Awesome quest.
I think it could use a Part two, however. It is short, and downright easy.
I think it should become a 3-7 quest, then the second part should be 4-8.
The second part is the actually Duergar trading post, you'll find drow, and Duergar there as well!
Quote from: Thomas_Not_very_wise;114906I think it should become a 3-7 quest, then the second part should be 4-8.
The issue I see with this, is you'd have to tell level threes to GTFO.
I however agree, and -love- the fog. :o
Yeah, it's suppose to help high level people replenish their healing supplies and help tackle the harder quests.
It's not meant to be hard, long or that rewarding. Aside from that, your suggestion of "More questz" is noted.
*blinks* Uh... which quest is this?
On a related not, thanks a lot for this quest. It is IMO perfect for what it is supposed to be. No EPIC LOOT but a good amount of healing, rather than leaving you with random healing drops or gold that you the need to find a PC brewer for to get any affordable Serious healing.
It also has interesting varied spawns, and is a cool looking area.
@Dragonfire
It's in kind of an unusual place, with no hints from NPCS. You'll have to overhear a PC or get in on a run.
I don't like this quest, because of the loot. The purple crystals are fine, and they should be left as is. However, the DUERGAR RUNE..
The quest is easy, very easy. And it drops a 10 shot of cure crit object, which is very small and very light, EVERY TIME. These can easilly be spammed and hoarded, their small size and low weight means you can literally collect a bunch of them if you play your cards right.
This item should be bigger, and heavier. Too OP as it is IMO.
I have never seen it drop the Duergar rune.
Quote from: Cruzel;115634I don't like this quest, because of the loot. The purple crystals are fine, and they should be left as is. However, the DUERGAR RUNE..
The quest is easy, very easy. And it drops a 10 shot of cure crit object, which is very small and very light, EVERY TIME. These can easilly be spammed and hoarded, their small size and low weight means you can literally collect a bunch of them if you play your cards right.
This item should be bigger, and heavier. Too OP as it is IMO.
I have not seen this rune you speak of sir. You seem to be lucky!
The person who looted when you did this quest probably skimmed then, unless they change it. I've done it about seven times and I've never NOT seen this rune show up.
Quote from: Cruzel;115639The person who looted when you did this quest probably skimmed then, unless they change it. I've done it about seven times and I've never NOT seen this rune show up.
Pup and I just did this quest by ourselves and we didn't come across said "rune". Perhaps it has been changed already.
I've done this quest maybe four times now (once I was the only one collecting) and have never seen this rune. =/
I've done it five or six times and never seen this rune. One of the times I was the only person looting.
Besides, it's only an object. Not like they're potions.
Kill and loot Cruzel imho
*casts silence on cruzel*
I have seen it drop once. and it was a 15 charge CSW object cruzel.
No rune signs and not too hard. well balanced.
Same. I've done the quest repeated times, with the same faction party, that I can trust, and we've only ever seen a Duergar Heaing Rune, which is Cure *Serious*, once. If there is a Cure crit, it's rare.
Did this quest myself about 10 times.
Only seen this Rune drop once.
Instead of straying off to Cruzel's superior looting techniques, I will stick with the OP.
It could use a second part, which could be insanely awesome and fun [Not that it NEEDS it, just, the more the better!].
Instead of lowering level range, I think it should stay the same [Depending on the level range! Personally, I've never done it, I'm just trying to appeal to the majority, for you all say it's awesome. Is it a level 3-9 quest? If not, I think it should be.], though for the second part, I could see it being a 4-10 quest [Just in anticipation, you know?].
If a second part was added to the quest, the only reason for raising the max level would be to cover for anyone on the original quest who leveled. Raising the minimum level would exclude some who did the first part and wouldn't really make much sense.
This quest has a good level range already, I think. I would love to see it expanded, though!
This quest is perfectly done, TBH. Though I would not mind a second part to it, but then again that part could just be another new quest instead.
It's good to see quests for a high level range that does not take hours to do.
*chuckles* Ummm...
Has this just turned into a competition about how many times everyone has spammed this quest?
And I did it. It was shockingly easy, but largely due to the people I was with... *cough* crazy Stygians *cough*
But yes, a second part would be interesting.
OK how about this. Leave the quest as completable in its present form for the reasons Mort outlined as a quick, fun quest to replenish supplies for tougher quests that higher level people want to do...
But add an optional extra bit which is hard, in line with other Level 5-9 quests. That way we get an extra quest, but still the first bit. Have Drow, more Duergar, whatever. Best of both worlds that way.
I recently did this quest with a party of level 9s and 8s mostly and the spawns were a lot more numerous. There was a definite challenge feel there, much like for when I've been in larger groups. I do like how this can scale as a simple run or something more difficult depending on the group. I'm tempted to say "Make the drops on the enemies slightly better" to reward players running larger groups.