Considering this, my suggestion is: use the fugue only for permanent death and open up a system where when someone goes down -9 HP, they black out and after a period, they can choose between recovering their consciousness or actually really dying, permanently. If they decide on recovering their consciousness, it's rolled 1d100 (or 1d20, if such table is too extensive), making a random penalty to hit them, representing the injury they suffered. It can go be something harsh as our current 1/3 of XP loss or even something more common in DM quests like limb or stats loss. I guess that a minimal chance of actual permanent death could be added too.

If, again, there is no interest into touching the penalty with such randomization (as stated by Paha in the end of the mentioned thread), I still think that a black out scene would be closer to what the PCs would be facing than it is the Fugue.
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Post by: Pentaxius on August 20, 2014, 05:34:02 PM
Limb loss, permanent injuries, loss of sanity, etc - should be warranted by the narrative. We're all crafters of our stories within the bounds afforded by the restrictions imposed by the rules of the setting and the actions of meaningful others, and it makes far more sense if such occurrences are restricted to DM events and player-driven conflict than a "death" to a random goblin bandit spawn.

I'd even add, that if you think a particular "death" event on a scripted quest could have consequences that would be conducive to the story you want to tell, feel free to contact a DM for a limb loss or any other types of permanent injuries.

It is already implicitly implemented, it's just that it is left as a choice to the player.